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Balancing Challenge Against Frustration In Games

Game-ism has an article discussing the balance game developers strive to achieve between making games challenging enough to be interesting, but not so much that they are frustrating. The author points to Assassin's Creed and GTA IV as examples of recent major titles which may have suffered from gameplay that was too easy to master. Conversely, a minor title like Bionic Commando Rearmed achieved more success than expected in part due to the sense of accomplishment that comes from completing parts of the game.

3 of 156 comments (clear)

  1. Also by Anonymous Coward · · Score: 5, Funny

    It is important to balance the difficulty of successfully trolling slashdot with the difficulty of moderation.

  2. Ninja Gaiden by LameAssTheMity · · Score: 5, Funny

    Ninja Gaiden. If it were mentioned in the Bible, the passage would be, "And then God said, '**** THIS GAME,' and promptly threw his controller across the room."

  3. Re:Another option by Lehk228 · · Score: 4, Funny

    you can't win but you can definitely lose the game

    --
    Snowden and Manning are heroes.