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Free Games As a Solution To Game Piracy

christ, jesus H writes "PC gaming may not be dying, but it is in a state of flux. We're seeing developers and publishers blaming piracy for all the ills of PC gaming, but attempts to rein in pirates with the help of DRM only annoys and mobilizes the legitimate customers of your games. The solution? According to David Perry of Shiny Games, PC games are going to be free." (And if anyone has a favorite replacement term for "piracy," in the context of electronic copyright violation, please suggest it below.)

5 of 806 comments (clear)

  1. ooh, ooh, I've got one! by BlackCobra43 · · Score: 4, Interesting

    Electronic copyright violation.

    Yarr, I be a clever pirate.

    --
    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
  2. Inappropriately conflated "Illegal" w/ "Steal" by Woundweavr · · Score: 5, Interesting

    You make a reasonable argument on why its wrong to violate copyright. That does not mean its "stealing."

    When you pirate a work, you must by definition make a new copy. That copy can only be legally produced by the copyright holder. It would make no sense to simply destroy it, and so ownership of it reverts to the one legally able to produce it in the first place. Most of the time illegally-produced copies get destroyed anyway, but that need not be the case.

    In any case, you now have a copy of the software that belongs to the copyright holder. By not returning the copy to them or buying it outright, you are in fact depriving them of something: a copy to sell or otherwise do with as they will.

    And so, piracy equals theft.

    Possession of something that should lawfully belong to someone is not theft on its face. The means by which one takes unlawful possession indicate different crimes.

    • If one physically takes possession of something belonging to another person through force or stealth, this is called theft.
    • If one obtains property of another through a transaction that used an excess of deceit to the point that the transaction is considered invalid, this is called fraud.
    • If one makes a copy of media that is copyrighted without the consent of the copyright holder to an extent that is considered unlawful (one has the right to make backup copies under the fair use doctrine and until the 90s one could make copies if one did not receive financial gain from the copies), this is called copyright violation
    • If one purchases or otherwise obtains property in a transaction that would normally be legal, but the goods are stolen, this is called purchasing stolen goods (and is only a crime if done knowingly).
    • If there is a civil dispute over property ownership and the possessor of the goods is found to not be the proper owner, this is not considered theft or even a criminal matter (generally).

    There are a number of other variations on the above. Simple possession of another person's rightful property does not necessarily constitute theft.

  3. Re:I prefer this idea: by billcopc · · Score: 5, Interesting

    +50, Nailed it!

    The no-refund policy leads to horrible products with fantastic marketing budgets. What's a scorned gamer to do, sue the company ? On what grounds ? You can't prove "lack of fun" in court.

    I'm of the opinion that piracy / software theft / whatever you wanna call it, helps the good game houses and hurts the bad ones. The whole try-before-you-buy excuse is a very valid one IMHO. There's a crapload of software out there, that I would have never heard of, were it not for some illiterate little shit in Norway posting it on Usenet. Not just games but apps too... prime example: O&O Defrag. I saw it on some FTP eons ago, gave it a whirl, and have been a paying user for over eight years now. Why the *&@^ am I paying for a defrag tool ? Because I like the damned thing, that's why. Had it not been pirated, I would still be cursing at MS Defrag / Diskeeper on a daily basis.

    Same thing applies to games. You mentioned Blizzard, well a long long time ago, when I was just a teenager with lots of BBS accounts, I stumbled upon the original Warcraft. I had no clue what this game was, nor did any of my friends, but it was an addictive little thing. Chop wood, mine gold, kill stuff - FUN! Warcraft 2 came out, I trotted down to EB and picked up the War2 battlechest. Then Starcraft, War3, and WoW.

    Had it not been for that pirated copy of the original Warcraft, I would never have bought the 2nd and 3rd installments.

    The same is true for a bunch of Lucasarts games... Day of the Tentacle, anyone ? If it weren't for those massively distributed copies of Monkey Island, I would not have been hooked, and they would have sold $250 less games to this one guy alone.

    Meanwhile, when companies release shitty games, the kind that's not even worth pirating, you can be damned sure I'll never buy their stuff, and I won't bother downloading it either.

    If games didn't cost $60-70 to "try", maybe they would sell more. There are very few shops that release demos anymore, and the ones that do, often pull a Hollywood on us, where the full product only adds filler with no substance. The business model needs to be redesigned from the ground up - new distribution, new (smaller) budgets, greater emphasis on gameplay... it's not so hard, just look at all the runaway hits of recent years like Portal or Sam & Max - inexpensive to make and tons of fun.

    Sure, blockbusters can be good too, but so many of them flop because the money takes over, release dates get bumped up and salaries get chopped. What, you actually believe those no-experience foreign sweat shops with mile-long resumés are going to cut development costs while delivering a superior product ? Ever heard of EA and Activision ? Ever seen them release a top-quality product ?

    The game industry is fucked, much like the music industry. Pointing fingers will not change that.

    --
    -Billco, Fnarg.com
  4. Re:I prefer this idea: by Denial93 · · Score: 4, Interesting

    When I worked in a games company, I was told matter-of-factly that 80% of games sold are played for less than 30 minutes, and 80% customer satisfaction was alright. By that logic, a lot more effort was put in the first level compared to the last. Playtesters made sure the game was finishable, but everyone involved knew it started to get tedious after the first few hours. I scripted a couple of cutscenes very late in the game that I was told less than a percent of players would ever see. I still did them as best I could, but I wouldn't be surprised if others were less motivated...

  5. Re:I prefer this idea: by Danse · · Score: 4, Interesting

    Here's a hint, if you truly can't return the game, you can't reject the EULA, and as such aren't bound by the terms.

    Which means that you'd be able to distribute as you like.

    What are you smoking? The EULA doesn't take away the right to distribute, copyright law does. That is in effect whether you agree to the EULA or not, so no, you could not distribute the game if you refuse the EULA. You're stuck with a box of discs that are essentially worthless unless you can sell them to someone else. Of course if it was an online game or application, then that person would be stupid to buy the opened box b/c you could have already gotten the CD Key from it and they would not be able to use it online. Of course sites like Ebay will probably shoot down your auction of it too. Sucks to be a software consumer these days.

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer