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Megatrends In Game Development

Gamasutra has a feature discussing some of the extremely common trends in current game design. Many publishers are looking at multi-player content and downloadable additions as necessities, rather than luxuries, for modern titles. Also on the rise is a focus on micro-payments; offering small-scale games, updates, and add-ons for a smaller fee than a full game. Similar to these is the subscription-based model, which Scott Jennings of NCSoft recently called "an arms race that few can even hope to compete in, much less win." From Gamasutra: "Games relying on micropayments are founded on a somewhat different logic. Like fast gaming, these games are conceived to be immediate hands-on experiences, but are also designed to entice the players to deepen their experience of the game by purchasing affordable additional components. This economic model is fast-growing in Asia, and we can expect to witness an important impact on the west — perhaps even a major one. The design for such games will have to be thoroughly adapted, even for established genres such as racing games or shooters."

14 of 93 comments (clear)

  1. Uh, no. by Jaysyn · · Score: 5, Insightful

    Yeah, not intereseted in micropayment-based games.

    Find another sucker.

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    1. Re:Uh, no. by Happy-R-BOB · · Score: 1, Insightful

      Honestly I would feel cheated if they gave me half a game and said for a small additional fee you can have those bits we left out. Its kinda like buying a hamburger and having them give you a beef patty then after several more transactions you finally have what you thought you where getting when you first got hungry and shelled out.

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    2. Re:Uh, no. by Happy-R-BOB · · Score: 3, Insightful

      Perhaps you should read what happened to the makers of Hellgate elsewhere in here as they ended up shutting down because they used the business plan. I really don't see this system translating well here in the USA, and especially not for start up and indie game makers who cant afford a single screw up lest they end up like flagship studios.

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    3. Re:Uh, no. by KDR_11k · · Score: 2, Insightful

      What's stopping Mr. 120 Hours from using the same potion?

      Where would a person playing an MMORPG 24/7 get money from? :P

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  2. Steam as a new game payment platform by Underfoot · · Score: 5, Insightful

    I think Steam / XBOX Live / Wii Ware / etc. have already started this "less than the price of a full game" model with quite a lot of success. I am often willing to pay $5-$10 to try something I am not willing to pay $40-$60 on.

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  3. Megatrends? by Aphoxema · · Score: 3, Insightful

    The only trend I've surely noticed is there's a lot more games coming out that always need more everything and deliver a lot less (unless you go by the face counts and seizure inducing flashes).

    I don't know, I'm really just starting to lose interest in games in general, it's hard to find good stories in games compared to how damn many are coming out now.

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    1. Re:Megatrends? by Blakey+Rat · · Score: 3, Insightful

      Welcome to the phenomenon we like to call "nostalgia."

      I can guarantee that games today have a hell of a lot fewer seizure-inducing flashes than the games on my Commodore 64, for example. Or virtually anything in the top-down shooter genre that used to populate arcades.

      Or maybe it's not nostalgia, and you're just really, really bad at picking out games. But either way, I don't think the industry is to blame.

    2. Re:Megatrends? by VeNoM0619 · · Score: 2, Insightful

      it's hard to find good stories in games compared to how damn many are coming out now.

      Watch the first five minutes, and that sums up the quality of games and the quality of critics on games, and how I feel - I agree with this about 99%. When people keep crying about how there's no stories, I've been using this to make my counter example.

      Quick summary: if you want a story, go read a book or a watch a movie, but a game is meant to be played. You didn't need a story line to go defeat Bowser in Mario. You didn't need to know the Princess' life story when rescuing her from Donkey Kong, you simply jumped over the barrels because it was FUN.

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    3. Re:Megatrends? by grumbel · · Score: 2, Insightful

      You didn't need a story line to go defeat Bowser in Mario.

      Well, yeah, different games have different requirements. I certainly enjoyed the stories in Monkey Island, The Dig, The Longest Journey and a dozen of other games.

      if you want a story, go read a book or a watch a movie, but a game is meant to be played.

      Todays movies are really no better then todays games and even if their are, they still have the problem of just having 120minutes to get it done while games can have 20 hours, books simply lack the graphics and sound aspect, which I kind of like.

    4. Re:Megatrends? by grumbel · · Score: 2, Insightful

      All games I vaguely heard of and never played.

      Ignorance isn't an especially good argument.

      Games should primarily be played, and a story should be an added benefit

      Story should be an integral part of gameplay, if you go the "added benefit" route you end up with games that have cutscenes on one side and gameplay on the other, which feels incredible disconnected and unsatisfying.

      Either way, a game is meant to be played,

      Sure, but that doesn't mean that they shouldn't have a story that gives your character motivation and a background.

      I'm sure you and everyone else enjoyed games like; pong, asteroids, pac-man

      I actually never enjoyed them, since they where just to simplistic. A SuperMarioBros might not have an interesting story, but it still has interesting environments to explore, Pong, Astroids and PacMan lacked that, since its always the same thing in an ever repeating loop.

  4. I won't be playing those games by RichMan · · Score: 4, Insightful

    The micropayment scheme is probably a fine system for a culture with vast differences in income. You get those who can only pay a little playing and get more income from those who are willing to pay a lot. Sort of a self adjusting price scheme to maximize profit.

    I play for enjoyment and while I can afford to pay a fair bit would prefer not to. I will not enjoy encountering others who have payed more for flashy more powerful gear.

    I will not be playing those games. So while the system might work for some it will fail for others.

  5. Re:borrow from the pencil and paper rpg world by MaineCoon · · Score: 4, Insightful

    Unlike D&D and Magic and such, Warhammer and 40K are a 3 part hobby - modelling, painting, and playing. Each player puts a different amount of emphasis on each. Some love painting most and don't play all that much, so this is not much different than buying and painting regular plastic kits. For me, modelling comes first, then playing, finally painting.

    The models, assembled or not, can often be resold for 75% or more of their purchase price. If well painted, they can be sold for more than purchased.

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  6. Plus: You pay for what you play... by Rollgunner · · Score: 5, Insightful

    As a casual gamer, I find that with many MMO titles, I never get to experience the 'whole' game. In World of Warcraft, I do not have 39 buddies and two five-hour blocks of time a week, so I will never see a fair amount of the 'end game' despite the fact that I paid for it and continue paying for it. Analogies are suspect, but I somtimes feel as if i've paid $20 to see a movie, but am not allowed to watch the last reel.

    A game where you are charged a minimal fee for the 'basic' game, and optional additional charges for more 'hardcore' content would be fine by me.

    1. Re:Plus: You pay for what you play... by Anonymous Coward · · Score: 1, Insightful

      Well then I have good news! You only need 24 friends now!

      On a side note, there are pick-up groups that do 25 person raid content on a regular basis. Also, I'm sure you could fine one four-hour block if you were really interested in seeing the "end of the movie". If you aren't going to put up with the uncomfortable seats and can't fit the "full movie" into your busy schedule, it's not the game's fault.

      Further, in the Wrath of the Lich King expansion, they are attempting to reduce the "movie length" to allow for a smaller minimum time commitment.