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How To Encourage a Young Teen To Learn Programming?

Anonymous Hacker writes "I'm in a bit of a bind. My young teenage son is starting to get curious about computers, and in particular, programming. Now, I'm a long time kernel hacker (Linux, BSD and UNIX). I have no trouble handling some of the more obscure things in the kernel. But teaching is not something that I'm good at, by any means. Heck, I can't even write useful documentation for non-techies. So my question is: what's the best way to encourage his curiosity and enable him to learn? Now, I know there are folks out there with far better experience in this area than myself. I'd really appreciate any wisdom you can offer. I'd also be especially interested in what younger people think, in particular those who are currently in college or high school. I've shown my son some of the basics of the shell, the filesystem, and even how to do a 'Hello World' program in C. Yet, I have to wonder if this is the really the right approach. This was great when I was first learning things. And it still is for kernel hacking, and other things. But I'm concerned whether this will bore him, now that there's so much more available and much of this world is oriented towards point-n-click. What's the best way to for a young teen to get started in exploring this wonderful world of computers and learning how to program? In a *NIX environment, preferably." Whether or not you have suggestions for generating interest or teaching methods, there was probably something that first piqued your curiosity. It seems like a lot of people get into programming by just wondering how something works or what they can make it do. So, what caught your eye?

65 of 1,095 comments (clear)

  1. python by utnapistim · · Score: 5, Interesting

    Teach him python (or ruby, or whatever else that is high-level and easy).

    It's the same as basic was twenty years ago, just much more powerful, easyer to learn and more fun.

    --
    Tie two birds together: although they have four wings, they cannot fly. (The blind man)
    1. Re:python by Fingerbob · · Score: 3, Interesting

      I second this. most folks I know who love programming learned a nice easy language as a kid (BASIC in my case, a long while back). Python is easy enough to learn how to program in, but flexible enough to draw stuff on the screen, play sounds, talk to remote machines - mess with what the machine is capable of. I'd definately pick a friendly language to begin with (and I'm not sure C or C++ fit that bill, I'm still learning good C++ practice after a decade of commercial use).

    2. Re:python by Malekin · · Score: 5, Funny

      Forbid him to learn python. Then he'll do it himself to spite you.

    3. Re:python by xalorous · · Score: 4, Insightful

      Dude, this guy's kid looks up to him, as a role model. The number one reason he wants to program is because his dad does it. By all means, give the kid the tools he needs to learn to program. Pick a language with lots of tutorials and books and wide acceptance (C or Java perhaps?). Get him to draw flowcharts or write pseudocode (people still do that?). Give him some fun problems to work out. Go over code with him. Show him ways to improve his code and explain the reasoning behind them. His interest in spending time with you will keep him at it until he's hooked on programming itself.

      --
      TANSTAAFL GIGO Acronyms to live by!
    4. Re:python by silentcoder · · Score: 5, Insightful

      >I'm still learning good C++ practice after a decade of commercial use
      Don't worry, so is Bjarn Stroustrop

      --
      Unicode killed the ASCII-art *
    5. Re:python by tb()ne · · Score: 3, Interesting

      Definitely not. Python is a terrible teaching language. It is often easier to do the wrong thing than the right thing in Python (which makes it okay as a prototyping language). For a first language, you want something where the good solution is also the easiest. Then, when you have learned good practices, you will apply them in any language you learn. I'd still recommend Smalltalk as a good first language. There really is no better environment for learning to code than Squeak at the moment.

      Python is absolutely fine as a first language. It easy to learn, easy to read, and has an interactive interpreter, which makes it easy for a student to quickly test code. It supports most programming styles (OO, functional, etc.), is well documented, and comes with a large standard library of packages with which a newcomer can quickly become productive.

      I don't follow your statement about python making it easier to do the wrong thing. Perhaps you could provide some examples. Also, if you're going to push Smalltalk/Squeak as a first language, what makes it a good candidate as language to learn general programming concepts?

  2. Re:Son? by __aamdex1616 · · Score: 5, Funny

    I thought geeks didn't have sex ...

    Geeks clone themselves, it provides the same benefits without all the hassle with bodily fluids.

  3. Write a game by gsslay · · Score: 4, Insightful

    Write a game, perhaps based on a favourite book. Or something that involves a subject he's already interested. Doesn't matter if it's a simple text game. Let him write it on his own. Then when he's finished suggest a few improvements. Repeat. Once he's bored with that, start a new project.

    That's how I learnt.

    And for pity sake, do not ask him to kernel hack. It's way too abstract. You need something user-level with immediate and very visible results.

    1. Re:Write a game by Anonymous Coward · · Score: 5, Interesting

      I'll second that. Many of us learned on 8-bit home computers, where you could understand everything that was going on, and we made games. Brilliant self education.

      The best way of doing that now is with the Hydra console. The hardware is completely documented and described at the beginner level in the book. And there is no OS or APIs to deal with, disguising what's really going on. You code straight to the bare metal.

    2. Re:Write a game by thegrassyknowl · · Score: 3, Interesting

      My first (memorable) program was written with my dad on the C64. He's not a programmer, but we got a C64 when I was about 4 or 5 and I was keen to know all there was to know about it.

      He started reading magazines and got some books that taught him the basics then we'd spend time together building basic (pun intended) things. The first one that did anything memorable was a christmas tree on the screen complete with a flashing light on the top.

      It was all downhill from there. Once the basics are in place more and more advanced things follow. Soon you've outgrown your interpreted language and are sitting at the machine level to make it do things fast enough.

      Of course, back then it was all very easy. The 8-bit machines only had a handful of opcodes and a small amount of unmanaged memory (well the C64 had a ROM bank that you could cut out if you needed the RAM it shadowed). To make graphics it was a simple matter of poking in a few registers and then writing to the graphics memory directly.

      There was no pesky OS or memory management getting in your way. The machine also wasn't very fast, so to do cool things you had to learn about interrupt driven events, 'multi tasking', and designing for optimisation from the start.

