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Learning the Scientific Method From Games

Wired is running a story about a research paper out of the University of Wisconsin-Madison which discusses how some games get players to do scientific research without them explicitly realizing it. The paper itself is also available. Quoting: "... we examine the scientific habits of mind and dispositions that characterize online discussion forums of the massively multiplayer online game World of Warcraft. Eighty-six percent of the forum discussions were posts engaged in 'social knowledge construction' rather than social banter. Over half of the posts evidenced systems based on reason, one in ten evidenced model-based reasoning, and 65% displayed an evaluative epistemology in which knowledge is treated as an open-ended process of evaluation and argument."

3 of 67 comments (clear)

  1. Har har har! by creature124 · · Score: 5, Insightful

    Har har har! I is made smarterer by playing the WoWs!

  2. I think they are missing something. by fuzzyfuzzyfungus · · Score: 5, Insightful

    Games undeniably require considerable evaluation and analysis to play at a high level. Strategies have to be formulated according to a model, and honed by tests against the gameworld, unknowns have to be tested, etc, etc. However, I'm not sure that what goes on in games is very much like science, except perhaps at the level of small scale mechanics(testing and similar).

    With all the games I've ever played(not all of them certainly; but a fair few), I've never escaped the sense that I'm attacking a constructed puzzle, that was built by somebody with the explicit purpose of being a game. Games just reek of design. Some are better than others; but all of them are, to a noticable extent, a process of reverse engineering somebody's carefully designed puzzle.

    Very few games even rise to the level of having a degree of unintended emergent behavior, rather than strictly scripted design, and what does emerge frequently derives from the humans in a multiplayer game, not the game itself. Most games are also orders of magnitude less complex than even fairly simple natural systems. Find an object in a game? It almost definitely has a purpose.

    I agree that there is an overlap between the skills needed to dissect a game's workings, and the skills needed to study the world; but the epistemology of dissecting a game and the epistemology of studying the world seem significantly distinct.

    Since games are probably more relevant than my amateur whinings about epistemology, does anybody have examples of games that seem particularly "natural", not in the sense of visually appealing or having accurate physics(though those are nice); but in the sense of feeling as though they hadn't been engineered in every detail?

    It certainly isn't perfect; but I'd say Dwarf Fortress had some of that feel for me.

  3. Re:The New Scientific Method by SoVeryTired · · Score: 5, Insightful

    Yes they are: Computer science is a branch of discrete mathematics. It's just that software engineering isn't computer science.

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