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Archiving the History of Virtual Worlds

eldavojohn writes "Some members of the University of Texas are trying to create a repository to store the histories of online virtual worlds. They hope that game makers will take advantage of this repository as they define standards of how to save interactions not only between players and the virtual worlds but also other players. How many times have I destroyed you in a duel? Let's check the records!"

3 of 127 comments (clear)

  1. Who really cares? by InsaneProcessor · · Score: -1, Flamebait

    Anyone who does really care about this, really does need to get a life.

    --

    Athiesm is a religion like not collecting stamps is a hobby.
  2. Re:Authorship by Toll_Free · · Score: 0, Flamebait

    With these games, and I say this carefully, who cares?

    People with no social life that have to create a life 'virtually'.

    See, the only people that stand to lose if they are not archived, is the people who don't actually have much of a life outside the 'games'.

    What a bunch of crap, archiving games. People REALLY are taking games TOO far. Fuck, go outside and get some of this beautiful sunshine!!!!!

    --Toll_Free

  3. Re:Eve Soverignty Maps by Anonymous Coward · · Score: -1, Flamebait

    Ignoring the fact that all MMOs are terribly crummy games for people with limitless spare time and no impulse control, I'd love to know what your notion of a "better" MMO is.