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Why Game Developers Go Rogue

cliffski writes "Jay Barnson interviews the new crop of indie game developers. How could anybody abandon the steady paychecks, access to the best tools and engines, large teams of skilled colleagues and the glory of working on one of next holiday season's blockbusters for a chance to labor in relative obscurity on tiny, niche titles? Steven Peeler was a senior programmer at Ritual Entertainment. For him, leaving and forming the one-man studio Soldak Entertainment came down to a desire for creative freedom. 'I really wanted to work on an RPG, and Ritual only made shooters,' he says. 'There were some annoying politics going on that was really frustrating, I disagreed with the direction the company was taking, I was really tired of pushy publishers and I just wanted to do my own thing.'"

4 of 214 comments (clear)

  1. Steady Pay Checks ? by DCFC · · Score: 5, Insightful

    I'm not sure why anyone refers to employment as a games developer as "steady". They are precarious outfits, pathetically dependant upon "hits" that may or may not come again, until they burn you out and drop you like a stone.

    An easy explanation for developers "going rogue" is that the pay is so very very bad that the difference between unemployment and salary whilst you write the code is so small that it is not as hard a decision as in other lines of work.

    --
    Dominic Connor,Quant Headhunter
  2. Piracy and Anti-DRM by microTodd · · Score: 5, Insightful

    Interesting quote from the article:

    "Some of them cloak it all with this thin veneer of 'sticking it to the man' and being 'anti-DRM' and 'anti-big corporations.' Despite me giving a free demo, no DRM, innovative games, at reasonable prices with great tech support from a one-man company, the bastards still rip me off and take my stuff anyway."

    So in other words, this guy releases his game with no anti-piracy DRM measures and people still play his game without paying him.

    I get into piracy arguments with other folks all the time. They talk about how they want "DRM-free" music, information wants to be free, most modern music is crap anyways, etc. But when it comes down to it, they're just being cheap.

    --
    "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
  3. Re:Mostly lack of business acumen by AKAImBatman · · Score: 5, Insightful

    You can be the greatest programmer in the world, but until the realities of the market are well understood, you're going to be starving.

    I think you're barking up the wrong tree a bit here. History is chock full of studios founded by programmers, artists, and designers that broke off from their employer to do something interesting. In many cases, it was to escape the employer's risk aversion. i.e. It's not that games other than First Person Shooters don't sell. It's that large companies know that FPSes sell, so they don't want to take a risk on anything else.

    The smaller studios, OTOH, have an opportunity to pursue new gaming styles and lines of games that don't have to align with what the big executives THINK will sell. Sometimes they make it big. More often, they manage to prove out the market before being folded back into a larger company. That larger company then sees "hot new opportunities" that didn't exist before. Could the large company have opened up the market to begin with? Sure. But why take the risk when someone else will do it for you?

    The end result is that these smaller studios (these days often referred to as "Indies" partly due to the low investment capital needed to start making modern games) make their money in a tried and true business fashion: An exit strategy.

    The fact of the matter is that very few independent programmers make it big.

    The fact of the matter is that very few small business owners make it big. (Investors like to tout the "90% of small businesses fail" number.) There's nothing inherently different about the gaming sector.

  4. Re:Chance to do something different by thermian · · Score: 5, Insightful

    Speaking as someone whose done it (not in the games industry, but a similar life changing career move), there can come a time when you'd rather be happy and poor then well off and having to do what someone else says all the time. This is especially true for people of a creative flair.

    Besides, if things go well, the period of time with little money will eventually end. Even if not, you won't have that constant feeling of 'I should have done that thing' for years afterwards.
    Believe me, that's a killer. I've worked with people who chose the safe path over their dreams, and they tend to be unhappy about it.

    In one case, the guy was so openly bitter (in his case about not having risked going to medical college), that he was quite unpleasant to anyone else who talked about taking a chance with their own careers/lives.

    For myself, I spent several years perpetually broke, but undeniably happier then I'd been for years. I'm not broke any more, but I'm still happy.

    --
    A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams