How a Quake 3 Mod Team Turned Into a Successful Studio
Paul Williams writes "Develop Magazine has an interesting profile up looking at UK studio Splash Damage, charting its humble beginnings as a Quake 3 mod team through to its status as one of Britain's leading studios — it's currently developing a new game for Bethesda. Most interesting is the assertion by studio founder Paul Wedgwood that UK studios should shake off their low-rent reputation and start modeling their businesses on the likes of Valve, id, and the other envied American independents: 'We'd been to the US and seen companies like Ritual, Gearbox and id, and to us it seemed like the game development industry was seen as better in the US. People sat in cool chairs in cool offices surrounded by action figures — it was nothing like the UK's approach, which was more like a workhouse.'"
"It was nothing like the UK's approach, which was more like a workhouse."
It's either the prison or the workhouse, consider yourself lucky. Now get back to work and don't you dare open your gob about having another bowl of porridge, laddie!
"If you don't beat your meat, you can't have any pudding. How can you have any pudding if you don't beat yer meat!"
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne