Defining Video Game Addiction
1Up has a feature discussing where the line should be drawn when it comes to game addiction. The author speaks to researcher Neils Clark about some of the common characteristics of addiction, and how the high level of immersion in many modern games contributes to the mind's ability to drown out mundane tasks. We've discussed game addiction many times over the past several years. Quoting:
"If we're not all dribbling addicts, then why are we playing so much? Clark puts this down to a theory proposed by The Lord of the Rings author J.R.R. Tolkien — primary and secondary worlds. The primary world is our own real life. The secondary is the fictional world: literature, film, videogames, and so on. 'It used to be that the imagery and artistic intent had to be fully available before you could really "find" yourself in a written story,' Clark says. 'Immersion has progressed to the point where entering a world [inside a game] is almost automatic. At the point we're at, playing healthy not only means understanding immersion but [also] recognizing that these secondary worlds are designed to be more fulfilling than the primary. Learning to balance them is its own technology. It's something that humankind is in a process of developing, even if on a subconscious level for most gamers.'"
While I'm sure we all first think of those people who can't tear themselves away from wow, MMOs aren't the only culprit. As a teen, my friend and I definitely spent more time than we should playing fpses and rtses. We would probably play 4 - 6 hours a day, to the point where my friend's school work suffered. I would definitely consider myself addicted. You're still in a second world, be it one of trebuchet's and woad raders, or .44s and rocket launchers. (but, for the love of god, please don't let that world be second life). There are definitely high school students who suffer, like my friend did, because of an addiction to video games. They're fulfilling, and parents might not know how to deal with it since it's a newer problem.
I refuse to play MMORPGs any longer. To be honest, I think that they encourage and reward "addiction." I refused to play MMORPGs .. until FFXI. As a Final Fantasy nut (I've played and finished every US-Released version of every FF game on the console it was released on) .. I wanted to skip it .. but thought .. "eh .. what the hell."
MMORPGs require a high level of investment in order to produce rewards. Oh .. I have to grind for 5-6 hours a day to level, and then I get a sub-job, but in order to level my main job I have to grind levels for my sub-job, and I have to quest/craft for equipment to level the main job, or camp NMs, etc. etc. Plus, they're social: you're making friends, a virtual lifestyle, that is SO much more rewarding (discrete/measurable awards at that), and appealing than the Real World.
I literally spent 6 months in game. That's actively playing the game, logged in, leveling, crafting, etc. Not sitting idle on 'bazaar' or anything of that nature. The only times that I was logged in and not holding a controller or typing on the keyboard was when I was in the kitchen whipping something up, or (maybe) outside having a cigarette (but still eyes on the TV).
That was over a calendar period of 9 months. I spent 2/3rds of my life for the better part of a year plugged in to that game, sacrificing school, social life, and the only reason why I didn't explode was I barely ate enough to keep me alive.
'Addiction' can be a very abused term, however, in the case of MMORPGs, that's a lot of what drives them. You need to be 'addicted' in order to be successful.
The worst part is, I managed to keep my character well-equipped, and leveled up, and I never managed to make it to level 75 RDM. Burned out @ 73. Even had most all of the other jobs leveled up (every job to 10, lot of jobs to 20/25, and NIN, WHM, BLM, DRK, SMN all up to 40). Finally stepped back and said "Can't do this anymore."
Lot of my (then) non-gaming friends didn't understand, then started playing WoW. I still get hassled about not playing WoW with them (and now Age of Conan), but I know I have a problem and like any other addict (be it alcohol, or drugs), I know better than to tempt fate, because it will just suck me right back in.
The difference is, "normal" games have an END, and a "save state." I can mess with Gears, or Dead Rising, or almost any other game for a few hours, maybe even upwards of 16-20. I can knock Halo out 24 hours after launch, and it's done. It's finished. Or play through a 6-hour session of Blue Dragon and walk away, come back later. MMORPGs are persisting, you're missing out when you're not plugged in, and on top of that, they do NOT end.
Here's the line-broken version of that rant, because I screwed up and can't find the 'edit' button.
.. until FFXI.
As a Final Fantasy nut (I've played and finished every US-Released version of every FF game on the console it was released on) .. I wanted to skip it .. but thought .. "eh .. what the hell."
.. I have to grind for 5-6 hours a day to level, and then I get a sub-job, but in order to level my main job I have to grind levels for my sub-job, and I have to quest/craft for equipment to level the main job, or camp NMs, etc. etc.
