RIAA Exec Moves Over To Gaming Industry
NewYorkCountryLawyer writes "The same RIAA executive who defended a $222,000 verdict over 24 song files at an academic conference back in March, Kenneth Doroshow, is leaving the RIAA and joining the Entertainment Software Association ('ESA'). As I said on my blog, if Mr. Doroshow 'accomplishes for game manufacturers what he accomplished for the recording industry, I would say the industry's prospects are bleak.'"
At the risk of being unpopular, I'm going to say that in my opinion sharing ripped MP3s is morally the equivalent of jaywalking, wheras sharing games is morally closer to shoplifting.
For one thing, I think more work goes into game-making than a Brittney Spears song, and it's done by people I respect rather than people I think are the scum of the earth. For another, it seems to me that the higher costs of making a game makes game piracy closer to real theft. I know recording studio fees are quite expensive, and indie game makers can often make a game without so much as a bank loan, but there's a reason for the generally higher price of games than CDs.
There are hardworking people in the music industry sure, just like there are scum in the gaming industry, and I should also say I've worked in neither industry.
All the same, I think game piraters have less of a moral leg to stand on than music pirates. A $220,000 fine for 24 songs or games is ridiculous, but moreso for music.
Like I said, my opinion. This is not based on legal crap (obviously.)
I also would say that in both cases, nothing is actually stolen in the same sense that you would steal a car, and for the RIAA or ESA to sue individuals into bankrupcy with either is/would be dickish. The RIAA and ESA if they follow suit are the real bad guys here.
I can't wait for the time when applying no-cd fixes will mean jail time. No, I haven't RTFA, but with the title including "RIAA Exec" and the game industry, I can only think of the worst.
The gaming community are not like ordinary people in idaho, montana, who do not know about fair use, media cartel predation, overpriced products. not only that, but they are also a more cohesive, communicating group.
its a VERY bad choice for ESA member companies. Right at a time when gamers were starting to complain about games being all the same with sequels, and mass produced without a passion. Great move to take gaming companies prestige further down.
so, will anyone post a list of ESA member companies so we can start avoiding them ?
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Most facets of the entertainment insustry are closely scrutinized by the fan press. And there are fairly large overlaps between music lovers, movie buffs, videogamers, etc. So, you have to wonder if (1) the ESA didn't think anyone would notice that they hired one of the most hated execs in the music industry; or (2) they didn't think the fans would care; or (3) they just don't give a damn what gamers think.
I'm guessing (3), but given the bad blood between the ESA and -- well -- pretty much everyone else in the industry, you'd think they'd at least want to give the impression that they aren't a bunch of bastards with hearts of coal.
Actually Penny Arcade eXpo is the new big dog in the hemisphere, and deservedly so. I've gone every year and it's unbelievably awesome. This year's is only a week away... and expecting ~55k attendees.
I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
One is as-close or as-not-close as the other, however I would say that the way the game industry reacts to piracy is different.
For one thing, while the number of seperate big producers in the industry is shrinking (EA has eaten a bunch of them, for example), there is no overall collusive body for games like there is for music. Moreover, the games industry is a bit more segmented in terms of what they produce for: the RIAA members are still mostly using CD's in terms of public production, while the games industry has PC's and multiple consoles, etc.
Additionally, the game industry is a bit more fluid in terms of copy-protection. Yes, all methods will be cracked (and most methods suck), but you can't product a new method of CD-protection without breaking a lot of existing compatibility, and you can't introduce a new medium without some obvious benefit to the consumer (hence Blu-Ray's main competitor is still DVD in the movie arena), while new consoles (and new protections) come out somewhat more regularly as new graphics capabilities etc make them more appealing.
The last arena of course, is the internet. Games to much extent embrace it, and the music industry has been far from doing so in many cases. Distribution methods such as Steam have both conveniences and pitfalls for game-producers and consumers, but are more-or-less accepted by many at this point. Of course, the golden goose is in Pay-to-play online games such as MMORPG's, which provide a continue source of revenue while providing customers with a somewhat dynamic experience.
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Sounds pretty similar to pirate insult sword fighting...
Actio personalis moritur cum persona. (Dead men don't sue)
"The same RIAA executive who defended a $222,000 verdict over 24 song files at an academic conference back in March, Kenneth Doroshow, is leaving the RIAA"
I'm pretty sure if he didn't defend that verdict, as an RIAA executive, he wouldn't have been an RIAA executive for very long. Maybe he's leaving the RIAA since he's realized their business practices are shit, and he got tired of defending them? I don't know, but it's possible.
Plenty of people on this site have worked for tech companies who have done some uncool things. Let's not pretend anyone who works for or with the RIAA is evil or an idiot. Honestly, I don't think they're idiots, they're just scared for their business model. And they should be.
Not like the ESA is really a major concern these days. The games industry is hardly the Cabalistic oligarchy that the recording industry is. It's still quite possible for small/independant studios to put out a good product that garners high ranking sales, without the help of arbitrarily inserted gatekeepers.
What was ESA's big claim to fame anyway? Oh yeah, E3. And look at how shockingly important that is these days...
check them out - sony, disney, ea, microsoft.
most customer unfriendly, enemy of the gamer corporations you can find in the industry.
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Is the gaming industry ruled by a handful of monopolies like the music industry? maybe. Are gaming companies more connected with their consumer? maybe. Is game industry news more likely to slam miss-behavior. I think so.
So we could see some gaming companies begin abandoning the ESA if they employ the same tactics.
The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell