Making Statements With Video Games
You may have heard about the recent controversy at the Leipzig Games Conference over a modification of Space Invaders in which the invaders are slowly demolishing the World Trade Center. The creator intended it as an artistic expression, but has since removed the game, saying, "it was never created to merely provoke controversy for controversy's sake." Kotaku took this occasion to ask whether "statements" can and should be made via video games, and how it affects the ongoing question of whether video games should be considered art.
"The entire issue begs comparisons to Danny Ledonne's Super Colombine Massacre RPG!, an unsettling and involved title that tasks players on the most basic level with acting out the 1999 Littleton, Colorado school shooting in the role of killers Eric Harris and Dylan Klebold. Ledonne told the Washington Post that his intention with the title was never to glorify the tragedy, but to 'confront their actions and the consequences those actions had.' Like Stanley's Invaders!, Ledonne and his title stopped short of providing a direct interpretation - neither artist has been especially specific about 'what it means,' or in instructing players on how they should interpret their work or what 'message' should be taken away."
It's unfortunate that the examples were all statements of "Lookit me! I'm an insensitive asshole!" But the answer is yes, they can express that.
The real question is if games can make statements that aren't
-I want money
-I want attention
-I hate (insert group of people here)
-I'm a jerk
The answer is yes, but we haven't been able to do it very sophisticated like yet.
One GOOD exmaple I'm thinking of is the guy who made "the emo game" You can find his works here
http://www.emogame.com/
Emo game 1 basically is making fun of emo music. A worthy goal. One of the sequels is an extremely not-subtle condemnation of conservatives, republicans, Bush, Paris hilton, the anti-stem cell movement, and shooting various other fishes in barrels. They're free and sometimes funny. Again, not subtle. Try them. A lot of the message relies on you playing through not very good gaming portions and then coming to a word document with the message inserted. It doesn't flow seamlessly with the game.
There are also games that are clearly environmental, and they range from bludgeoning you over the head with it to so subtle that you could miss it.
Bioshock I'm told has some moral questions for you to ponder. As I haven't played it yet I can't comment on that. I suspect though it's largely using movie techniques between game sequences.
Videogames as statements are clearly in their infancy, so it's to be expected that the examples we have are fairly crude. Props to the emogame guy for being a pioneer of sorts though, and of course for making a statement with his soapbox. But it definitely is possible and with time they'll develop mechanisms to make it actually part of the game as opposed to gaming between statements.
The quick answer is, of course. Like any other form of creative endeavor, videogames can and should be used to explore themes and illustrate principles, artistically.
The second point, though, is that I don't like these two games being held up as examples of video-game art. Both the mentioned games seem to me a bit like the crucifix dipped in urine; it's making a crass, simplistic, unsubtle, and probably unintended statement. Artists seem to feel that they are free to make ridiculous and shoddily-executed statements, purely for shock, and that nobody should criticise them for it. It's 'art'.
Play Planescape:Torment to find a game rich with true art, that says something about humanity. The aforementioned two games are art, in the same sense hanging condoms from a Christmas tree painted red is.
He essentially said that he didn't believe video games were art as they offered an open ended experience where players can immerse themselves in order to form unique experiences.
As a whole, that's just what they are: packaged, bought and sold "worlds" or "realities" for us to play in, which can contain all sorts and varieties of artistic elements, but yet as a whole can not be considered art. A player's experience rewound and played forward as a non-interactive product of the player's volition (like a film) can be art, but the act of playing a video game is not by itself art.
This is not to subtract from the idea of video games as I'm an avid video gamer myself. Video games provide us with experiences we could not or would not replicate in real life, and our interaction with these games creates an individually tailored experience which can be chalked full of artistic things, yet not artistic as a whole because it is what you make of it.
Is riding the subway to work art? No. Is seeing a painting on the wall art? The painting itself is, yes, but not the act of seeing it or your choice to go and see it. Is listening to music art? Not the act of listening, but the music itself is art... and you see my point.
Video games offer us a passage to artistic things, but are wholly not art in themselves.
Hope that made sense.
Last night on Family Guy Peter Griffin shot his daughter at point-blank range with a handgun.
Across the universe a million Jedi padawan cried out in laughter and were quickly elated by having their first play of GTA4 and 2.45 percent of those were arrested for committing copycat crimes within the hour.
Elsewhere, some guy creates a bunch of pixellated blips which make other blips make noise. It is too "controversial" to be released into the wild.
Art can influence people, but it's rare that it induces people to a particular action unless they suffer from specific conditions. A painting I like to use as an example in this case is Goya's Tres de Mayo . This image shows more blood than you'll see in a typical computer game screenshot. Yet, I learned about this painting in my Spanish classes in school.
Take a look at the painting. Does it fill you with emotion? It does for me. Even if you don't know the history behind the image, the image quite obviously shows a lot of anguish and fear and death. It's not a comfortable painting to look at for a long time, for most people. But, does it induce you to an action? Do you want to support Napoleon's invasion of Spain? Shoot some Spanish rebels? Wear a bright white shirt to your own execution? Probably not.
If you're worried that the interactive nature of games is more harmful than other media, go ahead and read the majority of the peer-reviewed studies out there. For most people, this is not an issue.
Brian "Psychochild" Green
MMO developer's blog