      These days learning programming like that is nigh-on impossible. The OS hides the machine from you and presents a not-so-neat interface to all the hardware. The machine is fast so there is never any real desire to optimise and programmers aren't learning good principles for it.

      If the GP's teenage son is really interested in learning programming perhaps a small microcontroller project would be a good place to start. PICs and AVR cores are quite simple to implement and program. Investigate a development kit instead of diving into programming the PC.

      --
      I drink to make other people interesting!
  4. Start him off here... by blahplusplus · · Score: 4, Informative

    C++ primer plus by stephen prata.

    http://www.amazon.com/Primer-Plus-5th-Stephen-Prata/dp/0672326973/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1216718603&sr=8-1

    It is one of the best ways to learn programming from absolutely knowing nothing! Because it explains in very accurate, precise and simple language that is very well expressed.
    This is where I learned to program years ago, and I'd challenge anyone to find a better place to bring an absolute know nothing about programming into the fold.

    It explains all the simple functions and whatnot for console programming, etc, if he can't dig that then he's not fit to program, the book makes C++ as easy as something as python, or the old visual basic.

    The old visual basic 6 is not a BAD place to start if you can find some good programming books, because the old VB gave "immediate" results that kids often look for.

    1. Re:Start him off here... by dargaud · · Score: 4, Insightful
      I don't usually write flaming posts, but C++ as a teaching language ?!? You are smoking crack. It has the worst and most complex syntax of any language ever invented. Even Brainf*ck has a cleaner syntax than C++.

      Wanna teach a language, then take one that's both interpreted and compiled like Python, Lua, Ruby. Take something that is radically efficient like Erlang or OCaml. Take something that is meant for teaching like Logo.

      But C++ ?!? Hah, why not Perl, then !

      --
      Non-Linux Penguins ?
  5. Re:No ShortCuts !!! by h4rm0ny · · Score: 5, Insightful


    Perhaps, but there are many elements to programming some of which are perhaps easier to learn than others. Teaching his son to program may benefit from being able to distinguish these elements. My initial suggestion would be to give him Python because this will let him learn the critical elements of program structure and algorithms without getting bogged down in learning the idiosyncracies of a language like C++ (which I do love). For similar reasons, Python will also offer fast return on investment. He'll be churning out programs that do what he wants them to in half the time he would be in C++ or Java.

    Of course the most important thing is probably to let him drive the learning for the most part. If he's a bright and technically minded lad, he may appreciate the power and intricacies of C++. He'll need the language sooner or later if he gets involved in many of the big open source projects which would also be a great way to get involved. Things are usually more fun when done as part of a group.

    --

    Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
  6. Solving problems by Yetihehe · · Score: 4, Insightful

    Show him how he can solve some simple problems for school, so he can later try to solve some more complicated problems. I have started this way when I was 12.

    --
    Extreme Programming - Redundant Array of Inexpensive Developers
  7. Graphics Programming by Destrius · · Score: 4, Insightful

    Being able to produce pretty pictures is always fun. I learnt programming by spending all my time drawing bouncing balls that changed colour in 320x200 VGA. Of course nowadays kids can use a lot more powerful graphics libraries like the aforementioned SDL, which can let them make a lot cooler stuff.

    If he gets the hang of it, you could even teach him how to write a raytracer. That would also be good for his math, and be a nice project where more advanced programming techniques (e.g. data structures, recursion) and more advanced math (calculus, 3D geometry) have practical uses.

  8. NetHack! by ThePhilips · · Score: 4, Insightful

    Give him nethack (or any other OSS game) to play. After a while when he will get interested - give him the source code for it.

    Programming games is probably most engaging activity. I'm 31 now - but still on it ;)

    --
    All hope abandon ye who enter here.
  9. The best language... by IBBoard · · Score: 4, Funny

    The best language to teach him is $trendy_language_of_the_moment. If you don't teach him that then he'll never get anywhere. How can people hope to encourage people to learn when they're using $formerly_trendy_language? It's just so horrible that I'd rather gouge someone else's eyes out with a spoon that use it instead of $trendy_language_of_the_moment!

  10. Javascript? Facebook apps? by 6Yankee · · Score: 3, Interesting

    No, really. That way he can share his games or whatever with his classmates, simply by sending them a link.

    Of course it'll be a longish road to get to that point, but it might be a goal he can relate to - and I know I simply wouldn't learn anything unless I could see the point. Still don't at 34, come to think of it :)

  11. Make it about programming and something else by shaka · · Score: 5, Insightful

    First off, I think you should start with a language such as Python or Ruby. I started with BASIC which was easy to grasp, and more modern languages are easy yet more powerful.

    Second, when I started programming I was first looking at my brother, writing really simple BASIC programs on the C64. Later, I was interested in fractals and wrote algorithms for drawing fractals. I had a book with code examples for different fractals, but in some other language (I don't remember which). The process of interpreting the algorithm in the first language and translating it to BASIC was very good for learning. Tweaking and extending the algorithms and seeing the changes visually was very encouraging.

    Today, if I were to teach a kid programming, I think I would look into Lego Mindstorms. It helps if the kid is into Lego or robotics, of course. That's a contained environment with a powerful and easy language, which is also part of something else, with immediate feedback on the changes. You can program it in either the Lego-supplied RCX Code (BASIC-like) or ROBOLAB (LabView-based), or any of a number of languages supplied by the community (C, C++, C#, Java, Lua etc).

    --
    :wq!
  12. Explicitly disallow it. by Anonymous Coward · · Score: 5, Insightful

    That's THE way to get ANY teenager to do ANYTHING.

  13. How about Logo? by nithinsujir · · Score: 3, Insightful

    I think logo was my first programming experience and I enjoyed it. It's great to see the fruits of your labor instantly in graphical form.

