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Archiving the History of Virtual Worlds

eldavojohn writes "Some members of the University of Texas are trying to create a repository to store the histories of online virtual worlds. They hope that game makers will take advantage of this repository as they define standards of how to save interactions not only between players and the virtual worlds but also other players. How many times have I destroyed you in a duel? Let's check the records!"

31 of 127 comments (clear)

  1. Reminds me of the best Star Trek episode ever by Anonymous Coward · · Score: 5, Funny

    Some alien beings have partially downloaded the Enterprise's computer files. The files contain a history of a made up 'world' from a game that Wesley Crusher had been playing. The aliens believe this to be the true history of humans.

    Of course the aliens believe that Wesley is the captain. Captain Crusher saves the day by traveling through time and re-writing the history file to show that he is actually the Alien's God and they should be friendly to the Enterprise. The aliens go on there merry way. Worf then kills, slaughters and eats Wesley.

    1. Re:Reminds me of the best Star Trek episode ever by Bieeanda · · Score: 4, Funny

      Worf then kills, slaughters and eats Wesley.

      I'm sorry, but that sounds like the finale of the best Trek episode ever.

    2. Re:Reminds me of the best Star Trek episode ever by Anonymous Coward · · Score: 4, Informative

      Worf then kills, slaughters and eats

      I think you mean "kills, butchers and eats" - slaughter implies a particular meaning of killing. Rather than butcher, you can also use "dress" which doesn't have the "kill" connotation associated with it.

      I used to be a butcher assistant. Sorry.

    3. Re:Reminds me of the best Star Trek episode ever by argent · · Score: 2, Funny

      No, that would be the one where Kirk dies, twice. Pity that was in a novel instead of onscreen.

    4. Re:Reminds me of the best Star Trek episode ever by argent · · Score: 3, Funny

      That was 3 the third lamest 3 time travel 3 story ever.

  2. Members of the Congregations by Anonymous Coward · · Score: 5, Funny

    Please open your BlizzardBook to the Gospel of Warcraft.

  3. Authorship by VorpalRodent · · Score: 5, Interesting
    It is said that history is written by the victor. In a completely virtual world, where no one is ever truly destroyed, how is history impacted?

    It looks like they are discussing recording the primary in-game events (they list the WoW plague outbreak and the death of Morpheus). This makes it sound like they really just want a nifty little wiki dedicated to each game. When they start talking about interactions between players, significance starts becoming very important. Are we talking statistics? Chat logs?

    With real world history, we have the benefit of a (somewhat) objective viewpoint from which to determine how much the world has truly been impacted. With these games, and I say this carefully, who cares?

    The statistics are important - how many people stopped playing after Morpheus died or the outbreak made them think the game was unfair. But do they represent history in a virtual world, where death is mutable and guilds form and die in weeks instead of years?

    --
    Take it to the limit, everybody to the limit, come on, everybody fhqwhgads.
  4. An accurate and concise history by Qzukk · · Score: 5, Funny

    Jan 3, 2007 12:42:35 Qzukk killed a rat!
    Jan 3, 2007 12:42:37 Qzukk killed a rat!
    Jan 3, 2007 12:42:52 Qzukk killed a rat!
    Jan 3, 2007 12:42:53 Qzukk killed a rat!
    Jan 3, 2007 12:42:55 A rat killed Qzukk!
    Jan 3, 2007 12:44:23 Qzukk killed a rat!
    Jan 3, 2007 12:44:24 Qzukk killed a rat!
    Jan 3, 2007 12:44:24 Qzukk is now level 2!
    Jan 3, 2007 12:45:38 Qzukk killed a spider!
    Jan 3, 2007 12:45:52 Qzukk killed a spider!

    --
    If I have been able to see further than others, it is because I bought a pair of binoculars.
    1. Re:An accurate and concise history by pak9rabid · · Score: 4, Funny

      Or if we're talking about Ultima Online:

      Jan 3, 2007 12:42:35 Qzukk builds a box
      Jan 3, 2007 12:42:37 Qzukk builds a box
      Jan 3, 2007 12:42:52 Qzukk builds a box
      Jan 3, 2007 12:42:53 Qzukk builds a box
      Jan 3, 2007 12:42:55 Qzukk builds a box
      Jan 3, 2007 12:44:23 Qzukk builds a box
      Jan 3, 2007 12:44:24 Qzukk builds a box
      Jan 3, 2007 12:44:24 Qzukk gains more box-building experience
      Jan 3, 2007 12:45:38 Qzukk builds a bigger box

  5. Eve Soverignty Maps by zerocool^ · · Score: 4, Informative

    In EvE, if you add this:
    http://www.eve-iss.com/external/maps/territoryanimated.gif (1.7MB animated gif)
    with this:
    http://eve-files.com/media/corp/CRII/ (map jpegs have dates)

    You can get a relatively accurate look at what's happened in player controlled territory since 2003 in New Eden.

