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OpenGL 3.0 Released, Developers Furious

ikol writes "After over a year of delays, the OpenGL ARB (part of the Khronos industry group) today released the long-awaited spec for OpenGL 3.0 as part of the SIGGRAPH 2008 proceedings. Unfortunately it turns out not to be the major rewrite that was promised to developers. The developer community is generally furious, with many game developers intending to jump ship to DX10. Is this the end of cross-platform 3d on the cutting edge?"

7 of 643 comments (clear)

  1. Typical F/OSS Failure by Anonymous Coward · · Score: -1, Troll

    Another staggering failure of the open source community.

  2. tr0ll by Anonymous Coward · · Score: -1, Troll

    but suufice it BSD managed to make 5Includes where you

  3. Re:Question by Anonymous Coward · · Score: -1, Troll

    That may be, but the Linux _desktop_ crowd hasn't yet demonstrated their ability to invest in software or respect intellectual property in general. Also, lets face it - shipping **COMMERCIAL** software on linux is a huge pain with all the different packaging systems and distros. AFAIK you cannot use the dependency resolution logic of apt or yum or w/e without also divulging the source code something which is never going to happen with commercial s/w.

    To add to this most game shops are already stretched thin with simultaneous PC & Console releases, I don't think they want to add linux to the mix.

    That leads to a general question for the /. audience...

    Supposing the OS market was fractured between windows - osx - linux - pick your os, how do you propose software vendors tackle releasing software ? Do you think its going to be even conceivable to maintain several different code bases and then bugfix and maintain them individually?

  4. Re:KDE? by Anonymous Coward · · Score: 0, Troll

    Sigh! Yet another slashdot meme that once was marginally funny & has been done to death by the socially retarded.

  5. Um, DUH!!! Who own OpenGL now? by jkinney3 · · Score: -1, Troll

    http://www.theregister.co.uk/2002/01/16/sgi_transfers_3d_graphics_patents/
    Microsoft acquired OpenGL from SGI during the downward spiral of SGI. It is not in M$'s best interest to extend a platform/API that is used for high-end graphics by their closest and most capable competitors - Linux and Apple.

  6. Re:The Chicken and the Egg by ozmanjusri · · Score: 0, Troll
    See Ed Bott's Windows adoption rates: a history lesson [zdnet.com]

    You're seriously quoting Bott? He'll write whatever his owners in Redmond tell him to.

    In this case, he's distorting the truth to make Vista adoption rates look better. Read what he writes carefully. None of it is actually untrue, at least as far as I know, but none actually supports the premise of his conclusion either.

    It's all smoke and mirrors, folks.

    --
    "I've got more toys than Teruhisa Kitahara."
  7. Ah, another example of how "open" ... by NateTech · · Score: 0, Troll

    ... always creates the best possible software solutions.

    OpenGL can't get their crap together because they have no goals and no rewards for hitting them.

    --
    +++OK ATH