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Top Indie Games You Wouldn't Mind Paying For

Alan Skorkin writes "If you are sick of the boring and overpriced commercial games, then have a look at this list. These are some of the best indie games out there — innovative, immersive, great gameplay and very reasonably priced (some are even free). You would never feel cheated after buying and playing these games. In fact, you would feel like you got the better end of the deal, and that is a lot more than can be said for the vast majority of commercial games out there."

116 comments

  1. Mount n Blade is worth a look by cliffski · · Score: 3, Informative

    I was seriously impressed with the combat on horseback. When I tried the game, the rest of it was a bit of a clear work-in-progress (that may have changed now), but I've never seen horseback combat done as well as that.

    --
    DRM-free indie games for the PC and Mac: Positech Games
    1. Re:Mount n Blade is worth a look by Sadsfae · · Score: 1

      let's have more articles like this, a refreshing break from the ordinary IT/sience/random_tech articles that seem to dominate offerings.

      --
      Have a squat over at the hobo house.
    2. Re:Mount n Blade is worth a look by Danny+Rathjens · · Score: 0, Troll

      We've had several articles and ask slashdots about indie games where everyone starts listing their favorites. We don't need to encourage money-grubbing people like this article submitter to continue deluging us with their blog "articles" of "top X" lists to make advertising money.

    3. Re:Mount n Blade is worth a look by NeoSkandranon · · Score: 1

      Mount and blade is a tremendous game. I got onboard about a year and a half ago, the game was lots of fun then, and has progressed by leaps and bounds since.

      And yes, horseback combat = win (Especially if you have a lance)

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    4. Re:Mount n Blade is worth a look by Jaysyn · · Score: 1

      There are ads on that blog?

      --
      There is a war going on for your mind.
    5. Re:Mount n Blade is worth a look by fbjon · · Score: 1

      On the contrary, I bought Mount&Blade as a result of this article, so it was a good one.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
  2. Worth checking out by Endo13 · · Score: 4, Informative

    I haven't played most of the games on the list, however I have played Mount and Blade. And it really is a great game. The graphics are a bit dated, but the gameplay is fantastic. It has easily the best melee combat I've ever played. (It puts Oblivion to shame in that regard.) I downloaded and tried the demo, and it wasn't long before I purchased a serial for it.

    For folks who want a bit more detail, the melee combat system works thus: you control the direction of every swing as well as block, by how you move your mouse when you start the swing or block (but there are other options you can choose from, if that doesn't suit your style). The same works when fighting on horseback, and when you're using a pole-arm on horseback you can couch it and run enemies through with it for massive damage. Also, if you run over foot soldiers with your horse, they get knocked down and take damage.

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    1. Re:Worth checking out by Anonymous Coward · · Score: 0

      Yes! Mount and Blade is truly fantastic. If only someone would throw a few million at it and make an XBox version - it think it would really play well with console controls and a bit of polishing.

    2. Re:Worth checking out by Narpak · · Score: 1

      Mount&Blade looks like a great concept, especially since they open up so much for mod makers. Now that they have been picked up by Paradox I am sure the attention dealt this game will only increase. If it generates enough interest I am sure we will quickly see updated versions of this game. Just hope one of those runs on Linux :P

    3. Re:Worth checking out by antdude · · Score: 1

      I tried the tutorial and started my warrior training. It's nice. Graphics are indeed outdated, but who cares.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  3. Indie game i want by Ceiynt · · Score: 0, Offtopic

    I want someone to crack the Ninja Gaiden engine, and infuse it with light sabers and force powers. I know Force Unleashed looks awesome, but I don't know if it will be on par with the Ninja Gaiden combat system.

  4. Any Touhou Project game by Silverlancer · · Score: 3, Informative

    An entire series of rather graphically and musically impressive shooters--all made by a single programmer in his spare time. They're a hell of a lot of fun to play, and their difficult ranges from mildly challenging to rather crazy to utterly nightmarish.

    1. Re:Any Touhou Project game by Hatta · · Score: 2, Informative

      It's worth pointing out that Touhou 6 - Touhou 10 all work very well in Wine.

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      Give me Classic Slashdot or give me death!
    2. Re:Any Touhou Project game by KDR_11k · · Score: 1

      I bought Scarlet Weather Rhapsody (10.5, the second fighting game spinoff) recently, definitely a lot of fun (at least in singleplayer, the story mode is much better than the SP modes of other fighting games since it uses megaman-esque boss battles instead of plain fights or stat-boosted regular fights).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  5. ABA games by Hatta · · Score: 4, Informative
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    Give me Classic Slashdot or give me death!
    1. Re:ABA games by Hatta · · Score: 1

      That was supposed to be:

      The best free games I've found in a while are Shmups from ABA games. Most of them have linux packages, and the windows versions work great in wine too. Fast paced, colorful, intense arcade shooters, it doesn't get much better than this. Go play Torus Trooper and tell me your jaw doesn't drop.

