New Multi-GPU Technology With No Strings Attached
Vigile writes "Multi-GPU technology from both NVIDIA and ATI has long been dependent on many factors including specific motherboard chipsets and forcing gamers to buy similar GPUs within a single generation. A new company called Lucid Logix is showing off a product that could potentially allow vastly different GPUs to work in tandem while still promising near-linear scaling on up to four chips. The HYDRA Engine is dedicated silicon that dissects DirectX and OpenGL calls and modifies them directly to be distributed among the available graphics processors. That means the aging GeForce 6800 GT card in your closet might be useful once again and the future of one motherboard supporting both AMD and NVIDIA multi-GPU configurations could be very near."
Don't you mean Wierd(er).
The reason NVidia requires such symetrical cards isn't just because of speed and frame buffer synchronization but also because different cards render different scenes slightly differently. This is the reason why OpenGL rendering isn't used very often in post production. You can't have two frames come back to you with slightly different gammas, whitepoints, blending algorithms etc etc.
I'm actually very very curious how they intend to resolve every potential source of image inconsistancy between frame buffers. It seems like it would have to almost use the 3D Cards abstractly as a sort of CPU accelleration unit not an actual FrameBuffer generator.