Too Human Meets Mediocre Reviews
Earlier this week, the long anticipated action-adventure game, Too Human, was finally released for the Xbox 360. After being in various stages of development for about a decade, the game made its US debut to overall lackluster marks. Gamespot weighed in with a 5.5/10, while IGN gave it a slightly more favorable 7.8. Developer Denis Dyack from Silicon Knights defended the game, saying players didn't yet "get it," and that it was "so innovative that we have put some people off." The game's reception in Japan has been similar.
It's quite common for humans to be horrible, arrogant, self-obsessed organisms that make you just want to wish they got ran over by a train. But.. "too human"?
*unzips fly* Let me know which game dev studio front door I should pee on.
Yes this was a worthless post, but from the first few posts in front of me along with the description of the article, peeing on their front door to their offices really isn't that bad of an idea after all. When Denis Dyack catches me and asks why I would do such a thing, I'll tell him that he "just doesn't get it." Boy am I in a rebellious mood today.
No pussy for YOU!
It's just another FPS.
Mechanically, yes.
It has no discernible story (when it's not a paper-thin attempt to link the games with backstory no one seems to bother caring about)...
Now there you're wrong. Halo has, far and away, the best story to grace an FPS. No other FPS I've tried has an epic, grand tale like Halo's. No other game, for that matter, has characters so endearing that I actually gave a damn about their fates by the end of the journey. We may see better stories in FPS games in the future, but Halo's legacy will always be that it was the first FPS to have a great tale to tell.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard