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The State of Game Audio

The extent to which a game's sounds and music can affect a player's enjoyment is often overshadowed by other characteristics, such as graphics or gameplay. That said, I'm sure most players have had an experience where the audio really contributed to making the game great, whether it was an epic soundtrack, excellent narration, or just intuitive sound effects. Rock, Paper, Shotgun is running a feature discussing the state of game audio in today's market, discussing how far it has come, and where it's going. "Games present some unusual problems, like the mix having to adjust itself to suit a situation created by the player, rather than the static vision of a single director. Game designers have to have a flexible attitude towards factors such as the amount of time spent listening to the same piece of music and the potential for sonic overload if too many game sounds are played simultaneously. ... CryTek's Florian Füsslin explained that Crysis' lavish soundscape was defined primarily by what information the player needs to hear. 'We often went for the concept "less is more" or let's better say "important things first." We used a pretty solid priority system which cuts quiet or unimportant sounds in an audio busy situation like combat. Together with the right mix we were able to provide a dense soundscape in all situations players might run into.'"

4 of 99 comments (clear)

  1. I particularly enjoyed Oblivion... by Anpheus · · Score: 4, Interesting

    Where the battle music would follow you into towns and other safe areas for sometimes several minutes before abating. Or if you were still being chased after using fast travel, it would continue until you had saved and exited or cued a cinematic with its own music or entered a dungeon that would cause certain music to play.

    That was probably one of the big turn-offs, I enjoyed the world, but even if it was just a crab that attacked me I felt like I should be participating in an epic battle. It was like the game was mocking itself.

  2. Grim Fandango by geekoid · · Score: 3, Interesting

    Has an excellent sounds track, plus that put it online so you can download it for free. I highly recommend it.
    Must music gets turned off after a while. It tends to get repetitive.

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  3. ff6. by PC+and+Sony+Fanboy · · Score: 4, Interesting

    Hey, great sound makes a great game - like almost anything nobuo uematsu has added music to..

  4. UT3? by DRAGONWEEZEL · · Score: 3, Interesting

    While I don't play w/ Game Music, I am partial to the in game sounds, and the way that full EAX brings about a feeling of how the rocket just hit a wall behind you and to the right, while footsteps are coming from the left telling me that someone is baiting, and hoping to catch me from behind.

    I got accustomed to it (I wrap myself in 5.1)

    W/o sound, I felt like my performance wasn't there. In TF2, it's just not the same 8'(

    Unfortunately no one plays UT3 anymore

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