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Open Sourcing MMOs

The Stropp's World blog has an interesting editorial of the pros and cons for open sourcing MMOs, especially those that have "died." Stropp examines both sides of the issue and makes some compelling arguments. "So, there are some good reasons for a company to open source the game that it is soon to retire, and there are a couple of good reasons against. What to do? If opening up the client is not an option, open up the server code. This would allow the open source community to take the software, install it on a community server and open it up to the fans. Other players might want to grab the source and create their own private servers, perhaps with different rule sets for PvP and the like. The life of the game could be extended for years, supporting a thriving community."

3 of 137 comments (clear)

  1. Why on earth would they do that? by kellyb9 · · Score: 4, Insightful

    Why would they want to extend the life of their game? They want you to buy the new one!

    1. Re:Why on earth would they do that? by moderatorrater · · Score: 3, Insightful

      Who's more likely to buy Doom 4, someone who hasn't played any doom game in decades or someone who still plays doom 1 & 2 regularly using different mods? Communities build up, buzz is generated through the grassroots, if the community's any good it may even grow and spread, which would make your next game even bigger.

  2. Security trough obscurity by jfclavette · · Score: 3, Insightful

    I'm willing to bet most MMOs trust the client to some extent, in order to reduce their load. Open Sourcing them might not be such a good idea.