  14. Personally by ledow · · Score: 5, Insightful

    I don't see that not having a flashy GUI means anything. I grew up in a world where I saw flashy GUI's for exactly what they were. I was much happier hacking DOS to get that extra few KB of base memory than I was playing about in Windows 3.1.

    The problem is that you can't foster curiosity, which is the main driver here. Nothing will make you sit down and learn a programming language more than curiosity for what you can make the computer do, whether you can do something better than Microsoft, etc. You can try very hard to keep interest, though, and there practical results tend to have greater effect - this is why most basic ICT in schools is based around roaming turtles, Lego RCX, "traffic-light" kits etc. Computer-controlled with visible, physical effect.

    Personally, I think the best way to foster the right computer skills isn't to use a computer much at all (this is a philosophy I've held for most of my life - the best way to program is in your head, not a machine - the best way to write a story is on paper, not a word-processor, etc.). The best things to use to learn are simple gadgets. I'm not a gadget person. I'm not even very good at electronics but I struggle along and get a lot done.

    Wire your house for a burglar alarm, controlled by a computer, and involve your children in every step. If your practical skills aren't up to scratch (good, you can "learn" by your mistakes together and your child can try to "out-think" you when you both hit the same problem), you can get X10/DMX-style equipment that makes it a cinch. But there's nothing like a bug that'll scare the crap out of you when the alarm goes off because you didn't cater for a niche-case (opening the back-door while the power was out etc.). It only needs an ancient "sacrifical" computer that doesn't matter if you blow its parallel port, and it introduces every single reason behind having computers - automate tasks that a human could do using simple, cheap components.

    You can learn programming, you can learn embedded programming, you learn about the importance of bug-checking and clean code, you learn about interfacing, buses, serial/parallel data transfer, physical and real-world effects and how to counter them in software (e.g. switch debouncing). You even get to learn how the damn computer does its job so that it's no longer a magic box that does stuff. You get to interface with all types of cool gear. You get to bring practical, real-life skills into the learning environment which can help immensely if your child learns better that way. (And I don't count "how to write a letter in Office", I mean REAL life skills, like practical problems, electricity and electronics, wiring, why the bloody ladder won't stay still and why Daddy put his foot through the roof).

    The rewards are instant, visible, practical, extendible and "show-off-able". The "reward" of having the whole family laugh at a a doorbell that plays a WAV when someone presses it is very rewarding especially when "it was all my son's work". My particular favourite is a doorbell that goes "knock knock" when you ring it. I also bought an old-fashioned door knocker which has an integrated switch in it and want it to set off a "ding-dong" sound, just to see the postman's face. I'm doing it with simple electronics and one of those recorable greetings-card chips but you can do it with a PC easily. Ten minutes of very basic wiring to an old-fashioned joystick port (ancient laptops are great for this sort of thing), a WAV file off a free website and a twenty line program. You can see exactly where his skills lie. Is he a better programmer? Is he a better thinker? Is he better at practicalities? But no matter what he is, it's so simple to do that you can have great fun wiring it up (probably with Mum in the background tapping her feet because she's getting sick of "Yankee Doodle" every time the neighbour's call).

    Then you need to get to the point, as quickly as possible, where he can *think* of new stuff to do himself. You started with a doorbell

  15. Re:No ShortCuts !!! by D'Sphitz · · Score: 5, Insightful

    Nobody starts out with kernel hacking. Kernel hacks are bragging rights for adult geeks, sweet myspace pages and guild websites are bragging rights for teenagers.

    Teach him some PHP and HTML, or if you're an elitist teach him Ruby, or if you're a sadist teach him Perl. Teach him some JavaScript and Flash and Photoshop, and then let him go do the things that will impress his friends and therefore hold his interest, like rickroll pages and guitar hero videos.

    If he's really into it the serious stuff will follow naturally in time, no point in intimidating him right off the bat.

  16. My experience by mtxf · · Score: 5, Interesting

    I started programming when I was about 12, and I am completely self taught. My parents knew nothing about computers, and still know nothing now despite my efforts. Anyway, i started with javascript, html, and php. (This was around 6 years ago). I think it was much easier to start learning the basics of this kinda stuff when you don't have to deal with all the boring (to a 12yo) details of memory management, libraries, and compilers etc. Web programming is something were you can get the instant results and action, you can just keep tweaking the source file and hitting F5 until you get something that works and looks vaguely like what you're after; this is especially useful when you don't know what you're doing. :)

    I had a few books which taught me the basics, a javascript book and a html book. They only covered simple things, (I think the js book was a For Dummies..., actually), but it was enough to get me started. After that I found the php.net docs and a friend showed me loads of his php code and i picked that up fairly quickly.

    Being a website, it's something easy to show off too, it was kinda cool to be like "dude, the whole world can see my webpage!". Following that theme, i got started on irc bots, eggdrops are written in C, and you can script em with tcl. Be careful tho, tcl is kinda quirky and weird (at least, that's how i remember it). But it's great for simple stuff, get the bot to parse some text and reply etc. This might also be a good time to learn some networking stuff. Also since eggdrops can also have C modules written, this is a possible path into C, although I didn't go that way so I don't know how good it is.

    I eventually learned C(++) from some online tutorial, http://www.cplusplus.com/doc/tutorial/ I think. And I wrote a load of code for manipulating some large binary files (game resource files, from Halo). I certainly don't recommend letting anyone learn C solely from some tutorial, since I had rather large gaps in my knowledge at this point (that code i wrote is terrible), but it was some great experience anyway. I played around with some .NET (ugh!) gui stuff, because I didn't know how else to make a gui program at the time (seriously, I don't know how I was meant to know about qt, gtk, or win32 etc at this point) and a program that just prints text on the command line got boring real fast.

    Hacking at computer games was what really drove my interest in C at that time. Reverse engineering of the file formats was fun! Even if I did kinda suck at it and just found most of the info on the web.

    Looking back, I'm thinking I probably would have liked someone to show me python (and maybe perl) much earlier than when i eventually discovered them. php sucks as a general purpose scripting language and C gets tedious for those little tasks.