      I should learn to preview.

      --
      Give me Classic Slashdot or give me death!
    2. Re:ABA games by The+Ultimate+Fartkno · · Score: 1

      What he said.

      My jaw dropped, my brain froze, and my face melted. I don't know what kind of drugs that programmer was on, but he somehow managed to code it into an easily-portable brainsplosion.

      Seriously. Go get that game NOW! It makes me pine for the old Williams shooter classics.

    3. Re:ABA games by KDR_11k · · Score: 1

      There's a commercial version of Tumiki Fighters for the Wii with extensive editing tools, it includes a few of Cho's games.

      I can't get Maser Mayhem to run on my PC though, it always crashes on startup (yes, I did install the XNA framework, even reinstalled it a few times attempting to make it work). Anyone have success with that?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. Where was... by g0bshiTe · · Score: 1

    Where was Postal and Postal2?

    --
    I am Bennett Haselton! I am Bennett Haselton!
    1. Re:Where was... by hypergreatthing · · Score: 2, Funny

      returned to sender?

    2. Re:Where was... by elrous0 · · Score: 1

      I wouldn't exactly call Running With Scissors an "indie" developer.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:Where was... by g0bshiTe · · Score: 1

      I only mentioned them because until Postal I'd never heard of them.

      --
      I am Bennett Haselton! I am Bennett Haselton!
  7. Braid rocks... by nweaver · · Score: 2, Informative

    Braid is not listed!?!

    Having gotten the demo, I had to buy it. The game is absolutly brilliant. It is a work of art, with mindbending, unique puzzles, AND a lot of fun, all at the same time.

    If you have an XBOX 360, install the free demo, and if you like it, buy it.

    --
    Test your net with Netalyzr
    1. Re:Braid rocks... by EggyToast · · Score: 1

      The article is only for games available for the PC. The fact that it overlooked games on the Live marketplace or the PSN sort of makes sense -- it's hard for those games to be ignored because if you *can* buy them, you're probably aware that they're coming out.

      PC games, on the other hand, rely almost entirely on word of mouth. There's no platform that advertises them, or consolidates the downloading, or puts up at least a "what's new for Windows" page.

    2. Re:Braid rocks... by Anonymous Coward · · Score: 0

      Braid is available for the PC also.

    3. Re:Braid rocks... by EggyToast · · Score: 1

      Show me the link where you can buy it for Windows.

    4. Re:Braid rocks... by bigstrat2003 · · Score: 1

      The AC is posting from the future. Braid will be available for the PC sometime this year, according to the web site. That said, the fact that it isn't out yet means it still wouldn't belong on the list in TFA.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    5. Re:Braid rocks... by the.Ceph · · Score: 2, Informative

      Looking at Braid's website it says it will be out for PC sometime in 2008, but it appears that it isn't quite yet.

    6. Re:Braid rocks... by Blakey+Rat · · Score: 1

      Ditto. You can skip the demo, I'll guarantee you'll want to buy it. Brilliant game.

    7. Re:Braid rocks... by EvilIdler · · Score: 1

      I've played recent beta builds. It feels close to ready for release, so maybe soon.

      Jonathan Blow also expressed a desire for a Mac port. Dunno how soon that will happen, though.

    8. Re:Braid rocks... by Blakey+Rat · · Score: 1

      It would have helped for the word "PC" to be present somewhere in the summary, or the article. Unless that blog has a readership of only telepaths. That would be badass, though.

  8. Defcon, Uplink, and Darwinia by MasterOfMagic · · Score: 3, Informative

    Defcon is wonderful, and it's by the same people that do Uplink and Darwinia, and like their other games, comes in Windows, Mac, and Linux versions.

    1. Re:Defcon, Uplink, and Darwinia by the+phantom · · Score: 1

      I was going to suggest Darwinia and Uplink, but he specifically mentioned no multiplayer games in the introduction, so I don't suppose that DEFCON counts. ;)

  9. Sins of a Solar Empire by Bodhammer · · Score: 4, Interesting

    One of the most engrossing games I have played in years! Also, no DRM, great developer support.

    It in nice to be treated like an adult by the developer!

    --
    "I say we take off, nuke the site from orbit. It's the only way to be sure."
    1. Re:Sins of a Solar Empire by Jaysyn · · Score: 1

      Yeah, great game, great publisher. The game-balance in it reminds me of Starcraft for some reason.

      Galactic Civilizations are pretty awesome too.

      Space Rangers 2 is great if you can stand bad Russian translations.

      --
      There is a war going on for your mind.
    2. Re:Sins of a Solar Empire by Narpak · · Score: 1

      It is good that games like Sins of the Solar Empire, and other Stardock titles, show people that you can make a great game without a great budget. And sell it for a profit without over the top anti-piracy measures.

    3. Re:Sins of a Solar Empire by Kamokazi · · Score: 1

      I've been meaning to pick that up when my current MMO gets boring. I don't really like turn-based games all too much, but GalCiv 2 was amazing, so I am expecting good things from Sins as well.

