Browser-Based "Quake Live" Trailer Released
RPS has a great trailer for the new browser-based Quake Live game currently in beta. While it might make the community contribution which has sanded the rough edges off of any of the installments to the franchise a little harder, another round of fragging that I can pick up from any browser could be hugely fun.
I got my invite today, and I have played about 30 mintues of it. It's fast paced, and I've realized how bad I have gotten after years of playing Half Life and TF instead. The servers were populated well enough already. Low ping times, fast paced gaming, all within the browser window. If you didn't get in the beta, try out instantaction.com. They have a browser based Tribes Clone and its really neat to play. They have about 200 people playing at any time and fun CTF matches.
Looks like HTML 5 and CSS 3 were definitely worth the wait.
I realise posting to blogs is all the rage, but the source for the interesting part of the content here is on gametrailers; you can just go right here to see it directly.
But it doesn't run on linux and on windows only in firefox 2 (and of course ie{6,8}). So... back to warsow.
Extreme Programming - Redundant Array of Inexpensive Developers
There's no way they're doing real time 3d in flash or javascript, so they're almost certainly using ActiveX or a plugin.
The last I remember hearing, John Carmack uses Macs (at least the hardware) for his development platform and given his personal history towards interoperability, I'd seriously doubt we'd see Active X only which would prevent Linux and OS X from playing.
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
I thought the main goal of PDF was a printable document format so that we wouldn't have to rely on browser HTML printing or Microsoft Word documents.
I don't imagine playing Quake in a web browser window would be as much fun as playing it fullscreen, anyway
Yeah, it's difficult to enjoy an FPS when you can only move backwards, forwards, stop and reload..
which is totally what she said
That's an implementation detail. It's just a way of implementing a plugin as far as (a) cross-platform portability, (b) performance, and (c) security is concerned. It means that it doesn't depend on Microsoft's ghastly security backdoor (ActiveX), and so long as that's true anything else is just icing.