An Intro To OpenSim, the Apache of Virtual Worlds
ajohnj1 writes with an excerpt from Ostatic: "You've probably read a bit about OpenSim, the BSD-licensed virtual world server, and recent news that IBM and Linden Lab are working to make Second Life and Open Sim interoperable. Besides that project, what's Open Sim about, who's working on it, what are they doing with it, and how do you get involved as a developer and participant? Here's a starter's guide."
I predict it will only take a day for someone to start working on a project to rewrite this in some more open source friendly language. Just because it says OpenSimulator doesn't mean it really is.
I've been waiting for this whole ordeal to happen. I consider this technology to be the next medium that everyone will use and it will supplant HTTP. It needed two requirements for it to take off though. First, an open protocol needed to be developed and second it needed to be possible to interconnect different servers together to make once cohesive environment. Well, we have the first part now, is this the second part?
Time to go write a new spreadsheet.
Linden has been TALKING about open sourcing for years. So far, they've delivered very little.
SJW: Someone who has run out of real oppression, and has to fake it.
Those are stupid users and I would be happy if they would go away on Second life. Much like the annoying club people.
They don't do anything creative on Second life, they just take up space, they're not interesting conversation and are so computer illiterate, everything is a issue for them. They come up with random explanations for problems they're having which has nothing to do with it.
On Second life, I spend a lot of time scripting, building things. From things from in-world air defense systems to play against other builders as a game to building things that are deemed practically impossible or really difficult due to the technical limitations in world.
Second life is not a game. It's a virtual world. It's not a roleplaying game.
Nothing, it isn't exploitable by corporations, ordinary users are too stupid to make any use of it - although there are some that go there and just waste resources and in the case of open source developers - I don't see how a DRM system that Second life uses interests Opensource developers when they can't prevent people from close sourcing their builds or scripts.
Change is certain; progress is not obligatory.