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    4. Re:Sins of a Solar Empire by Fallingcow · · Score: 1

      Sins is real-time.

    5. Re:Sins of a Solar Empire by Anonymous Coward · · Score: 0

      Sins of a Solar Empire is RTS not turn based.

    6. Re:Sins of a Solar Empire by KDR_11k · · Score: 2, Informative

      This is about indie games, that means the more obscure kind. SoaSE is a front shelf title and I don't think I'd call it anything close to indie, at least not in the sense that needs blog posts to get exposure. You can see it in any store on display, it has the big, ugly "Games for Windows" logo on the box, Amazon even claims it's published by Midway. It really doesn't belong into this discussion (could just as well bring up Super Mario Galaxy).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Sins of a Solar Empire by Jaysyn · · Score: 1

      Amazon is incorrect.

      http://en.wikipedia.org/wiki/Sins_of_a_Solar_Empire

      Developed by Ironclad & Published by Stardock. You can't get much more "indie" than Stardock.

      --
      There is a war going on for your mind.
    8. Re:Sins of a Solar Empire by KDR_11k · · Score: 1

      Isn't "indie" mostly used for games without any publisher? A full price retail game with all the trappings that entails doesn't really look very indie to me.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Sins of a Solar Empire by Das+Modell · · Score: 1

      You know, I just tried installing my completely legitimate copy of Neverwinter Nights 2, and I think SecuROM is making the installer crash. If I had a faster Internet connection I would torrent it for sure, along with the expansion (that I don't have).

      Stardock is just crazy for not using DRM. What are they thinking?

    10. Re:Sins of a Solar Empire by Jaysyn · · Score: 1

      Let's break this down for you since you seem to be having a hard time understanding. I'll even use an analogy since we all know Slashbots love analogies. In the music world "indie" means independent from one of the Big 5 (or 8 or whatever) publishing companies; WEA, Sony, Capitol, etc. Those guys that form the RIAA basically. Some indie record lables (Barsuk, Dischord, Sub-Pop) are quite profitable. When we talk about an "indie" game company we are talking about a game company that isn't published by Atari, EA or 2K Games or another huge faceless publishing house. This doesn't mean that "indie" games have 0 production value. You will find that Stardock has been around for quite a while (back to the OS/2 days) & were at first primarily a game developer. They still are ala Galactic Civilizations. The publishing part came later when they figured out a profitable way to do it online with Drengin.net & Stardock.com.

      --
      There is a war going on for your mind.
    11. Re:Sins of a Solar Empire by KDR_11k · · Score: 1

      There's so many smaller publishers that still deal with AAA (multi-million dollar budget) games that talking about games published by smaller publishers in the same way as games without any publisher at all is silly, you'd end up comparing the equivalent of a hollywood blockbuster with a video on youtube. I'd motion to include only games without a publisher or marketing campaign as "indie".

      Generally articles listing "indie" games are meant to advertise games you wouldn't hear about otherwise, not games that take the top spots on retailer shelves. Hell, what is a "faceless publishing house"? Does Valve qualify as indie? Does Half-Life 2 really need the exposure from blogs? Are there console games we should call "indie"?

      SoaSE is way outside the scope of that article and it's not surprising it's not listed there.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:Sins of a Solar Empire by Jaysyn · · Score: 1

      Yes, Valve would qualify as a wildly successful "indie" dev / publisher.

      a.) They are a privately held company

      b.) They aren't contractually beholden to another publisher to "rush out" an unfinished game or any of the other hijinks we've come to associate with EA, Atari, etc.

      No one in this conversation thread was saying that SoaSE should have been included in this article. You said it wasn't an indie game & I disagreed.

      --
      There is a war going on for your mind.
    13. Re:Sins of a Solar Empire by Mister+Whirly · · Score: 1

      Isn't that kind of like saying Radiohead is an "indie" band seeing they put out their last album themselves, and didn't use any of the big music companies? While technically true, it doesn't fit the definition most people would think of when thinking of "indie".

      --
      "But this one goes to 11!"
    14. Re:Sins of a Solar Empire by mjwx · · Score: 1

      Stardock, whilst being an excellent developer and distributor (Ironclad doing most of the dev on SOASE, but Gal Civ is all Stardock) I do not consider them Independent, they are however a shining example of what a games developer and distributor should be.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    15. Re:Sins of a Solar Empire by Jaysyn · · Score: 1

      Let's look at this from the other angle, if a indie band is wildly successful, but keep basically the same sound & never changed the way they do things from the technical or business angle, do they somehow lose their indie-ness?

      BTW, Radiohead was a bad example because if you buy a the physical "In Rainbows" CD from them, it's still being published by ATO / RED records which is a RIAA affiliated label. So no, I wouldn't consider Radiohead indie. Nine Inch Nails would have been a better example.