I refuse to play MMORPGs any longer. To be honest, I think that they encourage and reward "addiction." I refused to play MMORPGs
MMORPGs require a high level of investment in order to produce rewards. Oh
Plus, they're social: you're making friends, a virtual lifestyle, that is SO much more rewarding (discrete/measurable awards at that), and appealing than the Real World.
I literally spent 6 months in game. That's actively playing the game, logged in, leveling, crafting, etc. Not sitting idle on 'bazaar' or anything of that nature. The only times that I was logged in and not holding a controller or typing on the keyboard was when I was in the kitchen whipping something up, or (maybe) outside having a cigarette (but still eyes on the TV). That was over a calendar period of 9 months.
I spent 2/3rds of my life for the better part of a year plugged in to that game, sacrificing school, social life, and the only reason why I didn't explode was I barely ate enough to keep me alive. 'Addiction' can be a very abused term, however, in the case of MMORPGs, that's a lot of what drives them. You need to be 'addicted' in order to be successful.
The worst part is, I managed to keep my character well-equipped, and leveled up, and I never managed to make it to level 75 RDM. Burned out @ 73. Even had most all of the other jobs leveled up (every job to 10, lot of jobs to 20/25, and NIN, WHM, BLM, DRK, SMN all up to 40). Finally stepped back and said "Can't do this anymore."
A lot of my (then) non-gaming friends didn't understand, then started playing WoW. I still get hassled about not playing WoW with them (and now Age of Conan), but I know I have a problem and like any other addict (be it alcohol, or drugs), I know better than to tempt fate, because it will just suck me right back in.
The difference is, "normal" games have an END, and a "save state." I can mess with Gears, or Dead Rising, or almost any other game for a few hours, maybe even upwards of 16-20. I can knock Halo out 24 hours after launch, and it's done. It's finished. Or play through a 6-hour session of Blue Dragon and walk away, come back later. MMORPGs are persisting, you're missing out when you're not plugged in, and on top of that, they do NOT end.
I find the Primary and Secondary worlds thing fascinating. Even more so, I find it fascinating that as humankind advances there will probably be a merger of the two. For instance, if you've read Alastair Reynolds' The Prefectyou probably know what I mean. In this story a huge community of habitats orbit a central planet. This community is called the Glitterband. Within it, each habitat is different. And I don't mean different in that one is painted grey and the other is blue. Every habitat has an abstraction core, which when combined with the right wetware and advanced technology in the citizens bodies allows them to live in virtually any sort of environment they please. Similar to being able to queue up anything on the Holodeck, even including changing your basic body type, or having no body and being a floating wisp of energy, or whatever you can imagine.
The cool part here, to me, is that this was originally a Secondary world as taken from Tolkein's theory. But for these people their Secondary world has become integrated with a democracy and a community of other Secondary worlds, all of which participate in this democracy (if they choose to). So in effect, their Secondary and Primary worlds have merged, and if they want... for good.
This is where I see games starting to take hold of this possibility of a merger. You can almost pay for your bills by playing WoW, if you choose to sell gold. What am I say, almost. People do. Lots of them. They literally live off of WoW. I'd even wager that for some of them their Primary world is WoW and their Secondary world is having to feed themselves and sleep, because they probably don't do much else outside of WoW.
No, things aren't nearly to the point where I'd say there can be a true merger. But when it happens, are you going to call these people addicts? What if they are richer, happier, and live longer than you? At what point does it stop being an addiction to WoW, and become YOUR addiction to the 'old ways'?
Just food for thought..
I do not respond to cowards. Especially anonymous ones.
Actually, I used to be a semi-professional athlete. I clocked up a hell of a lot of hours of WoW, since there's not much else to do once you've done your ~4 hours of training a day.
It was certainly healthier than the excessive drinking that plenty of other athletes spend their spare time on.
Insanity: voting in the same two parties over and over again and expecting different results
"A lot of people say games are addictive. Well, they're addictive in the sense that anything you like doing you repeat endlessly. But no one would say, 'Mr Kasparov, you have a chess problem,' or 'Tiger Woods, you have a golf addiction.'"
This "addiction" subject is really fascinating. Aren't we all addicted to food? If you take food away from me, wouldn't I go nuts too? What about money, women, and cattles? What about life?
Actually, it is possible to be pathologically addicted to sex, food or money. Well, the money one's debatable, but there's some pretty compelling evidence for it. For the food one, you don't have to look that far - you've probably seen such people if you frequent fast food restaurants, even if they didn't stand out from the rest of the clientele. Eating disorders can run either way after all - vast overeating, or self-starvation, and the overeating behavior is classic addict.