    Sorry that was all probably a little incoherent, I spent the time I was meant to be doing english homework programming ;)

  17. Re:Son? by Darfeld · · Score: 4, Funny

    I know you're lying : you actually enjoy telling him.

    --
    (\__/) This is Lapinator
    (='.'=) copy it in your sig
    (")_(") so it can take over the world
  18. Do yourself a favor... by Chineseyes · · Score: 5, Insightful

    Don't try your to encourage your child to do anything for which they don't have a natural inclination, they will end up hating anything you try to push them towards to forcefully. Give them a well rounded education and make programming one of many things you expose them to, this was what my parents did and I am thankful for it. I lost count of how many people I met in college whose parents had enthusiastically encouraged them to learn one topic or another, especially the children of professors. Some people took off with whatever topic their parents introduced to them but most of them ended up switching majors 4 or 5 times and spending years and many dollars on undergraduate education. Demand excellence in whatever your child has interest in, with the caveat that as they get closer to 18 they have a plan on how they will feed themselves (so you want to be an actor Johnny? Great, better double major in something practical otherwise you'll be waiting tables cause I won't be paying your bills).

    --
    I think the invisible hand of the market has its middle finger extended

    --A wise old fart named SC0RN
  19. Re:No ShortCuts !!! by montyzooooma · · Score: 4, Insightful

    Yep, if he doesn't have the drive to learn programming on his own he never will.

    Is that really fair? When a lot of us started programming every home computer had a built in version of Basic (or Forth if you had a Jupiter Ace... you lonely lonely soul...) so jumping in wasn't too hard when the first thing you looked at after bootup was the Basic interpreter.

  20. Show Your Enthusiasm by Dean+Edmonds · · Score: 3, Insightful

    Whether you teach him programming or someone else does, the most important thing you can do for him is to show your enthusiasm for programming and demonstrate why you love it. Those kinds of things are infectious. If he catches the bug then he'll learn it, one way or another.

    --

    -deane

  21. Not NetHack! by Anonymous Coward · · Score: 3, Interesting

    Not NetHack! It was written by the evil Wizard of Yendor with help from his idiot minion Eric S. Raymond; consequently, the source is a horrifying abomination worthy only of the renegade god Moloch. It is not a good learning example. You should be at least a level 20 Kernel Hacker to venture inside.

    Can I suggest instead that you look for a simple game written in Python or Ruby. They are likely to have source that is possible for level 1 Noobies to understand.

  22. Re:Son? by pclinger · · Score: 5, Funny

    Geeks clone themselves, it provides the same benefits without all the hassle with women.

    It seems you made a mistake in your post, I've gone ahead and fixed it though.

    --
    /. editors made it impossible to link to file:///c:/con/con in my sig. Please just type it in
  23. Re:No ShortCuts !!! by Swizec · · Score: 4, Insightful

    For most people programming is a long road of breaking your head against a problem until it gets solved. Long hours spent tapping away at the keyboard and honestly "normal" people think we're all out of our minds.

    So no, if he doesn't have the drive to learn and problem solve he's better off outside playing with a ball ... or girls since he's a teen.

    I didn't mean that he's gonna have to learn programming himself, guidance is awesome to have, but the really good programmers out there are mostly self taught, people who were able to absorb knowledge wherever it came from, be it a peer, a book or an actual teacher. The ones who were "taught" programming are code monkeys with a very limited ability of actual programming, sure they can code, but they can't Code. If you catch my drift.

  24. Re:No ShortCuts !!! by hobbit · · Score: 5, Informative

    I'll feed the troll today.

    So he can learn how important white space is

    Indeed. Unlike most other programming languages, Python mandates readability, which is an excellent discipline for a youngster to learn.

    and write entire apps with a single line of code

    This is possible in most languages, but somewhat less likely in Python owing to the aforementioned discipline.

    and no idea how it happened

    This is impossible in most languages, and Python is no exception.

    and learn to program with no job prospects?

    You just keep telling yourself that; the world will change around you.

    I have nothing against Python

    In that case you need to brush up on your writing skills.

    but as a learning language I put it down there with Perl.

    A lot of people cut their teeth on Perl. I am not one of them, so I can't comment.

    --
    "Wise men talk because they have something to say; fools, because they have to say something" - Plato
  25. Re:No ShortCuts !!! by jimicus · · Score: 3, Funny

    (or Forth if you had a Jupiter Ace... you lonely lonely soul...)

    I had a Jupiter Ace, you insensitive clod!

    (No kidding. I did. And a crappy little machine it was too. Think "ZX spectrum without the software library").

  26. Re:PHP will ruin your mind by SimHacker · · Score: 4, Insightful

    There are so many reasons not to start with PHP, that I'm not even going to start listing them here. PHP is a HORRIBLE first language, and a horrible second, third or forth language. It corrupts minds, and makes it harder to learn other languages. It's a lot worse than corrupting someone by teaching BASIC as a first language.

    You should be ashamed of yourself for suggesting teaching PHP to a kid.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  27. Re:Start with basics. by drx · · Score: 3, Funny

    Right, and let it save him on cassette tape, that, if it doesn't get corrupted by itself, you should demagnetize in random intervals. Just like we learned the true stuff!

  28. Re:No ShortCuts !!! by Orkie · · Score: 4, Funny

    Nice way to write off everybody between the ages 13 and 19 there.

  29. My own remembrances by OpenSourced · · Score: 3, Insightful

    When I was 15, I had never seen a computer, but I knew that I wanted to work with them. The _idea_ of computing, of writing instructions to make the computer do what I wanted, of playing with something that exhibited some of the powers of human mind, was terribly interesting to me. Getting my hands on my first PC, a thing with a BASIC interpreter and graphics! display in a TV monitor, was an intense experience, even if I cannot say why, what clicked inside me. The making of my very first BASIC program, unaided, reading a manual in a foreign almost-unknown language (English) was a triumph. The making of a program that draw a circle on the screen by calculating the distance to the center, was making mathematics come alive for me for the first time.

