Carmack to Bring "Graphical Tour de Force" to the iPhone
Apparently developer John Carmack loves his iPhone and is still kicking himself for not having something ready to go at launch time. However, he has announced plans to bring a "graphical tour de force" to Apple's popular device. "But as for which one, the company isn't saying just yet, though given that the recently launched id Mobile division already has Doom RPG and the forthcoming Wolfenstein RPG to its credit, we wouldn't be at all surprised if Carmack will bring Quake or some flavor of Rage to the small screen as well. What's more, he's apparently considering the idea of tackling the MMO market on the iPhone down the line, though he admits that he's being 'conservative' and doesn't 'want to be in a bet-the-company situation' just yet."
They must be trust fund kids then if they can afford the phone and the monthly bill...
http://www.popularculturegaming.com -- my blog about the culture of videogame players
Quake, no. GLQuake, where all that assembly can be simply deleted in favor of the branch that expects hardware 3D rendering (which the iPhone has), or any of the current derivatives of GLQuake which have had a ton of work done on them including ports to OS X, yes.
Objective-C is C with some extensions. C++ is C With a lot of extensions.
Paying taxes to buy civilization is like paying a hooker to buy love.
I know for a fact I wouldn't feel comfortable having an expensive gizmo like that out in the open for extended periods of time, where some tea leaf could grab it.
Haven't ridden a New York City subway lately? Like in, say, the last 5 years? Earbuds everywhere. And quite a few video iPods, iPod Touches, and iPhones with movies too.
Probably because iPhone games are an 'untapped market' to date, and the first person to make a really good one will sell a million units courtesy of the precreated marketing channel and DRM which hinders piracy.
Not Meta-modding due to apathy.