SOE Announces New Expansions for Everquest, Everquest 2
Kotaku reports that Sony Online Entertainment has announced new expansions for both Everquest and Everquest 2. The announcement came at SOE's Fan Faire today. Kotaku made available some screenshots and the press release, which gives details about what to expect in the new content. Zonk has some more in-depth coverage on EQ: Seeds of Destruction and EQ II: The Shadow Odyssey over at Massively.
What be this EverQuest thou speakest of?
i'm so glad i broke my addiction years ago. Cant say that this is terribly amazing news either.
Has Sony they really had a big hit since original EQ?
Will they ever climb back to being a real competitor in the MMO market?
I haven't been this excited since the last time I watched paint dry!
Gamertag: WyleType
It's surprising, but there are pretty committed audiences to all the old online games. Not only everquest, but Turbine has an ongoing Asherons Call 1 community (they just released their 100th free content update a week or two ago), and of course there's the UO crowd still going strong.
It surprised me too when I first heard about it, but after a while it seemed logical. It's their own social network, and asking if someone still played is a lot like saying "Usenet? Do people actually still POST on there?"
Apparently? OK, so not a lot, but according to MMOGChart.com, they've both got a little under 200,000 subscribers, which isn't too shabby.
Granted that doesn't exactly match Blizzard's 10 million, but hell, what does?
EQ2 is still the third largest MMORPG (if you ignore Asian MMORPGs and Dofus) behind WoW and EVE.
So, yes, it still has a presence amongst western MMORPG players. Well, if you completely and totally ignore WoW.
Does anyone still search for Bigfoot?
Harold
I suppose they're assuming that anyone still playing at this point is the sort of person who would go ahead and buy whatever expansions they decide to push out on the cheap.
I have a feeling Second Life -- ((ducks) Yes, I know it's not a game! -- will one day reach a point where it can no longer improve. Patches and server upgrades won't make it significantly better. ("Better" being subjective, of course.) So there will have to be a 2nd Second Life: I don't know, maybe Third Life. Whatever. Point is, those who've already lived in the original Second Life will want to maintain an existence there even if they begin anew in Third Life or whatever.
Harold
I believe EQ1 still has >100k active accounts, I'm not sure about EQ2; certainly I and some of my old guild-mates keep resubscribing to EQ1 now and again after other games fail to live up to expectations. Obviously that's nothing compared to WoW, but if you sell 100k copies of an expansion by download at $50 apiece every year, that'll pay for a few developers and make a profit.
They have reduced the expansion rate from two per year to one per year, which is actually a damn good move since EQ1 suffers from having far too much content that's unusable (instanced and requires a group) and/or unused (risk vs reward nowhere near good enough for groups to go there).
I'd guess another 4-5 years before they stop updating it and the last server will probably shut down a 10-20 years after that.
I can't speak for the accuracy of MMOGCharts, but there's a huge doubt that EQ1 and EQ2 have 200k subs each. 125k for each game is a pretty good (albeit unsupported) number based upon the observations of myself and friends that still play EQ1. I played EQ2 for two years before I got sick of the SOEness of doing things and the rudderless sailing of the crew that worked on it...and apparently so did a lot of other people. My server went from 3 hardcore raiding guilds to zero, and some tops end guilds were so desperate for bodies that they were paying for server transfers. The exodus from EQ2 was so rapid it was shocking.
So, I'd wager 250k between the two.
Hey, it says I'm gonna be eaten by a Grue, what do I do? D:
Huh. I had no idea that EQ and EQII were even still running. The tech's got to be looking a little dated by now... maybe it's time for EQIII (or better yet a new IP) and an upgrade path?
I'm at the SOE Fan Faire 2008 right now.
For what it's worth, at the keynote speech it was claimed that this summer's "Living Legacy" promotion increased the number of paying subscribers for EverQuest and EverQuest 2 by 20%. That's not bad at all, particularly for EverQuest which is close to 10 years old.
Hey, it says I'm gonna be eaten by a Grue, what do I do? D:
It's okay my child. Step into the light.
For many years, SOE has been ignoring what many old EverQuest fans really want: Original EverQuest + Kunark + Velious, and nothing more.
The EQII trial links directly to a Windows executable. Why should I bother? If they won't support some *nix flavor, I'm less than interested.
No reason for surprise, those are all really good games.
AO is another great one that keeps on going.
The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
But it's so dead and empty, and boring. I can't get into it. Back to another game I go.
Yes:
http://www.bfro.net/
It's actually interesting reading. While most of the people there are believers, they are very skeptical of any evidence provided. After spending some time there, I went from "LOL yeah right" to a big "maybe".
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It's not just the social aspects. Many of the old games have gameplay aspects that they are still the best at.
In EQ1, I played a soloing Wizard. The variety of spells and tools I had to use to make that work well (jboots, staff of temperate flux, my AOE nukes, roots, stuns, snares, AOE rain spells, direct nukes, invisibility, levitation) all worked together in a way to make it interesting and challenging. I've not found any other game that matched that. EQ1 had a great balance between all those spells and tools, requiring careful matching to the situation at hand. Later games usually have less variety of tools for whatever their equivalent of the EQ Wizard class is, and so solo Wizard combat just isn't as interesting. The later games are just as fun, or more fun, but in this particular aspect, EQ1 was more fun, and I still occasionally miss that.
Another example: DAoC realm vs. realm combat. Nothing else has come close. It was, I think, the first MMORPG to have a heavy PvP component that didn't turn into a pointless playground for griefers. DAoC also did an outstanding job of making the classes in the different realms differ, yet remain balanced, and the way you used your spec points to specialize your character was excellent. I don't think any of the newer MMORPGs has handled this as well, and, like EQ1, I still miss this on occasion.
We haven't even begun :)
http://wiki.secondlife.com/wiki/Structural_Design_Overview
I find it interesting that the entire premise behind the EQ expansion is almost an exact duplicate of the Caverns of Time area in WoW.