An Intro To OpenSim, the Apache of Virtual Worlds
ajohnj1 writes with an excerpt from Ostatic: "You've probably read a bit about OpenSim, the BSD-licensed virtual world server, and recent news that IBM and Linden Lab are working to make Second Life and Open Sim interoperable. Besides that project, what's Open Sim about, who's working on it, what are they doing with it, and how do you get involved as a developer and participant? Here's a starter's guide."
Not possible. So long as Microsoft retains the ability to attack Mono through patent suits, C# cannot be "open source friendly".
C# is a poison pill that Microsoft would love to see the F/OSS community swallow.
Tom Swiss | the infamous tms | my blog
You cannot wash away blood with blood
With all the crap English written on websites today, do you really want to set this standard loose on important literary works?
the "Sorry Shakespeare" M
After all the hype of Second Life, and the realization that only a bunch of furries and other weirdos (NSFW) are into it, why prolong the suffering of SL with initiatives like these?
The problem with all 'virtual worlds' is simply that they are boring. There is nothing more for the average user to do than walk around and be a good little virtual consumer of virtual products. This in contrast with the massively popular MMORPGs that, while they are criticized for the grind-fest, at least give their users a good time in the process (how else could one explain the millions of paying WoW/Eve/whatnot users, compared to the thousands not paying a dime in SL?).
So (and this is not a troll), who cares about SL or any similar 'virtual world'? What am I missing about virtual worlds that seems so attractive to hype, corporations and in this case even open source developers, but clearly not to ordinary users?
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I have so much respect for ISO standards these days.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.