LOTRO Dev Talks About Bringing MMOs To Consoles
Jeffrey Steefel, executive producer for Lord of the Rings: Online recently spoke to Eurogamer about the game's upcoming expansion and its future in the MMO market. One thing he mentions is the challenge of designing an MMO for consoles, which have a larger player base than PC games. He admits that UI development would be a huge issue, but also thinks MMOs could benefit from splitting tasks between various devices.
"Long term, for me, the real exciting vision is ... thinking about a game, a franchise, as this centralised content. There's this thing called Lord of the Rings that sits on a bunch of servers ... and whether you're on your PC, your console, your mobile device, those are all just access points, and they're all good at different things. ... The console is great for fast action, immediate activities. Combat, raids, things like that could be a lot of fun sitting on your couch. And some things that are necessary but slightly rote and boring, like managing your inventory or setting up for a raid, or some elements of crafting — those are things that you can do instead of playing Bejeweled when you're sitting on the train or on a break or whatever it happens to be."
Part of the appeal to MMOGs is the social aspect. Especially that you can play with other poeple you know in RL at the same time. e.g. I play WoW with my husband and have had up to 6 people with their computers in our house playing at the same time. Not so easy to do if everyone needs their own console and TV (and sofa).
Sara
Designer, Gamer, Macgrrl in an XP World
Is Lotro the family friendly MMORPG, the game that doesn't require endless hours to achieve the smallest things OR is it a game that in many ways rivals WoW and even Everquest in the endless grind?
The answer is that Turbine just doesn't seem to be able to make up its mind what it wants Lotro to be.
Level 1-45 are fairly light, LOTS of quests that give good XP and rewards so you constantly feel you are doing new things, going to new places, getting new skills etc etc. Compared to WoW and other MMORPG's getting to the endgame is trivially easy. We are talking 5 days of game time and that is with normal playing for the first time with no grinding for xp.
A mount? Well if you have been a bit frugat, you get your horsey at the right level, np. No endless money grinding for this either.
Crafting, well that is an odd one. The thing is that in Lotro you can't craft for yourself unless you grind VERY HARDCORE. That is PURELY grind to gather resources without gaining XP, else by the time you are a master and can create the best items in a tier, you will be to high level to make any use of them. So does Turbine want people to grind resources OR is this a way to let people do crafting LATER, when they already levelled? Perhaps they just never intended for everyone to be a crafter and where hoping that 1/5 of a kin would craft and the rest would supply.
So far so good, you don't really need to craft early on as it makes no sense, you get better equipment from questing for your level. Later on, you can craft for new characters you create. New players? No, they won't be able to afford to buy crafted gear. But since you can casually quest for XP and items without having to commit for more then an hour for the longest fights it is, by MMORPG standards, a pretty casual game. You don't have to worry for instance about having to kill 100 beasts for 1 item, drop rates are high and often shared in a group meaning a mob drops a quest item for everyone.
And then, things changed.
The level 45 class quest, is the first time players will encounter the dreaded ONE ITEM PER BOSS quest. The class quests require you to collect a list of items from all over the place, there are two quests to do, so two lists, the end items come from one semi-long instance 2-3 hours and one super long instance but that can be done in sessions. The problem is that only one person in the group can get the item and a few of them are shared between classes. Most famous is Slime of Helcham, an easy enough item to obtain, 2 hours, 1 if you got keys. Oh yes keys. They also drop ONE per boss and of course the person who NEEDS them, isn't around next time. With three popular classes needing slime and the fight being, up to that point, one of the thoughest AND one of the most bugged, people easily have to do half a dozen runs just to get it. Then of course, they will also be called upon to aid others in their kin.
Rune winged of Dominance is another item, same instance, but several bosses onwards. If you got keys, it is easy to get to directly, but of course, those who absolutely need keys won't be around when the gates need to be opened. So either you go hardcore and designate people who are key carriers to be online at certain points for opening the doors OR you commit yourself to do it in one run so all the keys will be with the group.
Why does the above matter? Well, it is taking the casual out of the game. In itself there is nothing wrong with being hardcore but there is something wrong with a game that changes its stripes half-way through. You wouldn't want a civilian flight-sim to suddenly turn into a twitch shooter would you, or have your twitch shooter suddenly ask you to remember radio frequencies for every airport?
Another example is reputation grinding, this was added in one of the book updates and is a real mixed beast. Some repuation factions give rep just for killing enemies in certain areas and this is easily obtained, gain rep questing and gain the rewards. But for some there are no enemies
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
And an ending to an MMO isn't a bad thing either- a Tale in the Desert does pretty well with a global EOG+reset every now and then
"Seven Deadly Sins? I thought it was a to-do list!"
Guild Wars is not an MMORPG
http://www.guildwars.com/products/guildwars/features/default.php#details
Guild Wars has some similarities to existing MMORPGs
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Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game).