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Too Human Meets Mediocre Reviews

Earlier this week, the long anticipated action-adventure game, Too Human, was finally released for the Xbox 360. After being in various stages of development for about a decade, the game made its US debut to overall lackluster marks. Gamespot weighed in with a 5.5/10, while IGN gave it a slightly more favorable 7.8. Developer Denis Dyack from Silicon Knights defended the game, saying players didn't yet "get it," and that it was "so innovative that we have put some people off." The game's reception in Japan has been similar.

3 of 195 comments (clear)

  1. Re:Bad grammar by wigle · · Score: 4, Informative

    The title follows the conventions of use in English. It won't confuse any native speaker.

    Just as films can get "good reviews" and "bad reviews", a video game can get "mediocre reviews".

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    ::wigle::
  2. Re:Not at all surprising by Generic+Guy · · Score: 5, Informative

    I heard so much buzz about this game in the months/years leading up to its publication. Can someone more knowledgeable about some of the history help me understand this?

    I think most of the "buzz" surrounding Too Human was mostly about how long the game has been in development and Silicon Knights' very public fallout with Epic. After spending a lot of money on Epic's Unreal Engine, SK then claim it was delivered unfinished and un-usable, and that promised enhancements were ignored while Epic used the time and money to finish their own competing game. Ultimately, Silicon Knights sued Epic and then say they rewrote the game and authored their own complete game engine. The whole lawsuit thing is a bit of a spectacle, especially since no other dev houses seem to have anything bad to say about Epic's Unreal Engine.

    I'd say this is less hype about Too Human itself and more about watching this train wreck unfold.

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    { - Generic Guy - }
  3. Re:A decade? by LilBlackDemon · · Score: 5, Informative

    It's changed significantly since it was announced. Also, it's been on (in order), the PS1, GameCube, and now X360. It also started out as futuristic Sci-Fi, and now it's Gothic Norse.