The Evolution of Sega
Gamasutra is running an interview with Simon Jeffrey, Sega of America's CEO, discussing the gradual change of the company from a hardware manufacturer to a game publisher. Among other things, he talks about how the transition was intended to help keep up with rival manufacturers at a time when Sega was clearly falling behind.
"We were on the cusp of the next generation, and on the cusp of Nintendo changing into a different company and opening up a new part of the market. So it felt like the time was right for Sega to reinvent itself. Really what I tried to do was ride that train and make the most of that point in time, bringing new people into the company and start building the kind of products that would get a leadership position in the next generation on the Wii and the DS, rather than just playing catch-up with everybody else, which is what we've traditionally done."
They even managed to screw up the Nights sequel.
Do you know where I can send the anthrax spores to punish the bastards for that?
Well let them come. Fuck them. I got a right to post what I want on Slashdot within the limits set by Slashdot itself, since their servers are private property.
And somehow I think the federal government is utterly concerned with "terrorist threats" to the Sonic Team employees anyway.