Free Games As a Solution To Game Piracy
christ, jesus H writes "PC gaming may not be dying, but it is in a state of flux. We're seeing developers and publishers blaming piracy for all the ills of PC gaming, but attempts to rein in pirates with the help of DRM only annoys and mobilizes the legitimate customers of your games. The solution? According to David Perry of Shiny Games, PC games are going to be free." (And if anyone has a favorite replacement term for "piracy," in the context of electronic copyright violation, please suggest it below.)
You make a reasonable argument on why its wrong to violate copyright. That does not mean its "stealing."
Possession of something that should lawfully belong to someone is not theft on its face. The means by which one takes unlawful possession indicate different crimes.
There are a number of other variations on the above. Simple possession of another person's rightful property does not necessarily constitute theft.
+50, Nailed it!
The no-refund policy leads to horrible products with fantastic marketing budgets. What's a scorned gamer to do, sue the company ? On what grounds ? You can't prove "lack of fun" in court.
I'm of the opinion that piracy / software theft / whatever you wanna call it, helps the good game houses and hurts the bad ones. The whole try-before-you-buy excuse is a very valid one IMHO. There's a crapload of software out there, that I would have never heard of, were it not for some illiterate little shit in Norway posting it on Usenet. Not just games but apps too... prime example: O&O Defrag. I saw it on some FTP eons ago, gave it a whirl, and have been a paying user for over eight years now. Why the *&@^ am I paying for a defrag tool ? Because I like the damned thing, that's why. Had it not been pirated, I would still be cursing at MS Defrag / Diskeeper on a daily basis.
Same thing applies to games. You mentioned Blizzard, well a long long time ago, when I was just a teenager with lots of BBS accounts, I stumbled upon the original Warcraft. I had no clue what this game was, nor did any of my friends, but it was an addictive little thing. Chop wood, mine gold, kill stuff - FUN! Warcraft 2 came out, I trotted down to EB and picked up the War2 battlechest. Then Starcraft, War3, and WoW.
Had it not been for that pirated copy of the original Warcraft, I would never have bought the 2nd and 3rd installments.
The same is true for a bunch of Lucasarts games... Day of the Tentacle, anyone ? If it weren't for those massively distributed copies of Monkey Island, I would not have been hooked, and they would have sold $250 less games to this one guy alone.
Meanwhile, when companies release shitty games, the kind that's not even worth pirating, you can be damned sure I'll never buy their stuff, and I won't bother downloading it either.
If games didn't cost $60-70 to "try", maybe they would sell more. There are very few shops that release demos anymore, and the ones that do, often pull a Hollywood on us, where the full product only adds filler with no substance. The business model needs to be redesigned from the ground up - new distribution, new (smaller) budgets, greater emphasis on gameplay... it's not so hard, just look at all the runaway hits of recent years like Portal or Sam & Max - inexpensive to make and tons of fun.
Sure, blockbusters can be good too, but so many of them flop because the money takes over, release dates get bumped up and salaries get chopped. What, you actually believe those no-experience foreign sweat shops with mile-long resumés are going to cut development costs while delivering a superior product ? Ever heard of EA and Activision ? Ever seen them release a top-quality product ?
The game industry is fucked, much like the music industry. Pointing fingers will not change that.
-Billco, Fnarg.com