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OpenGL 3.0 Released, Developers Furious

ikol writes "After over a year of delays, the OpenGL ARB (part of the Khronos industry group) today released the long-awaited spec for OpenGL 3.0 as part of the SIGGRAPH 2008 proceedings. Unfortunately it turns out not to be the major rewrite that was promised to developers. The developer community is generally furious, with many game developers intending to jump ship to DX10. Is this the end of cross-platform 3d on the cutting edge?"

4 of 643 comments (clear)

  1. Re:This can't be good. by Ilgaz · · Score: 0, Flamebait

    If I know MS, they should have taken every step to tie DirectX to Windows in deepest level.

    Even if you code it with their own help, with ridiculous patents forced to users? Well, there is an example. Open source .NET implementation is at Version 1.x level while Windows .NET is at 3.x level. All commercial developers ship .NET 3.x code now. So what was the point?

    Wine lives its full glory at wrong place. Except truly high end games which even PowerPC G5 won't be able to handle, all "Macintosh, Intel only" games you see are Windows games on OS X scene. Yes, Apple switched to Intel , they got some amazing marketshare (for Apple), they solved the endian problem, Altivec problem (!), i386 ASM will work too... What happened? MS Puppet EA games happily ships expensive Windows games masquerading as OS X .apps.

    It is basic. MS puppets who has no plans (or coding quality?) to code multi platform in age of PS3/ Wii/iPhone/OpenGL ES will keep DirectX. True game developers who sees the real market will code OpenGL.
       

  2. people still make opengl games? by timmarhy · · Score: 0, Flamebait

    frankly DX10 blows them out of the water. why don't the openGL guys try to compete on performance and technical merit rather than hiding behind the cross platform shield all the time....

    --
    If you mod me down, I will become more powerful than you can imagine....
  3. Re:Is this the end? by oGMo · · Score: 0, Flamebait

    The non-Microsoft "stacks" suck. Bottom line.

    Spoken like a true cluebie. Simple Directmedia Layer is actually a much better solution and runs on everything under the sun. Super simple to use (especially compared to DX), OpenGL works right alongside, and it supports "all those other things" you need for making games and not just doing 3D.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  4. Re:Question by msuarezalvarez · · Score: 0, Flamebait

    Oh, that's what you read...

    At least, there is no need for a [Citation needed] tag on the statement that you do not know what you are talking abut then.