Ragnar Tornquist On Video Game Storytelling
Ragnar Tornquist is respected as one of the best storytellers in today's game industry. He's done work on Anarchy: Online, Dreamfall, and upcoming MMO The Secret World. Rock, Paper, Shotgun has a lengthy three-part interview with Tornquist about how good stories are crafted, how they interact with other aspects of the games, and what his preferences are for building a compelling character.
"We had all these characters who were on a journey of faith, and we said how can we ensure that this theme is carried through, and have a clear view of how their journeys happen. So we said, every single major character had to fit into this model. Everybody starts out at the top. Faith can be anything — it can be religion, it can be a belief in yourself, in your abilities, in the work you do. As we face challenge, there's a process where we have loss of faith. It can be a minor thing: thinking one day, 'God, I suck at what I do. I can't do this.' And a lot of people after that point turn themselves around, face those problems, challenge them and they conquer them, and they say, 'Screw that, I am good at what I do.' I think most happy people live in this loop."
I have not, what's your point?
I've got a queue of games a mile long, it's on the list. I need to finish Resident Evil 0, Rayman 3, Super Mario 64, Golden Eye, Star Trek: The Kobayashi Alternative, Age of Mythology, Quake 4, Sonic Adventure 2, Xenogears, Panzer Dragoon, Solar Jetman and a few others before I start anything new.
Give me Classic Slashdot or give me death!