    For the un-initiated, eve has it's NPC-controlled sandbox, it's all the space in the middle of these maps. In this space, you can do your mining, crafting, running NPC missions / quests, invention, market trading, etc etc. Space in EvE is given a security rating 0.0 ~ 1.0, with 1.0 being tightly controlled by NPCs and 0.0 being lawless. For the adventurous, 0.0 space has different rules. There's no penalty for shooting someone else's ship, there are stations that can be captured, sovereignty to be gained, bountiful assets to take advantage of, and all the PVP you can shake a stick at - from the small 5 man roaming gangs to the laggy 300v300 fleet battles (these are usually over territorial control).

    Anyway, in a nutshell, there's the history of eve. At odds with each other for years in EvE are the Band of Brothers alliance (mostly UK, Euro, and US), and the Red Alliance (Russian speaking players, mostly).

    ~Wx

    --
    sig?
    1. Re:Eve Soverignty Maps by elrous0 · · Score: 2, Funny

      I love Eve. It's a great griefer magnet that helps cut down on their time spent in better MMO's.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:Eve Soverignty Maps by zerocool^ · · Score: 4, Informative

      i've heard that in Eve one spends most of their time gathering and flying through empty space with bugger all to do.

      In a way, that's true; in a way it's not. Usually you end up calling a certain part of eve "home". I.e. a few systems, or part of a region. It does take a good bit of time in eve to move assets, but this is one of the realism aspects of the game. Unlike other games where you can check something into a "Vault" or "bank", and pull it out halfway across the world, in eve, assets are *some place*, and to get them from A to B, they have to be moved. So, then it becomes "Do I want to spend more money and buy X item here, or do I want to fly 10 solar systems over and buy it for X-30%?". Lots of people make money buying things low, moving them to the fringes, and selling them high.

      When you've built your bad ass ship that took you weeks, someone can destroy it in a matter of minutes. Is that the case?

      Yes. Death in eve has meaning. Don't fly it unless you can afford to lose it. There's a trade off between expensive items and their added benefit, and the cost of replacing them if they are lost.

      Case in point: Estamel's Modified Invulnerability Field - most expensive and rarest module in the game. Adds a 50% resistance bonus to all damage types for shields. The last one that sold I think sold for 11 billion isk. You can almost buy a Mothership for that. So the question is how much will this increase your survivability versus the 6 million isk Tech 2 invulnerability field, or even the 300,000 isk tech 1 invulnerability field (30% and 25% resistance, respectively). Cost vs. Benefit.

      i've mostly heard about it from people who disliked it. Can't recall talking to anyone who did like it.

      I can't speak for everyone, but I like it. I've been playing for 2.5 years now, and have 2 characters. It's not for everyone, but it's really got some heart-pounding PVP if you go look for it. There's anywhere from 20,000 to 40,000 people logged in (to the same world, eve is not sharded) at any given time.

      ~Wx

      --
      sig?
    3. Re:Eve Soverignty Maps by LordMyren · · Score: 2, Informative

      If you are part of a large alliance, theres usually jump bridge routes to connect up all of your empire's assets. Inside of your network, transit really isnt an issue, aside from time roaming through enemy space. And theres always plenty to do then.

      I'd pin anyone not in an alliance as someone who spends "most of their time gathering and flying through empty space with bugger all to do". Theres usually some sort of long term goal that has you floating through space, but the goal boils down to some static repetitive variant of "make money".

  6. Are we running out of stuff to do? by philspear · · Score: 4, Insightful

    There aren't enough real events to chronicle, so we're moving on to virtual worlds? We've perfected news reporting with CNN and FOX so now we're going to start working on current events in WOW?

    What is wrong with us?

    1. Re:Are we running out of stuff to do? by Anonymous Coward · · Score: 2, Insightful

      There aren't enough real events to chronicle, so we're moving on to virtual worlds? We've perfected news reporting with CNN and FOX so now we're going to start working on current events in WOW?

