Wall-E Supervising Animator Tells His Story
Denofgeek wrote in to tell us about their story where "Pixar's supervising animator Angus MacLane gives an interesting interview about the technical challenges in bringing Wall-E to the screen. Plus he squeezes in a bit on his love of Lego, too..."
Actually, Wall-E was much different than I expected. I know the critics really liked it, but I found it to be a bit heavy for younger kids, and probably not enough to grab very young kids' attentions. As an adult though, I thought the movie was incredible. I hadn't really read up on it before viewing it and had no idea it was going to be an entire social commentary-esque movie.
Definitely makes you think, though! And the animation was absolutely breathtaking at times.
-MelRom
Wall-E was an incredible movie. The character development was outstanding, emotions were believable, and scenes really made impressions on me.
What I found most interesting about TFA was about the software they use for long-term development.
It said that for long-term development movies (Wall-E was 3 years, right?) they use the same software all the way through. I had always wondered about that kind of thing.. Since 3D software and rendering engines and such is always improving, how do these guys make the movies? Do they constantly re-render with the better software throughout the process, etc.? How do they keep up with competition in that regard?
So it was neat to finally find that out. The article also offers a lot of insight into the team arrangement at Pixar. I like that they aren't chained to animating a certain character/part- That they really observe who likes to animate who and what kind of scenes and kind of let them do what they enjoy best in the project. I wish programming jobs were like that- Where we could work on parts that we really liked instead of being moved from language to language and to different teams etc. like our preference doesn't matter. I think it's a really good thing they have over there.
If you haven't seen Wall-E yet, it's well worth the ticket price!
The look of the people in The Incredibles was definitely different than in previous Pixar movies, but they were less about trying to look realistic (which I think was the attempt it Toy Story, where it ends up looking somewhat creepy), and more about making the characters look like action figures. Because hey, they're super heroes. If they wanted to try to make the people really realistic, I'm sure the look would have been vastly different.
And now, in Wall*E, the people (for the most part) have a very cartoony bubbly look, which is obviously intentional to represent how far the human race has degenerated during the time it has been waited on hand and foot by robots in space. The obviousness of that intent is highlighted by the fact that in the line up of photos of all of the previous captains, the first one was very realistic looking, and they gradually get more cartoony and fat from there. Also, all of the videos of Fred Willard are actual videos of the actor, not animations. That serves to further show the contrast between what humans were and what they have become. I think when Toy Story came out, they were focused on showing off this new medium and how realistic it can be, so they tried to even make the people lifelike, which was hard to do. So in subsequent movies, they've avoided the Uncanny Valley by making the humans cartoonish in different ways, depending on the theme of the movie.