      --
      There is a war going on for your mind.
    16. Re:Sins of a Solar Empire by Anonymous Coward · · Score: 0

      It's not turn-based.

  10. Trancendence by Anonymous Coward · · Score: 0

    If you're looking for a modern and fun combination of the classics Star Control II and Elite, check out Trancendence. Very well done and free.

    http://neurohack.com/transcendence/

  11. S2games by Anonymous Coward · · Score: 0

    I enjoy savage2 every now and then.

  12. Sorting through them all... by amaupin · · Score: 2, Informative

    I agree with the author of the article that Depths of Peril is probably the best indie RPG available today. But of course I haven't played them all. (And he's obviously slanted towards RPGs based on his list.)

    I find more and more that my game purchases are smaller games, or just donating on the Paypal buttons of freeware games I like. The last indie game I bought was a simple, mindless (but strangely addictive - at least at first) tile RPG called Battle of Tiles that cost $4.95.

    There are so many indie games (freeware and shareware) out there that it's hard to find time to sort through them all.

  13. Heavily seconded by ODiV · · Score: 2, Informative

    I have burned so much time in Mount & Blade.

    It's such a great sandbox rpg game. There are so many ways to play, without even getting into the mods available. Also, this is a great time to start playing since the game is in its final beta stages.

    In the new version, the start is fairly difficult. I'd recommend spending the first few levels participating in the melees in the city arenas and training in the training grounds.

    With all the great indie games out these days, I don't know why I occasionally buy retail. I always come back to Mount & Blade and Dwarf Fortress.

    1. Re:Heavily seconded by montyzooooma · · Score: 1

      I noticed on the Amazon website that Mount And Blade was getting a retail release and should be out mid Spetember so I pre-ordered. I played the demo years back but have never been that comfortable paying for stuff off miscellaneous websites so never registered the full product.

  14. Eschalon has a Linux version! by Anonymous Coward · · Score: 1, Interesting

    This is an excellent list, though I am somewhat disappointed that only one game I looked at (and I checked out most of them) had a native Linux version. I'm sure some work with Wine, but I'm too lazy to look. I'll definitely be trying out Eschalon tonight.

    Also, I played Battles of Norghan a few years back and it was addicting. It's a very unique game...the description from TFA, "a blend of strategy and RPG" is about as accurate as you can get, but it really doesn't play like any other game (that I know of) that is called a strategy/RPG. I was a poor college student at the time so I didn't buy it, but I may have to re-download the demo and get into it again.

    1. Re:Eschalon has a Linux version! by cliffski · · Score: 1

      I'm told Democracy 2 works with wine, for what its worth.

      --
      DRM-free indie games for the PC and Mac: Positech Games
  15. Dwarf Fortress by Das+Modell · · Score: 1

    I have not gotten around to playing it just yet, but reading the story of Boatmurdered prompted me to download it.

    The dwarven settlement of Boatmurdered (eh what?) is created and eventually run to the ground by several players, each governing the city for one year of game time. Madness ensues (with lots of homicidal elephants).

    1. Re:Dwarf Fortress by Anonymous Coward · · Score: 0

      Fact of the day: Dwarf Fortress is the only Roguelike that requires OpenGL for its 80x25 ASCII text display.

      ...It is a mystery...

    2. Re:Dwarf Fortress by Das+Modell · · Score: 1

      It's not exactly a Roguelike and it's not supposed to be.

    3. Re:Dwarf Fortress by Anonymous Coward · · Score: 0

      DF rocks. Learning curve is basically a vertical line, but it's worth it. Awesome game.

      http://www.bay12games.com/dwarves/

    4. Re:Dwarf Fortress by jericho4.0 · · Score: 1

      Note that newer releases of DF have had much calmer elephants, and you are now much less likely to inadvertently send the local herd into a rampage. Protip:Cage traps catch everything.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    5. Re:Dwarf Fortress by TempeTerra · · Score: 1

      The developer seems to change which critters are super-dangerous from time to time, to keep things interesting/unexpected. Last one I remember was carp. Carp you say? Little fishies? Little fishies that will jump several tiles out of the river and drag your screaming fisherdwarf back to be devoured in a frenzy of gummy nibbling.

      Dwarf fortress is absolutely stupendous in many respects. It has a physics simulation, to the degree that a tile-based world allows. Severed body parts fly through the air to land an appropriate distance away for their weight and the force applied to them. My axe-wielding hunter was chasing horses - got one backed up at the top of the cliff. Hunter leaps at the horse from three tiles away, dealing huge damage but carrying them both over the cliff to plummet two z-levels onto the ground below. Horse is severely dead, hunter still walking (barely). Bruised and bleeding hunter hauls horse carcass back to the butcher for dinner. Nothing scripted, just an emergent story based on the interaction between behaviours and the world.

      --
      .evom ton seod gis eht
    6. Re:Dwarf Fortress by Kiffer · · Score: 1

      Play it...
      The learning curve isn't too bad if you've played a rogue-like or two.
      First hurdle is the ASCII like graphics (actually openGL tiles), this puts most people off but if you've played nethack, angband or what ever then you're used to it all ready.

