Best and Worst Coding Standards?
An anonymous reader writes "If you've been hired by a serious software development house, chances are one of your early familiarization tasks was to read company guidelines on coding standards and practices. You've probably been given some basic guidelines, such as gotos being off limits except in specific circumstances, or that code should be indented with tabs rather than spaces, or vice versa. Perhaps you've had some more exotic or less intuitive practices as well; maybe continue or multiple return statements were off-limits. What standards have you found worked well in practice, increasing code readability and maintainability? Which only looked good on paper?"
I've worked where we were supplied a full IDE and a 17" CRT, and the coding standard forced so much white space vertically that you had to basically remember all the code.
I've always found the Joint Strike Fighter's coding standards document an interesting read. It is available from Bjarne Stroustrup's website (pdf)
This sounds like a fairytale but I work for a very large IT firm which is very well known. Serious company doesn't mean good however.
In certain files (not all apparentely) all constant variables have to be declared globally. We are talking C++ here.
Think what you want, but I don't like it. The reason for the variables placements are so "that they will be easy to find".
If Kernighan, Ritchie, and Torvalds does it like that, who am I to do differently.
Je ne parle pas francais.
My new standard comes from a 1950's comp sci book.
"Programs consists of input, output, processing and storage."
Lose focus of that and the project will be late, over budget and most likely broken in ways no one will understand for years.
I really don't get this obsession people have with putting braces on separate lines.
Block scoping is perfectly well indicated by indentation and blank lines are valuable for dividing functional blocks of code.
When you go and put all the braces on separate lines it totally kills the visual effect of the actually empty lines. Then you'll have to go and start using multiple blank lines for separating things and before long half the screen will be empty and mostly empty lines.
Hmmm perhaps that's it, maybe this is a scheme for people who don't like looking at the code.
I don't like seeing opening braces sharing a line with anything else at all, unless the block gets closed on the same line.
if(something)
{
do_something();
}
else
{
do_something_else();
}
Yeah, it takes a bit more space, but I find it a lot easier to match blocks up when the braces are indented the same amount.
I keep braces on their own line when coding c++, but I do my indentation differently:
if(something)
{
do_something();
}
else
{
do_something_else();
}
Well, as long as we're admitting that "readable" is an entirely subjective experience.. I'd have to say that I would find that notation less intuitive than the "} else {" construct.
It's too similar to consecutive 'if' statements which of course, breaks the logic.
Also, extending your notation logic fully results in:
if ( condition )
{
statement1;
}
else
{
statement2;
}
Which, although a waste of lines, is less confusing than your example.
That kind of code, when using PHP for templating, can make things much more efficient server side. Remember that anything within PHP tags is parsed by PHP. On a high volume site, even the relatively minuscule difference between passing something straight to the browser and echo("something"); can make a big difference in speed and resources.
:p
Besides, this is what syntax highlighters were made for. There are very good free ones on every single platform for a reason
ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
I worked for a company that was destroyed by a bad coding standard.
This was a small company, that, back in '96, was awarded the contract for a POS application for a regional store chain, with back-office servers that would be updated nightly by modem.
The guys who ran the company weren't programmers (though one of them knew enough to be dangerous); they were technical salesmen. They were also big fans of Microsoft, with "MVP" plaques on the walls, and every employee except me having Microsoft certs.
I worked for them part-time while also working for another company. I advocated Unix (mostly BSDI and SunOS at the time), and always argued with them about why Unix was better (technical superiority vs. potential for big profits).
When their big project was well underway, they brought me in to do the communications part of it, where the POS terminals would contact one of several servers by modem each night ("why not just ethernet them together, get a dialup PPP connection, and use IP? the interface is so much more reliable..." Request denied).
The app was Visual Basic, with third-party "custom controls" for things like talking to modems. My part went fairly smoothly, and I was eventually asked to help out with the main application, which was suffering from unexplained crashes. When I looked at the code, I found something... strange.
For error handling, they had elected to use a program called "VB Rig" (the name came from the rigging used on sailing ships, which prevents a sailor from falling to his death. Sometimes.) What this program did was to examine the source code, and then add error handling boilerplate at the start and end of each and every function. It inserted the exact same error handling code into every function.
Because the error handler had to be all purpose, it was about 20 lines of code per function - sometimes much larger than the regular part of the function. And, worse, because it was the same for every function, and it made use of the same variable names, that meant either every variable had to be global, or you'd have to declare the ten or so standard variable names at the start of every function (they opted for the "everything is global" approach).