      What is wrong with us?

      I totally agree. Also why are all those authors, filmmakers, etc. wasting time chronicling completely fake events, when there are so many real events going unchronicled?

      Won't somebody please think of the real events?!

    2. Re:Are we running out of stuff to do? by SirLurksAlot · · Score: 2, Insightful

      Didn't you hear? They redefined news reporting as sock-puppetry and regurgitated talking points. So yes, FOX news is absolutely a pinnacle of news reporting.

      --
      God, schmod. I want my monkey man!
    3. Re:Are we running out of stuff to do? by elrous0 · · Score: 5, Funny

      The day the National Archives agrees to preserve an oral history interview with Leroy Jenkins is the day Armageddon will begin.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:Are we running out of stuff to do? by Lewisham · · Score: 4, Insightful

      I know this is Slashdot, and actually RTFA is rare, but had you actually done so, you'd have read this:

      '"When you are trying to preserve anything you are trying to preserve the most important things about that artefact," she said. "With video games we do not yet know what is important."'

      CNN and Fox are being archived very well already. But we have large gaps, and it's important to keep as much as we can, just in case.

      We've been very good thus far at preserving our culture for studies by future generations, but that was because everything we made was stored in a physical entity. It didn't matter whether the creators thought it important or not, we at least could come back to it in later generations if we needed to.

      The Digital Age has meant we're losing huge swathes of information because we can't keep up. Archive.org is going to be amazingly important, but it'll take later generations to figure out why.

      I'm very pleased that someone has realized that the beginnings of virtual worlds will also be important. We can't possibly contemplate where they're going to go in just 50 years. We're going to want to know how they started when we get there.

  7. A Brief History of Grief Play by Bieeanda · · Score: 5, Informative
    People talk about the death of Lord British, and the Corrupted Blood plague, and the antics of Fansy the Famous Bard not because they're turning points in MMO history, but because they're fucking funny. Who really gives a shit about official lore like Morpheus getting cacked, when there are records of Bael'zharon flirting with female PCs and eating emoted twinkies during his plodding reign of destruction? Or how about the early days of WWII On-Line, when Lum the Mad Taxiied to victory-- or even better, the tanks whose code was lifted from planes, flight mechanics and all, bringing forth the unholy reign (rain?) of flying flakpanzers?

    Seriously. Nobody really gives a shit about the official stuff. It's the impromptu weirdness (including Rainz' murder of Lord British) that they remember and celebrate.

  8. Hardly an exhaustive list... by Skye16 · · Score: 4, Funny

    Well, for starters, my shoulders hurt like hell first thing I wake up in the morning. I can't find a position that doesn't cause them to hurt so much.

    Another pressing matter: I just rubbed my eye after eating a banana pepper about 2 hours ago, without having washed my hand. I look like somebody shot my dog right before my eyes.

    I've got a lot of weight to lose, I'm starting to get a bald spot, and I have a yeast infection on the end of my trouser trout that I'm seeing a doctor about on Wednesday 'cos the Cloromotrinasdlkjasdf;ljasdf;lj stuff isn't working.

    And that's just for starters.

  9. Was doing this in 1996 by Anonymous Coward · · Score: 5, Interesting

    The ability to store 'demo' captures has been in Unreal since UT1 in the late 90s. I discovered this when I ran a server for deathmatch games and decided to keep a log of every game played. The format is a timestamped delta encoding of every movement, entity and actor in the level. Of course it occupies quite a lot of file space.

    Many years later I stumbled upon a few gigabytes of this data on a backup disk. Watching through old games from different player viewpoints was very entertaining. Then it occured to me that certain players were behaving strangely. In my spare time I started thinking about how to analyse this data and eventually discovered it was possible to tell with a *high level of certainty* that some players were cheating all along.

    Now I don't play online computer games much any more, but I still see the same problems and chuckle at games like WoW trying to detect and defeat cheats with client solutions. This will never work. But, given enough server side data you can easily see that some players are way outside the statistical norms for certain actions. Distributions show a typical curve from the worst to the best players, and then a separate, clearly identifiable peak of weird data bound to about 5% of players. My reckoning is that these are the cheats.

    For example, one of the oldest cheats is a wall hack that allows you to see other players that should not be visible. What is the chance of a player being able to regularly track another within a few degrees of their location without this knowledge? When you run the sums on enough old games the cheats stick out a mile.