    What I mean is that, in my case, no stimulation was needed, and probably difficulties just added emotion. The interest and emotional attachment to the computing world was immediate and intense. I don't know if I'm a typical case, but my anecdotal evidence is yours for what's worth.

    --
    Rome taught me patience and assiduous application to detail. Virtues which temper the boldness of great, general views.
  30. From NAND to Tetris by STFS · · Score: 3, Informative
    I guess this really depends on how interested your kid actually is in learning the internals of computers. It might be a good idea to start with a "high level" tool, and I'm not talking about using Python or some such thing, but using Alice and/or LEGO Mindstorm. I've played with Mindstorms myself in a robotics course and I can vouch that you can do a lot of fun and interesting things with it. There's even a C-like programming language and compiler that you can switch to when the "block interface" becomes boring and your kid gets interested in learning more "orthodox" programming.

    Once he has a solid knowledge of basic programming and if he's still interested in learning more of the basics of how computers work and if you are willing to dedicate quite a lot of time and effort to destroying the social life of your kid once and for all and turning him into a full blown geek I'd recommend that you take a look at a course that has been called "From NAND to Tetris" in which students are given a NAND logic gate and must construct their own (simulated) computer out of that by gradually building on top of that NAND gate. Eventually they end up implementing a simple game, such as tetris or snake in a computer that they build from the ground up.

    Here are some links for this material:
    A short introduction to the course: http://www.youtube.com/watch?v=JtXvUoPx4Qs
    A long introduction to the course (Google Tech Talk) http://video.google.com/videoplay?docid=7654043762021156507
    The course material itself: http://www.cs.rpi.edu/news/colloquia/December8_2005.html

    Above all else I think you need to be sensitive to your kids needs and longings. Who knows, maybe he will not be interested in all about learning the internals of computers but more interested in the usability and design of interfaces (I know, your worst nightmare I'm sure). My point is, don't push him into a direction that isn't to his liking.

    --
    You don't think enough... therefore you better not be!
  31. Re:No ShortCuts !!! by Fred_A · · Score: 3, Funny

    So no, if he doesn't have the drive to learn and problem solve he's better off outside playing with a ball ... or girls since he's a teen.

    In that case just lock him in behind a card locked door with a blank card and a card writer. Leave the ball and girls outside and he'll learn eventually (you might want to prepare some flat food in case he doesn't figure stuff out fast enough).

    --

    May contain traces of nut.
    Made from the freshest electrons.
  32. Re:Son? by K.+S.+Kyosuke · · Score: 5, Funny

    More than half of the a woman's body is water. So without loss of generality, he could just have written "without all the hassle with opinionated bodily fluids".

    --
    Ezekiel 23:20
  33. Re:Do what my father did by dvice_null · · Score: 3, Interesting

    IMHO, if he has already started teaching C, then that is what he should use. Not because C is superior language, but because teaching multiple languages will certainly confuse the student.

    I think that C might actually be pretty good language to start with. You have to do a little more work to write something you might be able to write less lines in e.g. Java, but then again it is pretty logical how things work. E.g. first you initialize SDL, then you get the surface where to draw. Then you draw into it, then you display it.

    In Java, you initialize by creating certain classes inherited from certain classes, get the drawing surface as a method parameter for a method, which name must be something special then you draw to it and then it is automatically displayed. Then you have to study API to find out how is it updated.

    I'm not saying that Java is hard to use for experienced programmer, I think it is very easy. A lot easier than C. But IMHO it is harder to understand for someone new to programming. Or even someone new to Java programming.

  34. Find something he wants to be able to do... by OrangeSpyderMan · · Score: 4, Insightful

    I've often found that by far the best way of teaching him to do this kind of thing relies on finding something he wants his computer to do for him.

    This could be just about anything - if he likes sports, it could be a sports results and stats database, if he likes RC modeling it could be an interactive application for setups for his radiocontrolled cars. Your only real role here is to ensure he chooses something feasible in a reasonable timeframe (don't suggest writing Quake5 :) )

    The thing I like about this approach, is that it will teach him far more than just "how to do it" - you can start it with a discussion about how he wants to go about it, to start with which language (pros and cons, quick GUI development vs. old school stuff - basically just see what ticks his boxes) and it'll then take you through the basics of data models, and the fact it'll be useful will keep him motivated. Help him break the task up into little bits, and use the first few to teach him the ropes, and then let him try some on his own.

    Make it clear it's his project, that you're there to help whenever and wherever you can - but don't judge. If he wants to start with an Access DB - by all means point out the pros and cons, but it's his toy - let him do it, he should be old enough now to see for himself whether it's "right" or "wrong".

    --
    Try NetBSD... safe,straightforward,useful.
  35. Re:Javascript by TheRaven64 · · Score: 3, Informative

    JavaScript has some horrible syntax, but semantically it's a very clean Self-derivative. If you learn JavaScript well, you learn about Lieberman prototypes, closures and late binding. It also has the advantage that it's easy to write JavaScript code for the web that actually does something useful. I'd still probably recommend Squeak over JavaScript, because Smalltalk has much simpler and cleaner syntax, but JavaScript isn't a bad second choice.

    --
    I am TheRaven on Soylent News
  36. Re:No ShortCuts !!! by QuantumHobbit · · Score: 4, Interesting

    No job prospects?

    At his son's age I learned to program in Pascal and was grateful for the privilege. I even had to compile in the snow uphill both ways. See if I put that on a resume.

    Python is a great language to learn on, and there are more and more serious projects that use it especially in the scientific community. If he enjoys python, he'll move on to more powerful and commonly used languages lick Java, C++, and how could I not mention Fortran. (Actually Fortran wouldn't be a bad language to learn on if he's a math nerd. I'm not entirely joking with that.)

