Carmack Talks Quake Live
CVG spoke with John Carmack about the in-development browser-based version of Quake III Arena called Quake Live. He discusses the development team's reasons for the new project and mentions that current mods will not work. However, he adds, "We're in no way shutting down the original Q3A scene, so anybody who wants to build things with the open-source code is still more than free to do so. That may even become a proving ground for moving things into Quake Live." Carmack also says Quake Live will be fully ad-supported to start, but "it's not out of the question that eventually we'll have some kind of a premium service. But we don't know what it's going to be yet, and we're certainly going out with the completely free-to-play model." We've looked at video clips from Quake Live in the past.
Cant wait for this to come out, but its not like i'm a hardcore fan (http://www.flickr.com/photos/scottjohnson/2827710981/) or anything...
There's a difference between launching a game from a web browser and running inside one. Anyway, what are they using; flash, Java or .TRAP?
Web-based quake? This will make it even easier to play Quake during working hours! Will it work with Ghostfox though?
This is a great, free Q3-based derivative with a live and kicking multiplayer community:
http://openarena.ws/
http://openarena.ws/board/
See you there!
From TFA:
We've tossed around the idea of taking the Wolfenstein: Enemy Territory game (which was actually always more popular than Q3A in the online space) and doing a similar treatment on it with the experience we've gained here. But no effort will be spent on that until we know whether Quake Live was a brilliant idea or if it was a dumb move.
Can't say much about the revenue potential of this venture but ET was a megahit and there is no question in my mind that Quake Live is going to be huge, too.
In terms of kudos, bar poor performance, you can only go up with a good free game.
I record my sleeptalking
[Q3A in a browser] would be impossible anyway without a plugin of some sort (which I don't consider to be "browser based" at that point because a plugin is no different than any other native install).
Then YouTube isn't browser based either because it uses a separately installed SWF player to play FLVs. Do I understand you right?
Can't say much about the revenue potential of this venture but ET was a megahit and there is no question in my mind that Quake Live is going to be huge, too.
But an Internet game like Quake Live is probably going to have to phone home, just like ET.
I used to play quake 1/2/3 but my interest started to wane by the time q3 was out. But I still play enemy territory which I think would really benefit from unified stats so it could play matchmaker and put the more experienced players together. Of course not just looking at kill/death ratio but focusing the stats on how often the person follows the obj.
They'd have to massage (and change what's tracked in) the stat data to get stuff like that, but for a game like ET it would be worth it (in that it's more important with this game to match appropriately than q3), and would then probably have a better chance at forming a good online community then quake 3 has.
So I hope q3 does good enough to green-light doing it with ET, and carmack even mentions ET always had a bigger community than q3.
But no one seems to know, what does this use? A custom plugin? Cross-platform? He mentioned mac in a video last year but nothing since. Hoping there is a linux client down the road.
guys.... everyone is so hot to trot about quakelive, and it is all that /. reports about. yet, they aren't even out with it yet and there is already a large set of browser games with 10x better graphics. go to www.instantaction.com, and play Empire Legion War, it is Starsiege: Tribes 2 in a browser. in addition, they have marble blast, think tank, galaxy blast, and many more coming. i'm confused why /. refuses to report on it.
Relax. Drink another cup of coffee. Try to find out what is that tricky thing "Quake III Arena" which they keep on talking about and you might get an idea why the examples you gave don't even relate to the topic at hand... Oh I am sorry, were you just spamming. Forgive my interruption. Carry on please.
There's a new Wolfenstein coming out (with multiplayer), so hopefully they'll integrate some of the matchmaking and other ideas. But the new title probably precludes a free version.
Business. Numbers. Money. People. Computer World.
Might wanna take a look at Quake Wars: Enemy Territory then.
Would you kindly mod me +1 insightful?
yes, q3a != instantaction, but it's relevant that your parent poster mentioned that there's a service that delivers what quakelive is trying to do.
Will I be able to use something like ioquake3 to play on Quake Live? It's so much more convenient for me than Java or Flash in the browser (Flash would be worse since I mostly run things on Linux).