  10. Griefers are already doing this by Jailbrekr · · Score: 3, Funny

    Just do a search on youtube for secondlife. Guaranteed you'll find lots of historical SL footage. Free hugs, Harry potter, and flying penises are all there.

    --
    Feed the need: Digitaladdiction.net
    1. Re:Griefers are already doing this by fishbowl · · Score: 2, Insightful

      Snapzilla http://www.sluniverse.com/pics/

      There are a few genuinely interesting people in Second Life still, and some of them do genuinely interesting things.
      Yes the game is full of total whackjobs and idiots, but people with their heads screwed on straight tend to gravitate
      toward / build locations that are simply too boring (to the griefers) to ever be messed with.

      Of course, I tend to ruthlessly avoid interaction with players who hide their Real Life identities. That pares the field WAY down, which suits me fine.

      I'm a musician in SL. It's really difficult for an artist with a recognizable style to hide his or her identity, and I consider it folly to do so.
      I also think it's funny that people are actually concerned about the fact that, whatever the numbers are, X% of the avatars are female and X+Y% of the players are male. When you narrow your interactions down to only those players who are willing to be upfront and honest about their Real Life identities, those things are no longer a subject of consideration, and then you are simply dealing with interesting people, just like any other social networking or what have you.

      --
      -fb Everything not expressly forbidden is now mandatory.
  11. Aww man... by Greyfox · · Score: 2, Funny

    Remember that time that rat killed you? You totally got served by that rat! Yeah... those were the days...

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  12. Talk about a traumatic episode by Anonymous Coward · · Score: 4, Funny

    The first time I saw Cause and Effect, which is the episode you're referring to, I was three years old and watching with my parents. Needless to say, I started bawling because everyone was DEAD! My parents frantically tried to calm me down, and had pretty much succeeded by the end of the commercial, when they were able to say "Look, there they all are!" And then the ship exploded again, with exactly the same results. And again. And again. By the end, my parents were cracking up, but I wasn't allowed to watch Star Trek again until Voyager started.

    1. Re:Talk about a traumatic episode by lukas84 · · Score: 5, Funny

      I wasn't allowed to watch Star Trek again until Voyager started.

      Your parents must have hated you.

  13. Electronic privacy by FilterMapReduce · · Score: 3, Interesting

    If this proposed archive does contain information about individual players, it could turn into an interesting little case study on privacy and modern technology. Many of the newer threats to privacy are about technology that can retain and search little details of your life online: the details individually may be public, but when they're all available at once they may start to feel like a breach of privacy. An MMO is a microcosm where the technology is already sufficiently advanced for this.

    This can happen with the WoW Armory, where anyone with Web access can pull up game data on any World of Warcraft character. From this, others can infer things like how much time you've spent playing lately. A player might wind up embarrassed over a WoW addiction ("Level 70 already?!"), or be bugged to play more by less casual-playing friends who want a high-level buddy to go raiding with. (I have experienced the latter and I believe there was a "Penny Arcade" strip about it once.) What's interesting is that your character level is not secret information—it's publicly visible every time you log on—but the dynamics of privacy do shift when it's a "matter of record" for anyone to look up on a website, rather than observed only by others on the same server when you're actually logged in and playing.

  14. Time-Travel Research? by bmajik · · Score: 4, Interesting

    Suppose that events in a virtual world were transactional and were logged to a change log, ala a DBMS system. Suppose further that you could rollback the state of the virtual world to a known point in time, apply a different transaction, and then replay the remainder of the transaction log. Obviously collisions would happen.

    A popular topic in science fiction is "what would happen to the future if you went back in time and messed with the past?"

    Why speculate? Why not simulate it using virtual world technology?

    Obviously this is more interesting in some VWs than others (2L comes to mind as an interesting place to try something like this). And obviously, the meat of the discussion is deciding how to apply conflicting transactions..

    I think it would make a fascinating research project for grad students. For a collision policy X, what is the total measured discontinuity between world W and W' based on a given historical modification. Have a few differing conflict resolution policies and see what the ramifications of each are.

    Infact, there's probalby some sort of innovative gameplay dynamic that could be built around history modification. Assuming that time travel is atrociously expensive (in terms of in-game cost) and there's only a limited window of opportunity or impact while you're "in the past", how can players maximize their future outcome by manipulating world history?