  37. Re:Son? by Savage-Rabbit · · Score: 4, Funny

    ...the hassle with women.

    It seems you made a mistake in your post, I've gone ahead and fixed it though.

    Why don't you two just stop complaining and fix the problem once and for all by writing a proper manpage on women?

    --
    Only to idiots, are orders laws.
    -- Henning von Tresckow
  38. Personally I say, start with modding games by Moraelin · · Score: 4, Insightful

    While I'll aggree that kernel hacking won't get anyone interested in programming, I think programming web sites is somewhat lacking in motivation. As you were saying, you want it to provide some serious bragging rights.

    Whatever you want to do on the web at teen level, has been done before and better. Publishing photos? There are a ton of providers which achieve the same thing. Forums? Ditto. All you need for a good guild web site are webmaster skills or maybe graphics design, _not_ programming. Approaching it from the programming side is the way to get the least bragging rights, with the most effort. Everyone won't go "woot, what an original forum you programmed!", but the more discouraging, "geesh, why don't you use PhpBB like everyone else?"

    Personally, looking back at what motivated _me_ back then, I'd say start with games. That was my motivation. I could throw together a game as good as Psion and the gang made for the ZX 81 and later ZX Spectrum, and show it to my classmates and get some serious appreciation. The first game I wrote, when I invited a couple of classmates to see it, they ended up playing it all afternoon. Mind you, it was uber-simplistic by today's standards, but it was as good as anyone could possibly do on a 1K ZX-81.

    It was motivating enough to get me started on assembly and converting it by hand to hex.

    Nowadays I wouldn't advise anyone to write a game from scratch at home, but there's a _lot_ you can achieve as a mod. And mod-friendly games are getting rather common these days. I can think of a few where most of the game logic (i.e., minus the graphics and such) was Python, one even TCL, and one was scripted in Java.

    So basically I'd say, show the guy how to make his own mods. Even if it's just for cheating it's a start.

    And the distant carrot of making it big and famous is there too. Both Counter-Strike and Team Fortress started as mods, and ended up major successes.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  39. Re:No ShortCuts !!! by Tim+C · · Score: 5, Interesting

    For most people programming is a long road of breaking your head against a problem until it gets solved. Long hours spent tapping away at the keyboard and honestly "normal" people think we're all out of our minds.

    And then most of them go back to driving a truck, or waiting on tables, or shuffling paper, or laying bricks or whatever "normal" job it is that they do.

    Don't get me wrong, I'm not saying that there's anything wrong with any of those jobs, but let's face it - they're not exactly riveting, and yet we are the mad ones...

  40. Well, for one thing... by hyades1 · · Score: 5, Insightful

    ...you're his dad. The time you spend with him will be one of the highlights of his life, and will determine how he, in turn, raises his kids. Whether you suck as a teacher or not isn't even on the scale. Try to learn. Do the best you can and encourage him to let his interests take him to other sources. ALWAYS answer his questions.

    Sorry for the polemic, but believe me, your son will stretch himself to understand you far more than he will even for the most gifted teacher. What I owe to my parents can never be repaid, and there isn't a day goes by that I don't miss them.

    --
    I've calculated my velocity with such exquisite precision that I have no idea where I am.
  41. Re:No ShortCuts !!! by twistedsymphony · · Score: 4, Insightful

    For most people programming is a long road of breaking your head against a problem until it gets solved. Long hours spent tapping away at the keyboard and honestly "normal" people think we're all out of our minds. So no, if he doesn't have the drive to learn and problem solve he's better off outside playing with a ball ...

    I know at least for me the DRIVE comes from the desired destination... My advice for the fellow in TFA is to have his son pick a project. Start with something simple.. maybe it's just a slideshow or a tick-tak-toe game. Then start building it. Guide him a bit in the basics but encourage him to learn how to search for solutions that are beyond his knowledge. Once you have a basic program built start adding features.

    Maybe it's just because I'm partial to this but consider getting a few microcontrollers and teaching him to program on that platform. Writing something that interacts with a mouse keyboard and monitor on a computer is one thing... making something where you physically assemble the hardware as well is something else altogether. This will also test the waters in other tech areas... maybe he decides that he doesn't like programming but loves electronics, or maybe he like them both and wants to get into computer system or robotics.

    But seriously... just pick a goal, and work towards it... the best way to learn is though experience.

  42. Re:No ShortCuts !!! by Asgerix · · Score: 4, Funny

    I'll feed the troll today.

    Considering your nickname, I would have thought that you had learned to stay away from trolls - or would that be orcs?

    --
    Life is wet, then you dry.
  43. Re:Son? by PopeRatzo · · Score: 4, Funny

    Just show your son these comments. It'll convince him to learn to play the violin or become a social worker instead.

    Can he sing? Tell him to get three of his friends and start a boy band. Then you can retire and hack your kernel in style.

    --
    You are welcome on my lawn.
  44. Re:No ShortCuts !!! by baxissimo · · Score: 4, Interesting

    Agreed! I think graphics are a great way to get young folks interested in programming. They were the thing that captured my interest the most anyway. I can still remember trying to figure out some Apple BASIC code that made a little blip bounce around the screen back when I barely knew what a less than sign meant. But if making things move around on the screen doesn't motivate your kid, then find out what does. Other projects I remember working on early on were tools to make D&D characters, because I liked playing D&D but thought the process of re-rolling the dice a thousand times till I got the stats I wanted for a character was too laborious :-) Also my friends and I tried to create a computer version of the BattleTech board game. We had know idea what we were doing, and never got anything even close to playable, but I still learned a lot from it, and over the subsequent years as I learned knew tricks and techniques I always could recognize them as something useful, as something that would have helped us get over one hurdle or another I faced on those early projects.

    These days I think maybe young folks might be more motivated by web stuff that they can show their friends. Hey check out my web page! (Which would suggest javascript or java as the first language) We didn't have a modem till I was in high school so those things weren't really an option back when I was learning. It looks like a lot of kids are writing silly plugins for Firefox too.