Which led to things like this (forgive the syntax errors, it's been years since I've touched VB):
On Error goto my_data_file_read_function_VBRIG_TRAP
open MyDataFile for writing ...
goto my_data_file_read_function_VBRIG_CLEANUP
my_data_file_read_function_VBRIG_TRAP:
on error 101 'Permission Denied
delete MyDataFile
resume
on error 102 'File Not Found
MessageBox 'Cannot read ' + MyConfigFile
resume
my_data_file_read_function_VBRIG_CLEANUP:
blah blah
my_data_file_read_function = SUCCESS ' return
As you see, the error handling code - which had to be exactly the same for every function - made use of global variables (names like DataFile1, MyFile1, UserName, etc.) to figure out what to do for each error. That meant, that if there was any possibility you might have a "File Not Found", you had to expect the filename where that might happen to be in a particular global variable - say, MyFile1 - and hope that the calling function wasn't using that name too, for the same reasons.
Naturally, files were being created and deleted at random, and the programmers often spent hours on the phone with the customer trying to figure out why the Access database had disappeared *again*.
I asked if we could just write the error handling by hand, and use appropriate local variables; or take the standard VBRig error handling and trim out the lines that weren't relevant for a particular function (as subsequent VBRig runs wouldn't touch its code region if it saw that it had been customized).
Request Denied. "This is our coding standard. We carefully reviewed the options before making the decision to use t
On the strange side is the omission of vowels on functions and varible names to save text space (it's not required, but should be consistent for similarily names objects). It sounds weird, but is still quite readable.
Ding ding ding - we have a winner.
Real coders write code that you can take a ruler from any given close brace and draw a vertical line right up to the matching open brace, every time. Everybody else gets fired.
Lines are cheap. Time added trying to figure out an obfuscated code structure because somebody wanted to save lines (ie, put the open brace on the same line instead of doing the above) is expensive.
Glonoinha the MebiByte Slayer
That's the way I've always done it, but it seems like most published coding standards don't like it.
To reiterate: matching braces should line up horizontally AND vertically. It may "waste" lines, but the code is a lot more clear.
I also, except in some cases (like some class getter/setter methods, where they're just all one after each other and it's obvious what they are), use braces even if it's a single statement that's being executed within. I don't see why code should be inconsistent just because it's a single statement that's being executed.
I often get berated by other programmers for that style, but the only time I've applied for a job and had to stand at a white board and write code, and then describe my coding style, they seemed to appreciate it.
Stupid sexy Flanders.
multiple return statements were off-limits
Despite the fact that it's not part of the coding standard where I work, I have a few coworkers who take this to the extreme. They surround every single function they write with: ... } while(0);
do{
And then, inside the "do" block, they just put "break" in any place where they would have otherwise put "return." It drives me insane; they insist that having a single exit point from your function makes it easier to debug, but I just don't get it. I've never even seen them use gdb, anyway, so I think that abusing "printf" is their idea of "debugging"...
One thing in our coding standard that I do like is that all variables that store units must have a unit specification at the end of their name -- in other words, all frequencies might have "Hz" or "MHz", distances might have "m" or "mm", times have "sec" or "msec", and so on. This is really helpful in my field -- it's not uncommon for me to open up a file that I've never looked at before and need to make modifications to it, and if the units everything things are stored in weren't immediately obvious, I'd have to go track down somebody and ask them. The annoying thing here is when people decide not to follow this standard because they think it should be obvious...
Karma: Terrifying (mostly affected by atrocities you've committed)
Now that we're talking about 'languages that invite bad coding practices'... Well, one of the best programming books I've read is 'Perl Best Practices'. Not only does it list out best practices but it tries to explain (well I might add) why you should code a certain way and why other ways aren't good to follow.
One of the habits I picked up from 'Perl Best Practices is:
instead of:
The else tends to get 'lost' when just following the closing bracket.
I've always found this to be clearer.
Drawing a line up to an opening brace doesn't tell you anything but the constraints of the code block, you then have to take another step to figure out what kind of code block it was.
If you draw the line up to the first text line then you'll not only know the constrains but you'll know immediately without any further inspection if it was a for block, a while block, a function, etc.
Punctanym: alternate spelling of words using punctuation or numerals in place of some or all of its letters; see 'leet'
Why does everybody do it that way? That is, with the opening paren on the "if" line? I have always found that difficult to read. Why not
if (something)
{
stuff
}
else
{
other stuff
}
or maybe even
if (something)
{
stuff
}
else
{
other stuff
}
This last has always seemed to me to be the most readable, most obvious way to write the code. Can anyone explain why it is not used? (other than some well-known guru prefers the other?)
Teen Angel - a Ghost Story