Quake Editor Tread 3.0 Alpha Released
Joe Riedel writes "The alpha version of Tread 3.0, a Quake series map editor, has been released (including source code). Independent game developers and hobbyists who are looking for an editing tool may also want to check it out since it should provide a good starting point for their own tools (and it's free). This latest incarnation of the editor is unrelated source-wise from its predecessors; it is based on an in-house tool I developed a few years ago."
Another edit, BSP a Quake level editor from the mid ninties (The BSP Homepage: http://ourworld.compuserve.com/homepages/bernier/). The application is no longer in development and has been given to me by the author to do with what I wish. The original code along with my modified GPL'd version is located here: http://icefox.net/programs/?program=Archive/BSP
Do you changes clothes while making the "chee-chee-cha-cha-choh" transformation sound?
>>Is it so bloody hard to mention the fact that this is in fact for the ancient Quake 1/2 games, rather than a recent version?
There's still an active dev community for Quake 1/2/3, with clients like FTEQuake adding realtime lighting, bloom, shaders, etc. to these clients. Quakeworld has never looked so good. =)
Of course, I'd recommend CustomTF. =)
Oh, man. Qoole was the only 3D editor that I could ever use with any success - it just worked the way my brain wanted it to. =) For a long time, back when VRML was still occasionally useful, I used it to create objects - though the whole chain of converters was terribly fragile.
Hmm, I think I still have my two registered CDs around here someplace ...
James