    But still I think graphics is good, because before long you start to see that you need to learn some math to do more interesting things with it.

  45. Effing Magic by Keeper+Of+Keys · · Score: 4, Insightful

    You've hit on something there. I started messing around with computers when I was 12, and got such a kick out of getting them to do the simplest things, like print messages on the screen. And I can't say the thrill of getting one of these dumb lumps of matter to do what I want it to has never really gone away.

    I think Python would be an excellent starting point, but the language I would choose for a kid's first taste of programming is javascript. They're already familiar with browsers, and within seconds they can be bossing one around, leveraging all its graphical power.

  46. Re:Son? by sjs132 · · Score: 4, Insightful

    There are girl geeks... Few, but some... So you can't assume your % of woman / water, it could have been % of male / water, etc..

    Off topic, but...

    One GG that I know, and is rather pleasant to view, decided the biological ticking was too loud. Having not found a suitable male after being hurt/rejected a few times, she decided to completely forgo the male part of the equation. A few Dr. visits, lots of $$ for fertility drugs, and some frozen sperm = twin babies on the way, no father needed.

    Now, in reality, a male was the initial donor of the frozen sperm, and I told her that she could of saved a lot of money by just going to a bar and drinking a lot of vodka, but she went on spouting about genetic core, family traits, selectability, et al...

    I almost wanted to point out the story of Dr. Jacobs who was convicted of fathering children with his own sperm instead of the donor sperm that was selected, but figured that would only cause too much angst.

    BTW, I guess this is becoming a trend among some women today, so the available men better figure things out soon, or the next generation will all be wearing "popsicle"(tm) T-shirts... (I'm out of the game, married with 2 kids myself, so don't blame me.)

    --
    --- Relax, that mass muderer is just trying to reduce our carbon footprint, one fetus at a time...
  47. Re:PHP will ruin your mind by Anonymous Coward · · Score: 5, Funny

    Hey, I learned PHP as a first language you insensiti-Warning: Cannot modify header information - headers already sent by (output started at /home/a9286564/public_html/x/forum/bb-settings.php:169) in /home/a9286564/public_html/x/forum/bb-admin/install.php on line 10

  48. Re:PHP will ruin your mind by SimHacker · · Score: 5, Informative

    If you're a PHP programmer, you're irresponsible if you're not already aware of its flaws, because you have not educated yourself by reading any of the following well publicized articles. Once you understand the flaws of PHP, you can't honestly make the statement that it's a well designed language suitable for teaching programming to kids.

    First there is this classic article, Edwin Martin's "What I don't Like about PHP", which goes into detail about the following fundamental flaws:

    1. Bad recursion
    2. Many PHP-modules are not thread safe
    3. PHP is crippled for commercial reasons
    4. No namespaces
    5. Non-standard date format characters
    6. Confusing licenses
    7. Inconsequent function naming convention
    8. Magic quotes hell
    9. Framework seldom used
    10. No Unicode
    11. Slow

    Then there is the mind-set of the PHP language designers and community, which is deeply flawed. Ian Bicking's "PHP Ghetto" article sums up the problem with PHP's design and community pretty well:

    I think the Broken Windows theory applies here. PHP is such a load of crap, right down to the standard library, that it creates a culture where it's acceptable to write horrible code. The bugs and security holes are so common, it doesn't seem so important to keep everything in order and audited. Fixes get applied wholesale, with monstrosities like magic quotes. It's like a shoot-first-ask-questions-later policing policy -- sure some apps get messed up, but maybe you catch a few attacks in the process. It's what happened when the language designers gave up. Maybe with PHP 5 they are trying to clean up the neighborhood, but that doesn't change the fact when you program in PHP you are programming in a dump.

    Jonathan Ellis' "Why PHP sucks" article makes a lot of good points and links to many other sites with more information to back up the claim that PHP sucks.

    He perfectly summarizes the yapping of the PHP apologists when he says: Basically these all boil down to, "I don't have enough experience to recognize PHP's flaws because I haven't used anything better."

    He summarizes:

    In short, PHP sucks because, PHP's authors are prone to confuse "pragmatism" (a fine design goal, if done well) with "adding random features without considering how they impact the language as a whole." Thus, its authors have found it necessary to correct obvious flaws in both minor and major releases, with the result that the recent PHP5 breaks with the past to an unprecedented degree while still leaving many fundamental flaws un-addressed. I don't know if this is because they didn't recognize those flaws, or more likely, because they were willing to impose "requires a lot of pain to upgrade" but not "requires a complete re-write."

    There is also a lot of great stuff about why PHP is so bad on http://www.ranting-wolf.info/category/technology/programming/php/ including a concise description of why the "Smarty" templating system is such a horribly ill conceive and terribly implemented idea.

    And if you're still not convinced the design of PHP is deeply flawed, because language design is HARD and should only be attempted on purpose by experienced people, here's what the Father of PHP Rasmus Lerdorf himself said in an ITConversations interview, quoted in "Why PHP sucks, Part III":

    "I don't know how to stop it, there was never any intend to writ

    --
    Take a look and feel free: http://www.PieMenu.com
  49. Re:No ShortCuts !!! by IamTheRealMike · · Score: 3, Insightful

    That's not "writing them off", that's being realistic.

    When I was a teenager learning to program, I wanted to write video games. And I did. It was my first exposure to open source - a Delphi 3D MMORPG project. It was hopelessly over ambitious for our little team but it was fun, and taught me a hell of a lot about programming. And actually the maintainer/founder of that project went on to work for Ubisoft, so it worked out OK for him.

    Now the problem is that writing video games is actually pretty hard. Writing simple web apps is much easier. It also has the HUGE benefit that you can show your friends. I was very rarely able to show my friends what I'd written but when I did, it was a great feeling, because my friends intuitively understood that making a 3D world was hard.

