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Too Human Meets Mediocre Reviews

Earlier this week, the long anticipated action-adventure game, Too Human, was finally released for the Xbox 360. After being in various stages of development for about a decade, the game made its US debut to overall lackluster marks. Gamespot weighed in with a 5.5/10, while IGN gave it a slightly more favorable 7.8. Developer Denis Dyack from Silicon Knights defended the game, saying players didn't yet "get it," and that it was "so innovative that we have put some people off." The game's reception in Japan has been similar.

6 of 195 comments (clear)

  1. Some dev's are clueless... by blahplusplus · · Score: 5, Interesting

    Just because you have the skills to develop a game, does not mean you know how to develop a gaming experience.

    There are developers that know how to develop entertaining gaming experience, and their are dev's that just know how to make games without a decent ability to judge whether or not what they are developing is exciting, interesting and entertaining and doesn't suck.

    This is a big problem in the industry as far as I'm concerned, there is just too many clueless people (pub's and developers) about how to build entertainment. I think the biggest problem is still the technology. There is so much time and money consuming technical engineering that it overtakes the money and time needed to develop the entertainment aspect. Too much on art and engines, not enough on developing interesting things and connecting them with skill.

    Striking a balance is hard, I agree, but that's the business you're really in: Entertainment. Game developers have to be good at knowing entertainment as well as engineering. It's hard, no doubt... and sometimes you just want to keep trying just doing your own thing (which is also valid) but if you want to do your own thing, you got to go back to small time games and understand what aspects of both the art, and the interaction of the objects, makes the game. Some indie game developers know this, they know what is wrong with the industry.

    1. Re:Some dev's are clueless... by BoberFett · · Score: 5, Insightful

      Between World of Warcraft and the Diablo series, Blizzard has proven that there are tens of millions of gamers who game SOLELY for the objective of collecting incrementally improving loot.

      If Too Human fails, it means it's just a bad game.

  2. Re:Not at all surprising by Generic+Guy · · Score: 5, Informative

    I heard so much buzz about this game in the months/years leading up to its publication. Can someone more knowledgeable about some of the history help me understand this?

    I think most of the "buzz" surrounding Too Human was mostly about how long the game has been in development and Silicon Knights' very public fallout with Epic. After spending a lot of money on Epic's Unreal Engine, SK then claim it was delivered unfinished and un-usable, and that promised enhancements were ignored while Epic used the time and money to finish their own competing game. Ultimately, Silicon Knights sued Epic and then say they rewrote the game and authored their own complete game engine. The whole lawsuit thing is a bit of a spectacle, especially since no other dev houses seem to have anything bad to say about Epic's Unreal Engine.

    I'd say this is less hype about Too Human itself and more about watching this train wreck unfold.

    --
    { - Generic Guy - }
  3. Re:Bad grammar by Anonymous Coward · · Score: 5, Funny

    Meet is slightly problematic, though.

    Meet is used all the time in English! Superbowl teams meet victory! I go to the grocery to meet food! Transplant patient meets new kidney!

    It's a perfectly cromulent word in this situation.

  4. Re:A decade? by LilBlackDemon · · Score: 5, Informative

    It's changed significantly since it was announced. Also, it's been on (in order), the PS1, GameCube, and now X360. It also started out as futuristic Sci-Fi, and now it's Gothic Norse.

  5. Re:Don't get it. by Das+Modell · · Score: 5, Insightful

    Halo has, far and away, the best story to grace an FPS.

    BioShock
    Deus Ex
    Half-Life
    Half-Life 2
    System Shock
    System Shock 2
    Thief
    Thief II

    Half-Life 2 and BioShock are the only ones that were released after Halo.

    No other game, for that matter, has characters so endearing that I actually gave a damn about their fates by the end of the journey.

    Whatever credibility you might have had just vanished. Poof. Gone.

    We may see better stories in FPS games in the future, but Halo's legacy will always be that it was the first FPS to have a great tale to tell.

    The only thing I remember about Halo's story is that someone's going to activate Halo and it's going to kill everyone, and then Master Chief stops it.