OLPC Physics Game Jam For an XO
Brian Jordan writes "For 48 hours during the weekend of August 29-31 at the OLPC Physics Game Jam Boston, game developers will compete in teams of 2-4 to design and implement a physics-based game for the One Laptop per Child XO laptop. There are prize categories for indie, professional, and remote developers (Ludum Dare style). In addition to OLPC/Jam-related swag for all participants, one team will win an XO laptop. Participants should have some game development experience, but we'll be going over the development process during the event — read below for details. If you'll be in the Boston area this weekend, or want to participate remotely, sign up before August 22. If you're a graphic artist, sound designer, musician in the Boston area, or want to be a volunteer, get in touch." Click the magic link for details of the crash course in game programming being offered.
Eric Jordan of the Box2D project will be giving a talk on developing physics games with pyBox2D for the OLPC XO. Nirav Patel, the Google Summer of Code student working on vision processing for the XO, will describe combining physics and vision processing for interactive games. And Alex Levenson, OLPC summer intern and creator of the x2o physics game, will give a remote introduction to level design for his game.
Eric Jordan of the Box2D project will be giving a talk on developing physics games with pyBox2D for the OLPC XO. Nirav Patel, the Google Summer of Code student working on vision processing for the XO, will describe combining physics and vision processing for interactive games. And Alex Levenson, OLPC summer intern and creator of the x2o physics game, will give a remote introduction to level design for his game.
So it's One Laptop Per Child, but Only One Laptop for an entire development team. Hardly seems right.
I'm an American. I love this country and the freedoms that we used to have.
How about a spreadsheet?
How about a file manager?
I'm running an OLPC Time Travel Game Jam on July 29-31, 2008.
Is this a Windows or Linux game designed for Sugar's GUI, or can one develop specifically for Sugar and run it wherever the Sugar interface is (regardless of whether it is running on Linux or Windows)?
I don't remember but I do believe the ELITE engine, the 3D space game from the apple// days, is now free to use...
Try and win something with flashing LED light in BOSTON?! Count me out!
I hope the location they finally decide on (it's still TBD) is officially zoned for programming, I'd hate to see it raided by the police for illegal amateur programming.
Meet -9.81m/s^2
Fantastic contraption is pretty enjoyable. Its a physics game where the physics actually defines gameplay - and each level can be completed multiple ways.
Lots of time wasted in the office on this one.
www.fantasticcontraption.com
and it teaches you a little physics.
http://www.slingshot-game.org/
Drop laptop on foot, learn F=MA!
Anyone checked to see if the XO has the horsepower for Armadillo Run? It's an additively fun game and is based on manipulating physics to accomplish goals.
http://www.armadillorun.com/
Eric Jordan of the Box2D project will be giving a talk on developing physics games with pyBox2D for the OLPC XO.
Wait, I've seen that prefix before...
A physics engine in python?!?!
how is babby formed?
NERD! That is why you are not on the basketball team.
spreadsheet development is underway. see the
SocialCalc wiki page
greetings, eMBee.
I just blew my free time this weekend finishing Fantastic Contraption
So it's a Flash game, and you need the internet to post your design and see other people's designs. But it was pure joy.
FWIW, on the forums they're having a design contest for the official level 21. Deadline is this Friday 8/26, though, and you need to be a $10 registered user to create your own levels.
I gave the kids OLPC XOs last December, and my 11 year old bricked his in less than a week... he tried to replace sugar with a full gnome desktop, (even though I told him it was a bad idea) and things just sort of devolved from there... he ended up with a horribly corrupted filesystem and couldn't boot.
Day before yesterday he finally managed to completely wipe and reload it with the latest XO build.
I didn't help, he fixed it himself. Probably spent about 20 hours on it all told.
I would love to see a game that accurately and obviously incorporates time-dialation and other weird stuff from the theory of relativity in such a way that after playing one gets an intuitive feel for how the stuff works. How would two space ships fighting each other look to each other, and from a third POV, if both were moving at 0.8c? How would your tactics be forced to change? Or what if had a trading game involving beings with very long lives (so that interstellar space travel is useful) and very slow technological changes (yeah, I know, how would they get space travel with slow technologiy changes, just suspend your disbelief for a minute)? Such a game would be very educational. The normal physics stuff from most video games is easily replicated just by walking outside and bouncing a ball.
I often don't like the choices people make, but I like the fact that people make choices. That's why I'm a conservative.