      The controls seem a little hard to pick up, there are for example a few different 'look' keys, 'v' for Viewing creatures, 'k' for looKing at objects/terrain, 'q' for looking at and controlling buildings, and 't' for looking at iTems that might be IN the building.

      It's not clear at first why this is the case, once you get used to it, it starts to make sense, there's a lot of information to dig out, but why the developer picked those keys is sill a mystery to me.

      The game is still in alpha, there are new features arriving all the time and there are only so many keys.

      A revamp of the interface is listed as things to fix. Along with a whole mess of features.

      Strike the earth!

      Losing is fun!
      http://www.dwarffortresswiki.net/index.php/Losing

    7. Re:Dwarf Fortress by Kiffer · · Score: 1

      Carp were dangerous because they had the default bite and could drag the dwarfs into the water, where the dwarfs would get stunned and either get ripped a part of drown... also due to an over sight they constantly gained stat bonuses from swimming all the time and ended up stupidly strong, but that's fixed now.

      Small fish are considered vermin and don't appear as creatures on the map as such...
      These are the sort of carp that appear on the map
      http://www.weirdasianews.com/2007/07/21/worlds-largest-260-pound-carp/

      Don't forget that dwarfs are smaller than humans.

      What's really frightening is undead carp that crawl onto the land... their gills having long rotted away they do not asphyxiate like living fish...

  16. Aquaria by Dogun · · Score: 1

    I'm a fan of Aquaria, which is sort of an unreal underwater action-adventure Metroidvania sort of thing. It's stunningly beautiful, fun, and reasonably priced.

    1. Re:Aquaria by Bostik · · Score: 1

      Oh yes, and it works with wine. Tried the demo and was impressed enough to actually buy the game.

      What really brings Aquaria together is the marvelous soundscape. Factor in some good voice acting (one exception in very late game) and the way the story is built, it's definitely worth the price.

      I just wish the authors would release a soundtrack soon.

      --
      There is no such thing as good luck. There is only misfortune and its occasional absence.
    2. Re:Aquaria by Anonymous Coward · · Score: 0

      You're joking, the voice acting for the most part was jarring, as it didn't seem to fit the character at all, the dialogue was pretty trite too.

    3. Re:Aquaria by Dogun · · Score: 1

      It's sort of a story-lite game. And I rather like Nayja's voice; I think it goes well with the music.

  17. Shift by Alzheimers · · Score: 1

    One of the more fiendishly clever flash puzzle/platformers I've encountered, Shift has the same "Pick up and Play for a few hours" with simple game mechanics that made Portal so fascinating.

    There's a couple sequels out there, too. I'd gladly pay for a longer, more complete version of this game.

    1. Re:Shift by fat_mike · · Score: 1

      Fiendishly clever does not come close to describing this. I just played it for the first time and it was a blast. The "Sometimes you just have to shift" would make a great line for a movie poster.

  18. Cave Story? by Anonymous Coward · · Score: 0

    Seriously. How can the article not even mention the best (and cutest) platform game ever?

  19. Fantastic Contraption by Andy_R · · Score: 1

    For the Slashdot crowd, I can think of nothing better than Fantastic Contraption. It's a free* flash based physics game, where you can construct all sorts of machines, vehicles, catapults, bridges, or whatever else solves the task of 'get this object from a to b'. There's a whole slew of user generated content like the 'find the simplest solution' challenge, or the 'find a green (no motors) solution' challenge.

    www.fantasticcontraption.com

    *For a $10 donation you get the ability to design your own levels, but that's more of an optional extra than an essential.

    --
    A pizza of radius z and thickness a has a volume of pi z z a
  20. Mac support by bill_kress · · Score: 1

    I glanced at a few that looked good and saw Mac support in all the ones I looked at.

    I love this trend! I'd be even more impressed if they had linux support as well, but anything but windows is fine with me.

    Hmm, "Anything But Windows" would make a great replacement for "News for Nerds".

    1. Re:Mac support by ya+really · · Score: 1

      sure beats long hours of break out and super breakout

    2. Re:Mac support by bill_kress · · Score: 1

      Well, along with all the blizzard games (wow, wc & diablo I II and III) and the sims and--well I love this trend.

      By the way, if you used to play warcraft III or diablo II, go to blizzard.com/account

      You can enter your old PC game serial numbers there and download new binaries for mac or PC directly from Blizzard. CD Copy protection has been removed and you can download as many times as you want (for all your PCs). If you still have one of these games installed, just connecting to battle net will upgrade you and remove the CD requirement.

      As always with blizzard products, if you play a lan game (lan Diablo II is still good fun!) you can use a single serial number, but you need unique serials to connect to battle net.

