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LOTRO Dev Talks About Bringing MMOs To Consoles

Jeffrey Steefel, executive producer for Lord of the Rings: Online recently spoke to Eurogamer about the game's upcoming expansion and its future in the MMO market. One thing he mentions is the challenge of designing an MMO for consoles, which have a larger player base than PC games. He admits that UI development would be a huge issue, but also thinks MMOs could benefit from splitting tasks between various devices. "Long term, for me, the real exciting vision is ... thinking about a game, a franchise, as this centralised content. There's this thing called Lord of the Rings that sits on a bunch of servers ... and whether you're on your PC, your console, your mobile device, those are all just access points, and they're all good at different things. ... The console is great for fast action, immediate activities. Combat, raids, things like that could be a lot of fun sitting on your couch. And some things that are necessary but slightly rote and boring, like managing your inventory or setting up for a raid, or some elements of crafting — those are things that you can do instead of playing Bejeweled when you're sitting on the train or on a break or whatever it happens to be."

3 of 129 comments (clear)

  1. Anti-social by Macgrrl · · Score: 3, Informative

    Part of the appeal to MMOGs is the social aspect. Especially that you can play with other poeple you know in RL at the same time. e.g. I play WoW with my husband and have had up to 6 people with their computers in our house playing at the same time. Not so easy to do if everyone needs their own console and TV (and sofa).

    --
    Sara
    Designer, Gamer, Macgrrl in an XP World
  2. Re:don't get it by edremy · · Score: 4, Informative
    Actually, Turbine's done a really nice job of handling this. Gandalf (and Gimli, and Bilbo, and Aragorn, and...) *do* acknowledge your character- you're playing a parallel series of quests to the Fellowship, and you cross paths quite often. Yes, we know at the end of the books the ring gets destroyed, but who cares? In LOTRO currently the fellowship is just leaving Rivendell: the coming expansion will cover the Mines of Moria. I think the actual end of the game is scheduled somewhere around 2014.

    And an ending to an MMO isn't a bad thing either- a Tale in the Desert does pretty well with a global EOG+reset every now and then

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
  3. Re:Lotro is a real mixed beast by jbacon · · Score: 4, Informative

    Honestly, you've got a lot of WoW hate in that post. I've been playing the game since launch, as a rogue, and my current guild is on track to finish Sunwell (most difficult expansion instance) before Wrath of the Lich King hits. You could say I'm a pretty hardcore player.

    However, I only play 4 hours a day, four days a week. In those sixteen hours a week, I manage to successfully raid the most difficult instance in the game, farm consumables for said instance (lots of them), and even spend some time leveling various other characters. I have another character at max level, a mage, and a paladin on the way.

    Now, sixteen hours a week is a lot of time, but as I said, I'm a hardcore player in the top tier of progression. I choose to do it. A casual player can do an hour of battlegrounds or arena per day and end up with a full set of epic gear after a month or two.

    However, that doesn't address GETTING to the level cap. Leveling to the cap is easily possible with zero grinding sessions - nothing but quests. Sure, sometimes the quest is "Kill X number of Y", but the reward is gear, gold, or lots of bonus experience. Blizzard has made many changes to make what was already a very easy leveling process even easier (compared to a game like EverQuest or FFXI). Experience needed per level was reduced by 15%, low-level quest rewards were reworked to have more optimized stats, mounts are now available at level 30, and so much more. There is no penalty for death other than a small amount of money and a short walk - no experience hit, no de-leveling. Heck, with a good guide, you can go from 1-70 in less than three days played time.

    In conclusion, WoW is not a grind unless you want it to be. A player can be successful without devoting their life to it. It's easily the most casual MMO I've ever seen.

    On top of that, it's FUN!