    (Yes, I'm aware of the Microsoft game that had a token "time travel" component in it. Obviously I'm talking about something more grandiose)

    --
    My opinions are my own, and do not necessarily represent those of my employer.
    1. Re:Time-Travel Research? by merreborn · · Score: 2, Insightful

      Suppose that events in a virtual world were transactional and were logged to a change log, ala a DBMS system. Suppose further that you could rollback the state of the virtual world to a known point in time, apply a different transaction, and then replay the remainder of the transaction log.

      The interesting component of history and time travel is not logged in transaction logs, and that's choice.

      You're essentially asking, "What if someone had assassinated Hitler in 1938... and then everyone made exactly the same choices, regardless?"

      The idea of simulating time travel is interesting, but it's critical that you then also simulate each actor's decision making process.

  15. Achieving the History of Virtual Worlds by RingDev · · Score: 4, Interesting

    The title of the story is wrong. The problem isn't Archiving history, the problem is Achieving history.

    Shadowbane is one of the few games that really had an opportunity in this arena. I was in the beta for it long long ago, and if it hadn't had such a huge glut of bugs and horrendous launch, it really would have had a chance.

    There can not be a history in WoW because nothing ever changes. Sure, there are occasionally 1-time events. The opening of AQ 40, or the Scourge invasion, but honestly, these 1 time events aren't a history, they are just a 1-time thing that you either got to see or didn't. For the vast majority of players, there is no imapact they can have on the world at all. They've killed hundreds of thousands of radiated gnomes, but Gnomerangan will always be inhabited by more of them. They've slaughtered Illidan over and over and over, yet he'll pop right back up again after the next weekly reset.

    That's one of the big reasons why Warhammer online has a nice draw to it, there is a story that can be told, a battle between rivals where the map changes. An on going fight where every player is making a difference as to where the battle is being fought.

    The down side though, is that it is a PvP game, which is a turn off to a lot of people. If it were possible to design a PvE MMO such that there was a progression over time in driving the borders of your empire forward (or retreating!) was possible, the effects could be huge. As players level they delve deeper into the un-civilized lands to find more challenging enemies, but as they slaughter more enemies, the enemies they face retreat, increasing the land mass of the empire, and pushing the battle lines out. Imagine riding through a farmers field on your steed and saying to a newer player, "When I was your age, this place was goblin country, we spent weeks clearing them out and months more patrolling before these farmers took hold here."

    Just a thought.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  16. Re:Who really cares? by Moraelin · · Score: 2, Insightful

    Yeah, the online gaming industry needs to get a life. All those damn CEOs with all that money, probably a new hooker every other weekend. They're such losers.

    Actually that's just the thing: those stereotypical EA and Sony CEOs probably care more about the money, than about each time M33tm1ss1le ganked PigBenis in their game.

    Even for a game designer, you're just a statistic. Even the guy scratching his head about balancing priests in the next patch, probably cares more about the percentage of times a priest won against a rogue. Not about the individual events.

    Heck, even looking at RL history, we're only really interested in the big picture. We may be interested in the fact that Brennus's Gaul army crushed the Roman army by totally pwning the newbs on the wings and then enveloping the centre. But nobody gives a fuck about exactly which Celtic warrior killed exactly which roman, and viceversa.

    The saying that comes to mind is: not seeing the forest for the trees. That's the problem with looking at the details of billions of data points, as opposed to the big statistic.

    So basically even if it were RL events, nobody would want to know it in the detail that the summary implies. For online games? Heh. In UT alone there were many millions of deaths per week after launch, or more death per second than at Kursk or the famous wipe at Cannae or Teutoburg. Nobody sane is interested in _that_ kind of level of detail.

    At best, a few people will be deluded enough to think that someone else gives a flying fuck about how many times they pwned who. As the summary seems to imply. You know, that all will bow before the mighty PigBenis because of his score.

    So, yeah, it's a shame that the OP will probably get modded down, because that's exactly what it is: anyone thinking that humanity is interested in knowing the how many times PigBenis won against M33tm1ss1le, needs to get a life. Not because it's a game, but because it's that fucking stupid even from the perspective of a games addict. Again, nobody is interested in that kind of detail even for RL battles that (arguably) changed the course of history. And that goes double for anyone who thinks that _he_ personally is that important and worthy of having his online exploits documented for all to gasp in awe.

    --
    A polar bear is a cartesian bear after a coordinate transform.