      If you are looking for an interesting Team game, check out a map called "DOTA" for Warcraft III. Even if you don't like WC3 at all, DOTA is nothing like it, it's a completely different game that just runs on the WC3 engine, and I'm pretty sure more people play DOTA than every other WC3 map combined.

      Just rediscovering some great older games that haven't gotten worse with age and thought I'd share.

    3. Re:Mac support by Anonymous Coward · · Score: 0

      But does it beat long hours of Escape Velocity?

    4. Re:Mac support by Kalriath · · Score: 1

      You can enter your old PC game serial numbers there and download new binaries for mac or PC directly from Blizzard. CD Copy protection has been removed and you can download as many times as you want (for all your PCs)

      You forgot to mention that entering your Starcraft key lets you download Brood War legitimately from them too - they don't differentiate between "with expansion" and "without expansion" for Starcraft, because BW didn't have a key in the first place.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  21. mmm variety by ODiV · · Score: 1

    What blows me away about the game is that you have realistic alternatives for combat and they're all fun.

    So far, I've played:
    - horse archer on fast horse with two stacks of arrows who rides around shooting people in the face.
    - super fast guy on foot who specializes in axes both thrown and wielded.
    - traditional knight on warhorse with a lance, sword, shield, and a couple javelins.
    - asshole commander who sits on the hill and yells at his troops. (okay, not quite as fun)

    Lately I've got a lancer/archer hybrid. On non-mountainous terrain, she kicks all sorts of ass. I'm trying to create an all woman crew (it's way harder to recruit peasant women in this version).

    1. Re:mmm variety by NeoSkandranon · · Score: 1

      Lately I've favored a crossbow and a sword & shield combo. A good crossbow is lots of fun for distance shooting and is strong enough that in the beginning you won't just get swarmed and beaten up if you're a half decent shot (unlike say, the bow)

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
  22. Anything by Spider Web software if you like RPGs by coder111 · · Score: 2, Informative

    Geneforge series, Exile series, Avernum, Nethergate- all are simply brilliant. I liked Exile 3 most of all, but all are well worth playing.

    --Coder

  23. You Got A Grappling Hook by Tronster · · Score: 1

    I'd spend $2-$3 to support "You Got A Grappling Hook".

    A simple game that has a unique play mechnic, and a great story.

  24. Still waiting for Starflight 3 ... by unsigned+integer · · Score: 1

    http://www.starflight3.org/

    sigh.

    Yeah, and I'd pay for it too.

  25. Oblig. "OMG, how come they didn't mention Game X" by Anonymous Coward · · Score: 0
  26. No Spring? No Nexuiz? by Richard+Steiner · · Score: 1

    Are those too old school, or what? :-(

    I've been playing those on VestaPup (a nice Puppy Linux variant), and it's been wonderful! :-)

    --
    Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
    The Theorem Theorem: If If, Then Then.
  27. Battle for Wesnoth by mdfst13 · · Score: 1

    I'd pay for a new Battle for Wesnoth campaign. I'd love to see a bazaar arise, where multiple organizations provide images and story ideas, while all working on the same backend.

  28. Re:No Spring? No Nexuiz? by Richard+Steiner · · Score: 1

    Guess I should provide links. :-) Spring is here (TA fans check it out!), and Nexuiz would be here.

    --
    Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
    The Theorem Theorem: If If, Then Then.
  29. Spring by lunixbochs · · Score: 1

    Spring is one of the best games (RTS) I have ever played the interface is a little rough and it takes a bit to learn unless you played Total Annihilation, but it is incredible for an open-source indie game

    1. Re:Spring by lunixbochs · · Score: 1

      eww, what happened to my line breaks?

    2. Re:Spring by Richard+Steiner · · Score: 1

      Since you obviously have impeccable taste in RTS games, I'm willing to forgive you. :-)

      --
      Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
      The Theorem Theorem: If If, Then Then.
    3. Re:Spring by lunixbochs · · Score: 1

      oh, are you more of a Starcraft fan? I have played an expansive variety of RTS games, and Spring is the only one I still play.

    4. Re:Spring by Richard+Steiner · · Score: 1

      Nah, my RTS gaming is also pretty much limited to Spring right now, and I *MUCH* prefer classic TA's general approach to SC, WC, C&C, etc.

      --
      Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
      The Theorem Theorem: If If, Then Then.
    5. Re:Spring by lunixbochs · · Score: 1

      who are you on Spring?

    6. Re:Spring by Richard+Steiner · · Score: 1

      I don't play it seriously. If I did, though, I'd be Prootwadl. :-)

      --
      Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
      The Theorem Theorem: If If, Then Then.
    7. Re:Spring by lunixbochs · · Score: 1

      prootwadl has registered, but never seems to have played multiplayer... you're missing out on the fun

    8. Re:Spring by Richard+Steiner · · Score: 1

      I need to armor-up my ego first before I dare wade into areas where real opponents dwell. :-)

      --
      Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
      The Theorem Theorem: If If, Then Then.
  30. Truly news for nerds. by Anonymous Coward · · Score: 0

    "If you are sick of the boring and overpriced commercial games [here's a list of free games because you must be incapable of searching for them]."

