Slashdot Mirror


Spaceflight Sim Dark Horizon Set for Release

Paradox Interactive has just announced the release date(s) of their latest game, Dark Horizon as September 23rd in North America and September 26th in Europe. Offering flight-sim style space combat (with joystick support, even) and many RPG elements like ship customization and weapon creation, this is the first serious attempt at the genre I have seen in a while. Hopefully game studios will realize that there are still many loyal flight-sim fans out there just drooling for a chance to dust off their joysticks and accelerate to attack speed.

1 of 88 comments (clear)

  1. Re:I prefer Elite style games... by jollyreaper · · Score: 4, Insightful

    Just about the only mission based space combat game I enjoyed was TIE Fighter; I'm still waiting for a decent Elite style game. I know there's X3 but it's just so dull.

    The technology is pretty much here now. They nixed true flying in EVE Online because lag would have made it impossible to play. But with a more modest set of goals, a 3D flight sim version of Elite would be great. Provide a single-player game where you can trade, explore, etc, without having the MMO problem of keeping up with the Jonses. Multiplayer element would be for general combat. Just look at the way they did it in GTAIV, multiplay and singleplay are two entirely different experiences but both are tremendous fun.

    The thing I remember wanting as a kid was what I always considered to be the impossible game. The way I put it at the time, "I want a space game you can fly around in like TIE Fighter but where you can land and get out of the ship like Doom." The technology is pretty much here now. The engines can handle taking off from a planetary surface and flying out into space. Games from Flashpoint to Halo to Oblivion have shown that frickin' massive worlds can be created on the current hardware and it's only going to get more impressive in time. The only drawback I can think of is that too much detail can clutter the game. The original Master of Orion was a great space empire game. The sequel threw in more detail but those details didn't really add to the game, it just made each turn take longer. There's a huge difference between adding depth versus annoying extraneous crap but it often isn't clear which is which until after it's been added.

    I hear Mass Effect was along the lines of "imagine if they took Starflight and made it also more of an RPG and stuff" but there were some holes in the concept that made the game that were hard to overlook. I dunno, did anyone else like it?

    I still want a game where I can get in my fighter, take a trip to a space station, explore it, take a jaunt to an alien world, take a stroll on the surface, and have all sorts of fun. The development costs would be huge, of course.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne