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Carmack Talks Quake Live

CVG spoke with John Carmack about the in-development browser-based version of Quake III Arena called Quake Live. He discusses the development team's reasons for the new project and mentions that current mods will not work. However, he adds, "We're in no way shutting down the original Q3A scene, so anybody who wants to build things with the open-source code is still more than free to do so. That may even become a proving ground for moving things into Quake Live." Carmack also says Quake Live will be fully ad-supported to start, but "it's not out of the question that eventually we'll have some kind of a premium service. But we don't know what it's going to be yet, and we're certainly going out with the completely free-to-play model." We've looked at video clips from Quake Live in the past.

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  1. Re:Bad summary by Khyber · · Score: 0, Flamebait

    Last I checked they were going to use JAVA, which would take a game that used to require a P90 and 16 megs of RAM will now need 1GHz and 512MB of Ram to even work properly.

    Hooray for inefficient and bloated code.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.