A History of Atari — the Golden Years
simoniker writes "Over at Gamasutra, Steve Fulton has published a massive 23,000-word history of Atari from 1978 to 1981, encompassing '... some of the most exciting developments the company ever saw in its history: the rise of the 2600, the development of some of the company's most enduringly popular games (Centipede, Asteroids) and the development and release of its first home computing platforms.' Best quote in there for Slashdot readers, perhaps: 'Atari had contracted with a young programmer named Bill Gates to modify a BASIC compiler that he had for another system to be used on the 800. After that project stalled for over a year Al was called upon to replace him with another developer. So ... Al is the only person I know ever to have fired Bill Gates.'"
that today they sue their fans and anybody who gives a negative review of their games
oh how the mighty has fallen
My father was a die-hard Atari user back in those days. I remember asking him why Atari was not as popular as it used to be as the years went by, and I'll never forget his answer:
"Because Apple went to lunch with the schools, IBM went to lunch with the companies, and Atari didn't go to lunch with anybody."
I never learned how much truth there was in that answer, but I really liked his response! That, and his "Join the Revolution! Buy an Atari!" stamper.
Listen, could you pseudo-gamer-journalists stop writing about Atari's history? We've all heard and read about it a million times. We ALL know about Atari. We all know about Ralph Baer, Higgenbotten, and that Centipede was designed by a woman. Now, how about some REAL history even us old gamers don't know about?
What was it like working for Cinematronics? What was their culture like? Why did they go out of business? What was it like being on the Dragon's Lair team (and I don't mean just talking to Don Bluth and Rick Dyer; that's been done to death. What about everyone else like the tech developers? Did they think it would take off? What about the teams involved in vector games? What was that like?)
How about Universal? What happened to them? What was it like working there? The art department must have been a trippy place considering the fascinating psychedelic art their arcade game cabinets had. Who designed Mr Do? Lady Bug? When could they sense the writing was on the wall? Why couldn't they compete?
How about Stern's video department in 1978-82? At least you know where to reach Gary Stern today...
How about Williams video department? They made such cool games (Robotron, Defender, Sinistar...) What was their workplace and culture like?
Write about something new for fuck's sake.
in case you don't feel like clicking through 20 pages of ads, you can view the article as one page here: http://www.gamasutra.com/view/feature/3766/atari_the_golden_years__a_.php?print=1