    Tomorrow, here's a link to LOLcats in case you haven't heard of them.

  31. Bunny Must Die by KDR_11k · · Score: 1

    Bunny Must Die is a great Metroidvania-like game. It's short of course but full of ideas and memorable awesome moments (nope, I don't speak Japanese either). Oh and there's two free games from the developer available: Magical Harvest and Jabberwock which are similar to Zelda games except with more shooting.

    Generally a good source for japanese indie games is Palet if you're inclined to actually buy them.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  32. Regarding Positech.. by Caraig · · Score: 2, Informative

    It's worth noting that Positech is the game company which gained some Slashdottery earlier by being the company whose developer opened a dialogue with software pirates to find out why they do what they do. And because of that, he has removed all DRM and dropped the prices of his games and made bigger and better demos... and a bunch of other things. He's worth checking out.

    --
    "I am an Adept of Tantric VAX."
    1. Re:Regarding Positech.. by Anonymous Coward · · Score: 0

      Yes, he did a brilliant thing and it was very interesting to watch.

      Sadly it made absolutely no difference to the quality of his games which are, in general, just crap.

      Some people steal things for all sorts of reasons.

      He'd have to pay _me_ to play any of them for more than the few minutes I did to see what the deal was.

      Meanwhile, what's with the comments in TFA?
      Kudos has "Awesome graphics"?

      I don't know what it was meant to be about, and I understand gameplay first and all, but it sure as hell didn't have any of THOSE. Since when do 2 or 3 static menu screens == awesome graphics?

  33. Not an indy though by Sycraft-fu · · Score: 1

    At least, not what most people mean. Stardock may not be a major publisher, but still. The game was written by a development studio, has a publisher, and is for sale in all major stores. Generally by indy people mean a game written by a couple of guys, or maybe just one, and for sale on the the web.

    Don't get me wrong, Sins is a great game, possibly the best of 2008, but I wouldn't call it an indy.

  34. Sword of the Stars by Fweeky · · Score: 1

    Sword of the Stars is pretty good too; it's kind of a cross between Gal Civ 2 and Sins, with turn based strategic gameplay and real-time controllable battles. It's developed by ex Barking Dog Studios peeps, just like Sins :)

    Highlights:

    No DRM that I've noticed, at least over Impulse.

    Semi-randomized tech-trees based on a race's strengths. Just because you've researched Lasers doesn't mean you're going to get Phasers, and research can end early or hit time/cost overruns. Adds extra layers of risk to research.

    Radically different propulsion methods for each race. e.g. Humans have very rapid travel along specific "Node lines", but can't stop or turn around mid-way if they detect overwhelming odds on the other side. Hivers have no faster-than-light travel, and take ages to get anywhere, but if they arrive intact they can deploy hypergates to provide instant travel between other gates.

    Customizable ships, but not quite to the overwhelming degree of GalCiv 2.

    1. Re:Sword of the Stars by mjwx · · Score: 1

      SOTS (the boxed and Gamers Gate version) originally came with DRM but it was removed in the expansion pack. SOTS suffered in the fact that the game basically came down to rushing your opponent. The only victory condition was conquest and the diplomacy system was so broken and inadequate that there's no point in even having it (impossible to win the game as allies).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  35. No, Sorry, I Would Mind... by Kneo24 · · Score: 1

    Paying for a game like "Depths of Peril". With any game, I play with the intent of having a fun experience that will make me want to go out and buy it. I always look at the price first to see if that price reflects a quality that I could tolerate. The game lacks a lot of visual polish, which made it very difficult for me to get into the game. The gameplay was also nothing new. Oh, and the website? looks like something I made in 1995. I have a rule of thumb with indie games, and it generally holds true. If the website looks like shit, the game probably looks and plays the same way.

    I'm not trying to be a big time jerk here. I just couldn't get into the game. I looked at the keyboard menu and felt overwhelmed. I scanned it and it just made me say "what the fuck?". I tried playing the game and felt like I had no direction for any of the quests (a good tutorial would have helped here).

    Essentially, I played better games on my NES that looked roughly the same. If I wanted to pay that kind of money for a game, I'd find one that had better quality put into it. At $10, Depths of Peril might feel fun.

    I'm dismayed that AudioSurf wasn't on that list. Not that that game needs more help to make sales (STEAM has seen to that it sells well). It's just nice to see a list that actually recommends good games. I can't say this one has.

    1. Re:No, Sorry, I Would Mind... by Fweeky · · Score: 1

      Dwarf Fortress's website looks like it came straight out of 1990. The game looks like something out of the 70's. The controls are confusing and inconsistent, and you get very little guidance from the game itself.

      That doesn't stop it being incredibly deep, absorbing and rewarding; Looks aren't everything.

    2. Re:No, Sorry, I Would Mind... by Kneo24 · · Score: 1

      It doesn't matter how deep or absorbing the game can be. If the controls suck and it gives a bad first impression by not at the very least trying to marginally stay up to date with the looks, it's going to turn more people away than it would draw in.

      It is possible to create a fun, deep, absorbing, and rewarding game even while you give clear direction (when necessary), and having controls that function in a way to enhance your experience (instead of hindering them). And you can even do this while keeping the looks somewhat up to date.

      Graphical aspects can be somewhat forgiven, as not everyone has the abilities, talents, or money, to make things as graphically pleasing as possible. I understand this. However, if you're designing a game, your goal should be to make it as easy as possible to at the very least pick up and play. Mastering the game can be an entirely different story, however.

    3. Re:No, Sorry, I Would Mind... by Fweeky · · Score: 1

      It doesn't matter how deep or absorbing the game can be.

      Saying that, you are perhaps not the target audience of DF ;)

      I'll note that DF is also alpha software, and has a planned development arc of more than "a year or four", and that does include a lot of interface improvements.

      If the controls suck and it gives a bad first impression by not at the very least trying to marginally stay up to date with the looks, it's going to turn more people away than it would draw in.

      Maybe, but then, plenty of games do those things and bomb. UT3 looks pretty damn good, it's got easy to pick up controls, etc.. yet, it's sold all of about 30,000 units, and I can't say I've ever seen anyone raving about how good it is. DF, with its ANSI tiles and dubious controls has developed far more of a following (if not in numbers then in devotion), and frankly has a lot more chance of still being around in half a decade than, well, most other games, frankly.

      And yes, perhaps a game which doesn't focus on looks that much will turn away lots of people, but not every developer is looking to take the world by storm; maybe they just want to make a game they want to play, and it just happens to have a market that can support it. Again, DF is free, but they make enough off donations to live off, so they must be doing something right.

      Maybe you're more on the mark with other games in the list, though frankly having played some of them, I somewhat doubt it; Mount & Blade isn't exactly suffering by lacking bump mapped phong shaded self shadowed blooming effects, but would certainly benefit from deeper backstory and gameplay, Democracy 2 isn't going to benefit from being 3D but would from having a more detailed simulation. If you think there aren't any good games on the list because they lack the graphical effects to which you have become acustomed, I can't help but feel you're maybe missing something.

    4. Re:No, Sorry, I Would Mind... by TriezGamer · · Score: 1

      And in many regards, I would agree with you. However, if you actually play DF, you'll come to realize there's only so much one man can do. The controls don't 'suck' any more than any other rogue-like -- There's a couple of things here and there that seem counter-intuitive, but it's all quite functional, and the on-screen interface explains what every key does.

      As far as looks, this game already consumes 100% of a core (not multi-threaded), and bogs down the machine due to the freakish amount of calculations being done (and a few coding inefficiencies, I'm sure).

      For a one-man development team, Dwarf Fortress is an amazing piece of work. The only major flaw at this stage is a lack of in-game tutorials, but there is a dedicated DF wiki that you can learn everything you need from.

  36. Warblade by mabu · · Score: 1

    If you're into Galaxian-style space shooters, you can't do better than Warblade and it's also available for the Mac. The graphics are stunning. The gameplay is really good, but if there's a complaint it's that you can build up a powerful arsenal of weapons at high levels but if you hit the wrong powerup, you become weak again and it doesn't matter how many lives you have, you'll die a quick painful death.

  37. The Kingdom of Loathing by forceofyoda · · Score: 1

    Anyone ever played The Kingdom of Loathing? It's sort of a cross between a text adventure and an MMO, with some writing that I'd put up there with The Hitchhiker's Guide in terms of humor.

    I found out about it two weeks ago from an article in The Escapist, and I can't stop playing it.

    And it's free (donations welcome, as it pays the developers' salaries).

  38. One more by Anonymous Coward · · Score: 0

    An extreamly great indie MMO:

    Wurm Online
    http://www.wurmonline.com
    http://en.wikipedia.org/wiki/Wurm_Online

    Played it for years now...

    1. Re:One more by Anonymous Coward · · Score: 0

      Forgot to mention whats really important:

      Made in Java, so cross-platform, visuals comparable with Oblivion, with decent framerate

      Oh, and Mount&Blade rocks :D

    2. Re:One more by Anonymous Coward · · Score: 0

      Made in Java, so cross-platform, visuals comparable with Oblivion

      Whatever other qualities it may have, the visuals are only comparable with Oblivion in the sense that you also perceive them with your eyes.

  39. Regarding Pirates by Anonymous Coward · · Score: 0

    I'd be more interested in a review of the results of those actions. See if pirates really can back up their rhetoric with results.

  40. Wouldn't mind paying for? by Anonymous Coward · · Score: 0

    You must be new on /.

  41. Hunting Jellyfish by Hyperhaplo · · Score: 1

    I would start by hunting Jellyfish - http://www.bluestar.com.au/jelly.php

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