The tricky part is that everyone needs to eat. Everyone in modern society needs at least some money to get by. (Almost) everyone needs to screw. That isn't addiction, that's biology, social necessity and plain old hormones.
When you stop eating to live, and start living to eat, then you start calling it addiction.
Erotic is when you use a feather. Exotic is when you use the whole chicken.
Also depends on the person's habits. Some gamers snack at their machines, some don't. Some people who do snack will eat right, some won't. I'll guarantee that that alone will make a huge difference.
The likeliest outcomes are going to be somewhere between scrawny and obese. A sedentary lifestyle, gaming motivated or otherwise, isn't going to do good things for muscle tone and endurance, but it won't affect weight the same way for everyone.
Erotic is when you use a feather. Exotic is when you use the whole chicken.
Well, if you'd asked me while i was playing MMOs for 50 hours per week, I would have said I was fine... and I did keep my job, even though my performance suffered somewhat... but I did what was needed.
However, after i quit the MMO, I was able to start a business, start working out, get back into shape AND volunteer in the community.
I regard my time in the MMO world as a low-level addiction, yes... along the same lines as a "functioning alcoholic"... where someone CAn maintain a job, but simply CANNOT get through a day without drinking... or at LEAST being completely preoccupied with NOT drinking when you can't do it.
lol
I used to try to sneak time on the MMO at work, even tho it could have got me fired. It was scary!
Actually, that's not how (real) addiction works. Addiction to a substance happens when your brain chemistry starts adjusting in the other direction. Biology is largely about self-tuning feedback loops like that. If you have too little oxygen in your arm, e.g., because you do a lot of physical effort, your body grows more blood vessels. And if the brain has to work while disrupted by alcohol, it compensates its chemistry in the other direction.
Addiction is that compensation in the other direction. And when you are properly addicted, it's not as much that your drug is fun, as that life without it is not much fun.
E.g., Nicotine inhibits MAO-B, which breaks down Dopamine and Phenethylamine. It's part of a chemical equilibrium in the brain. When you're happy about something, you get a shot of dopamine, but almost immediately MAO-B is released to make that signal decay back to baseline. Nicotine perturbs that mechanism, so it originally makes you feel better. But soon your body adjusts its equilibrium in the other direction, so now you feel shitty without a cigarette. Eventually those cigarettes do nothing except bring you briefly to the point where a non-smoker is naturally all the time. That's addiction.
E.g., Alcohol is a central nervous system depressant, which doesn't actually mean it makes you depressed, just that it makes certain individual synapses and pathways less responsive. But again, the body immediately starts to compensate in the other direction, and those synapses gradually become hyperexcitable. If you keep doing that, essentially to the point where they fire erratically on their own. See, delirium tremens. So essentially after a while you notice that without alcohol you're nervous, have less motor coordination, have hearth rhythm problems, and the like. Essentially your body just started telling you, "man, I really could use a drink." And again, gradually you need more and more of it, and eventually the first sixpack just gets you back to the normal "sober" point. (Alcohol tolerance really is just the road to delirium tremens, sadly.)
Addiction to something fun isn't an addiction at all. There is no external chemicals perturbing the brain balance. It's just the normal way the brain works. There is no, say, nicotine inhibiting MAO-B so you get artificially elevated doses of dopamine, and forcing the brain to adjust. It's just the normal "this is fun" signal in your brain.
So at best it's just lack of willpower, but not an addiction.
And people get pseudo-"addicted" like that all the time. The village gossip who goes around bad-mouthing the local WoW "addict", is, funnily enough, herself "addicted" to her own "hobby". She gets her brain signals out of that social interaction, to the point where she has to even poke into someone else's life to have a topic. The guy who obsessively watches football or soccer or baseball, to have something to talk about to his group of friends, essentially is again just doing something to feed a similar addiction. It's his way of getting his daily shot of "I'm happy and appreciated" brain mediator. The guy who's doing overtime all week and goes fishing every weekend, ok, he's probably more like keeping himself away from getting an "I'm unhappy" signal at home, but nevertheless that's the same pseudo-addiction. Etc.
There's really nothing special about WoW. If your wife was out gossiping with the neighbours 18 hours a day, well, you'd probably just think some stereotype about women instead. But it would be the same thing, essentially.
At any rate, addiction it ain't.
Except if it were real physiological addiction, that wouldn't happen.
A polar bear is a cartesian bear after a coordinate transform.