    So I think writing web apps is not a bad place to start. The main problem is that web apps aren't video games, and all teenagers want to write video games. If our kernel hacker isn't too hung up on Freedom, I'd strongly recommend getting an Xbox360 and setting him up with the XNA framework. It's very much oriented towards hobbyist and beginner programmers.

    There are lots of tutorials, you write software in C# which is straightforward enough for novices but won't limit him, and the result can be uploaded to XBox Live or played when his friends come round. Importantly, it looks a whole lot more cool and professional (imho) if your work is running on a real games console.

    There is also a full, free 3D engine available (TorqueX) which can help him get started with writing simple 3D games without needing to master trigonometry and Direct3D. Back when I was doing this stuff, you had raw OpenGL or Crystal Space if you used C++ and were feeling brave.

  50. Re:Son? by ShieldW0lf · · Score: 5, Informative

    I can't comment to a teenager, but I've been having success getting my 7 year old daughter interested in programming with Scratch. She's been using it to make movies and games. The thing that really captured her attention was that she could publish her work through Scratch and get positive feedback from the community on the Scratch website. The idea of building a fan base really appeals to her. I've also told her that if she develops the skills, when she's ready for her first job, we will give her part time work instead of her having to get a job in some fast food joint or convenience store, and that seems to have made an impression on her.

    Seems to me the best thing you can do to get your teenager involved in *nix programming is to get them involved in an online community that will give them some positive feedback and the possibility of celebrity, then show them some of the success stories out there that started in just that way. And, of course, let them know you're genuinely proud of them when they create something.

    --
    -1 Uncomfortable Truth
  51. Re:No ShortCuts !!! by geminidomino · · Score: 4, Funny

    If he enjoys python, he'll move on to more powerful and commonly used languages lick Java, C++, and how could I not mention Fortran.

    Note to submitter: If python leads to licking Java, just imagine what's next! It's a gateway drug, I tell you!

  52. Push him into it! by elrous0 · · Score: 4, Funny

    If you're going to pursue this dream for your son, I suggest the "stage mother" approach. Force him to program, drag him to computer conventions and force him to take computer classes, and when he starts to cry tell him you're going to put his dog to sleep if he doesn't perform. It may sound harsh, but if you're ever going to exploit and live vicariously through your kid. It's the time-tested way.

    Granted, to date, it's mostly been used for singers and actors. But there is no reason it couldn't work for other professions as well. Just be careful to dodge the whiskey bottles when he gets older.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Push him into it! by 19thNervousBreakdown · · Score: 4, Funny

      I was going to suggest dressing him in unmatching polyester outfits and knocking his books out of his hands and telling him to "pick it up, faggot." Maybe find a pretty girl to laugh at this occasionally. In my experience, this is almost certain to drive someone to program.

      Maybe combining the two would create the perfect uber-coder.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
  53. Re:No ShortCuts !!! by Floritard · · Score: 4, Insightful

    I dunno though, do many teens even like 2D side-scrollers? He probably grew up on Playstation. I was going to say go ahead and get him going on some OpenGL. NeHe's tutorials really make it pretty easy to get into. Of course he's be using C++ so maybe something easier.

    Graphics is what got me interested in programming. I remember my high school Pascal classes. Unfortunately they were pretty boring. We did do some simple EGA graphics at one point but that was really the only interesting thing we did in class, though I did end up learning the fundamentals.

    Thing was, to do anything cool you had to do all this VGA initialization stuff that was forever out of our reach at that level. Not to mention the computers were pretty obsolete even at that point.

    I know there's a lot of (mostly unreasonable) hate around here for Flash, but I'd say get him into Actionscript3. It's really easy to do graphics in without having to setup windows and rendering contexts or getting to know huge APIs. It will introduce him to object oriented programming, but won't involve pointers or memory management or any of the more esoteric aspects of something like C++. Another thing is he can easily share whatever he produces with most anyone else who has a browser. If he is at all into social networking online (all that myspace bullshit) he can make some pretty interesting stuff for his friends' pages. Using Actionscript could also lead him to branching out into other web technologies, something probably more important in today's world than ever. It also has a similar syntax to Java or C++ if he wants to go in that direction. And as far as help and tutorials, there's really one of the richest communities around Flash, being a technology that was practically born in the middle of the blogging phenomenon.

    The best thing about Actionscript is how quickly you can put something visual together and how little setup it requires. Graphics is definitely the way to go, and nothing in programming has a more immediate "wow" factor than throwing something pretty up on the screen.

  54. Re:Son? by The+Great+Pretender · · Score: 4, Funny

    If this thread can even touch on how to encourage a young teen to do anything, I'll be impressed and grateful. My current strategy is to let mine be and hope that when he screws up he doesn't die. If he can make it to the end of the adolescent years, with all limbs and senses, then he may be able to achieve something.

    --
    A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
  55. Re:No ShortCuts !!! by Culture20 · · Score: 3, Insightful

    driving a truck, or waiting on tables, or shuffling paper, or laying bricks [...] they're not exactly riveting

    Laying bricks is close (both construction), but nothing is as riveting as... riveting.

  56. Re:No ShortCuts !!! by h4rm0ny · · Score: 5, Insightful


    There's a lot of very good advice here, but the most important of all is to listen to your son closely to see what interests him. For me, prodding away, I had a fascination with memory storage. Arrays in particular stunned me with their beauty and the first programs that I really applied myself to writing were strategy games that were at heart nothing more than 2D arrays that stored types of units, resources etc. Of course the units themselves were arrays. I might have been an odd child, but the thought of all those numbers lined up and structured absolutely thrilled me. Who knows what will really grab your son's attention? Well, actually, only your son does, which is why he most of all, is the one you should listen to.

    You don't have to be a great teacher when the pupil is interested. Just try to learn to answer questions at the right sort of level of detail. That's 90% of it when you think about it, it really is.

    --

    Aide-toi, le Ciel t'aidera - Jeanne D'Arc.