$12 MIT Computer Based On NES, Not Apple II
ericatcw writes "The $12 computer that a bunch of designers and grad students are talking up at an MIT conference this month as a potential, cheaper alternative to the One Laptop Per Child (OLPC) for Third World students is actually a knockoff of the original Nintendo Entertainment System gaming console released in the mid-1980s, reports Computerworld, and confirmed in a comment by the project's spokesman, Derek Lomas. According to Lomas' account and pictures, the Victor-70 is an 8-bit NES clone that accepts its cartridges and is wholly contained in the keyboard. It is also likely to be an unlicensed clone made in China, according to Lomas, though he notes that may not matter patent-wise in the US, due to the length of time that has passed."
I have to question the usefulness of a 8 bit system in terms of running modern software, as well as being a useful as a whole. I mean does anyone know a modern linux distro that runs on a 8 bit processor?
Does anyone have some links to programming tools for the Victor-70? A BASIC interpreter was mentioned in one of the articles. I know I should STFW, but I'm at work and /. has already degraded my productivity enough.
patents may expire in 20 years, but copyrights don't.
i'm sure the NES had some sort of firmware on the console that's still covered by copyrights. this would make the work a little harder. the creators of this thingie would have to first develop their own firmware, right ?
What ? Me, worry ?
Crap, I saw the laptop mentioned (http://revolv.in/2008/02/15-laptop-seen-in-mumbai.html) in a small rural market in Mexico next to a bunch of pirated DVDs. Thought that due to the location and price (I think it was 30 dollars) that it had to be a gimic like a screen that was nothing but a sticker. If I would have know that something like this exists I would have checked it out more.
Why would you consider this a "ripoff"? Patents are granted for 20 years, with the express intention that after that period, the invention can be freely used by others.
Because it isn't just the patents. Looking at the Picasa album, I see that the computer appears to be bundled with a multicart containing unauthorized copies of several copyrighted Nintendo games. I'd bet it even has proprietary Tetris instead of GPL'd Tetramino.
Well, strictly speaking, by definition a $12 game console is a $12 computer as well.
It may be all very ho-hum for you with your GHz PC and internet connection, but I think it's interesting. It has :
- Keyboard (important step up from the traditional game console of old).
- Known / Familiar hardware, being a NES clone.
- TV-out, which means that any low-income family that has a TV, can get a relatively cheap computer.
Combine that with a decent software cartridge with :
- Word processor
- Spreadsheet
- Good kids educational software
- BASIC (or Pascal,if you're feeling sadistic. The logical steps/sequence in programming apply across all programming languages.)
- A few MB of flash ram for storage of docs,etc
- File manager / DOS of some sort.
- A port or two would be nice for a printer/modem, but it's probably pushing it.
annnnnd with all that you're suddenly on par with the IBM PC-XT of 25 years ago, and it helped revolutionise personal/business computers then.
So, seeing that the hardware's done, all MIT has to do is come up with a NES cartridge with decent software. Seems doable.
You are in a twisty maze of processor lines, all alike.
There is a lot of hype here.
Totally a dumb idea as they are trying it. But it could be done and be practical.
1. Forget putting it into a keyboard. Standalone keyboards are such a commodity they are dirt cheap and by leaving it external the possibility of different layouts becomes much easier since a small outfit doesn't have to make a gadget in a dozen flavors. Plus it lets you leave out the keyboard/mouse and let people scrounge or buy a bulk lot locally.
2. Forget 8-bit. Go just a bit higher up the food chain. Admit up front that even if you avoid it on 1.0 you need a future upgrade path to a web browser and it would be best if that didn't mean tossing the entire platform and software base. Today's word is ARM.
3. Build a tiny little box with several USB ports, an S-Video (easy to adapt to composite) port, audio i/o, possibly a VGA port and depending on pricing a pair of PS/2 ports. (If the cost of adding the ports is less than the cost of two more USB + price diff on keyboard/mouse.)
4. Develop a SIMPLE Operating System for it. Linux is way too big for the sort of cheap ARM chips available today. Most modern BSDs are also probably too big. Think much smaller. UNIX used to run on small machines though so it could be POSIXish.
5. USB drives would be the software delivery method. When writing software for a machine with at best a megabyte of RAM and 2D TV graphics you can fit a boatload of software on a single 256MB flash drive.
6. Ship them with a software development environment. The oldskool machines always had BASIC available and it spawned a generation of users who, if not outright developers could at least read code and make small changes. A modern BASIC wouldn't be the worst thing to ship and there are good Free implementations available. I'm afraid a fully self hosted development environment probably isn't possible on such a limited platform but ship the cross compiler on a CD in the box or make it generally available for download.
Democrat delenda est
What's funny is the NES is the only console I recall having this problem. They must have used a lousy socket in the actual NES unit. (the carts just have regular edge connectors like any other gaming system uses)
They had that weird "push the cartridge in, then lock it down" setup, rather than the simple friction method used by other consoles. Friction has this added benefit of wiping the cruft off contacts as you push the cart in, which I'm betting the NES didn't do as well, causing the problems.
In fact, one of the NES cart fixes I recall was pushing it down slightly so there was some friction, and squirming the cart around in the connector. ;)
They had that weird "push the cartridge in, then lock it down" setup
As far as I'm aware, Nintendo deliberately tried to do as much as they could to make the NES appear different to previous consoles such as the Atari VCS. The reason for this was apparently that people (especially retailers) got badly burned during the early-1980s downturn in the video game market and were reluctant to go there again. Nintendo (for example) tried to make the loading more like a video recorder, and so on.
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Hey, be nice to the Basic Programming cartridge. If it weren't for that lovely piece of history, you wouldn't be reading my inflammatory rants because I'd have found something better to do :)
Seriously, the fact that I taught myself Basic by age 4 is proof that these things could indeed be educational. At the very least, it taught me that interpreted languages are horribly slow, and by that virtue coaxed me into learning the nitty gritty of assembly language.
That said, the early 80's were boring times. I highly doubt any kid today would have the total boredom required to sit down in front of a computer and actually learn something, when mind-numbing items like Neopets are just a click away.
-Billco, Fnarg.com