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Game Developer Asks To Hear From Pirates

cliffski writes "Indie game developer Cliff Harris has long waged war against games piracy, but has issued a call to pirates to tell him why he is wrong. Assuming that developers are missing out on potential sales from disgruntled pirates, Cliff wants to hear specifically from people who have pirated his games. Not to criticize or lecture them, but to answer a simple question. Why? The reasons people give for copyright infringement/piracy are many and varied, but much of the debate has centred around music and movies, with big 'Triple-A' games an occasional consideration. With specific application to the world of small budget 'indie' games like those Cliff makes, he wants to know the thought processes behind people pirating the games. What puts people off buying? Is it quality, cost, DRM, ease of access? Is there anything that can be done to convert those people to buyers? While many pirates often make good general points about the reasons for the widespread pirating of PC games, it's unusual to get a chance to address specific developers with specific reasons. If you knew 100% that the developer would read your email explaining why you pirated their game, what would you say?"

8 of 1,085 comments (clear)

  1. Re:Also... by kabdib · · Score: 5, Interesting

    That's been my experience as well -- the crackers who broke one of my games (in three days -- took me two weeks to do the protection) lived in my apartment complex and chatted with me about it.

    They were just looking for a challenge. They had hundreds of games, and as near as I can tell they never really played them.

    But of course they gave copies and compilations away to anyone who asked, often with a "cracked by (stupid hackerish name)" splash screen.

    --
    Any sufficiently advanced technology is insufficiently documented.
  2. Re:Lack of demos. by Original+Replica · · Score: 5, Interesting

    you often just don't buy either... I know I never did. It was all about the money... I could get it for free so why pay for it?

    It is about money, and about a person's perception of their money. If money is just "what you use to get stuff" then there is little reason to buy. However if money is "a tool to effect the world around you" then there is a solid reason to pay for a game that you enjoy, regardless of if that money goes to a big corp, an indy developer, or shareware donation. Now I don't have a good study to point to but I imagine that thinking of money as a tool of influence is more a trait of the wealthy, as the acquisition of material goods reaches saturation but there is still money to be spent. Conversely, when material needs can't be met money isn't likely to be spent on idealogical matters. I wonder if there is a relationship between disposable income and piracy?

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    We are all just people.
  3. Your games are pretty boring by iCEBaLM · · Score: 5, Interesting

    Hey Cliff,

    This is going to get modded flame bait but this is probably one of the reasons why your games in particular are getting pirated and not so much bought: people are downloading the pirated version, trying it a couple times, but because the game play is boring and repetitive, they are deleting it.

    Your games are all the same with different graphics, they're all the "tycoon" style simulations with minor variations. I know this is probably not what you want to hear, but most people are generally good in that if they play a game a lot they will buy it.

    Your games are niche and your intended market isn't going to be going online and downloading them, they won't be that savvy. Your market is looking for them on the shelf at bestbuy and getting roller coaster tycoon instead.

  4. If it is good... by PC+and+Sony+Fanboy · · Score: 5, Interesting

    If it is good, and I've got a pirated copy working, I still 'buy' a copy, but never bother installing it (if the cracked version works fine).

    that way, I'm supporting the devs and I've got a working game.

  5. Re:Lack of demos. by Anonymous Coward · · Score: 5, Interesting

    yes. as a high school student with no disposable income and no (legal) way to purchase things on the net, pirating tv shows is my TiVo (I *could* have seen it for free at some point in time), pirating music is my radio, and [irating games is just because as long as I'm getting it illegally, stealing something has a much lower penalty than fraud (e.g. having an underaged paypal account)

  6. Re:Lack of demos. by s4m7 · · Score: 5, Interesting

    What information can someone gather about you when you're playing a game

    Great question. Really depends on the game, doesn't it? Other than the obvious determination of how much time you spend playing games, which is an important piece of data to game developers, and your contact info, there's possible connections with other players through a friends list, ip can usually narrow you down to a zip code or at very least a city. A game that was designed with collecting data in mind could gather all sorts of interesting data on how you make your decisions in game... whether this has any bearing on real life is a separate question entirely I suppose. But say you have name, age, gender, email, zipcode, a score for how much time you spend playing, and, perhaps from location and time they can project your income bracket. what more would marketers really want?

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    This comment is fully compliant with RFC 527.
  7. Re:Lack of demos. by Holmwood · · Score: 5, Interesting

    This business of impulse purchasing has a lot of (ironic in the case of this developer) truth to it.

    I just bought three of the developer's games (Kudos, Democracy 2, and Rock Legend). And now I want to pirate the games.

    Why?

    Because his order fulfillment processor tells me I have to wait up to 48 hours to be able to get access to digitally download the games I've purchased.

    That's just madness. I'm left with a bitter taste in my mouth and quite annoyed. I've never seen an online order system like that.

    I will not only go look for copies of the games I bought to download (technically illegally), but I will probably not purchase games again from him, because I now know he uses an order processor that wishes to play games with customers rather than sell games to customers.

    (I won't cancel my order, or download games of his that I haven't purchased, but I certainly won't go through a system where I have to wait days to get access to a digital download).

    Petty on my part? Perhaps. But I work hard during the week and have limited gaming time -- and that only on weekends. If I can't play for some hours on a Sunday, that delays things a week or more for me.

    So much for an 'impulse' purchase.

    That's my take.

  8. Re:Gaming Demographics by Technician · · Score: 5, Interesting

    Let's say you create a game on the assumption that 500,000 people will want to play the game, based on demographics and popularity of similar games. You want to sell it for $50 each so that's a $25,000,000 budget - pretty good!

    This is exactly where most games lose me. I work full time, have a family, etc. There isn't much between minesweeper and Unreal for non-dedicated PC gamers. Nintendo game found this market wide open with easy to learn games that doesn't require complex manuals and a large dedication of time to enjoy. Much of the piracy is simply limited time and money budgets and wanting to try lots of games. They are not priced for casual gamers. I've never spent over $20 for a single game. I sometimes pick up recycled games as I don't need the latest and greatest. With online registration and failure of right of first sale, even this has died.

    Now days, I stick to older games, Linux games, and other mindless time wasters. (the demo games are fun)

    Often the demo is almost playable to encourage you to buy the full version, but the full version is priced for hardcore gamers.

    --
    The truth shall set you free!