Star Wars: the Force Unleashed Demo Sets Xbox Download Record
The demo version of Star Wars: The Force Unleashed was released a few weeks ago for download through Xbox Live and the Playstation Network. Now, LucasArts has announced that the game shattered records for the number of downloads on Xbox Live, taking only eight days to reach 1 million. The full version is due out next Tuesday, and LucasArts will be holding a launch party in San Fransisco on Monday night to celebrate. The game is part of a multimedia project which includes a best-selling book, a comic, action figures, and other tie-ins. According to Eurogamer's interview with producer Cameron Suey, previous Star Wars games suffered from a "lack of ambition." Suey also shows off some of the gameplay in a video. A video walkthrough of the PS2 and PSP versions is available at Kotaku. The game will not be available for PC. Early reviews for the game are good, but not great, and developers recently mentioned that George Lucas himself provided input on the project.
Some are being left disappointed with gameplay. I'm picking up the game for the story, and if that is good, I won't mind the gameplay so much. People forget that KOTOR's gameplay was pretty bad.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Size matters not....
I'm not much of a console gamer (I tried it on my brother's XBox). The Gravity gun in Half-Life 2 is so much easier and more gratifying to use than the Force move powers. The third person perspective in SW:FU makes it hard to select an object quickly. Both control sticks are used to move objects, making it feel mechanical. When throwing an object, it moves from the character's point of view, so it is hard to aim. Maybe I just suck at using gamepads.
While I can see your point to some extent (I like the Star Wars universe too), I can't help thinking that you're part of "the problem" when it comes to LucasArts, and the whole movie-tie-in market in general. What publisher is going to put any effort in making a good game if they know people like you will line up to buy it even if it sucks?
LucasArts used to make top-notch games: Full-Throttle, Grim Fandango, Monkey Island, X-Wing, and dozens more in every genre. But then Lucasarts executives (and Lucas himself, I imagine) realized that the most profitable thing to do was to churn out countless Star Wars games irrespective of quality. Yeah, there's been a couple good ones, but for every "Knights of the Old Republic" there's at least ten "Star Wars: Galaxies - Episode III Rage of the Wookiees"
Knights of the Old Republic and Tie Fighter suffered from a "lack of ambition"?
Fuck you, guy I've never heard of before. Guess what, physics games have been done. Played Half-Life 2? No... really? Try it, it's great.
The demo was kind of cool at first, but it quickly became boring. It was too repetitive and dull. It started off good, but then i realized its just about running around a large map running into the same badguys over and over.... pick a box up throw it.
Graphically, its pretty nice but the gameplay didnt have that special something.
Really, Mr. Coward?
You mean burying interesting and insightful stuff like:
But it does illustrate what a gigantic clusterfuck Microsoft has with the 360.
Referring to a game that's being released on PS3, 360 and Wii?
Or were you referring to the objective and replete with citations:
A healthy console shouldn't have some crossplatform third party game be its most popular download.
Can your explain, in your in your great anonymity, why exactly a highly anticipated game based on an established franchise that's been part of popular culture for a generation shouldn't be the most popular downloaded DEMO on a particular console?
No, Mr. Coward. I don't seek to bury posts I disagree with, I seek to bury flamebait trolls that offer nothing to discussion at hand. And I never post anonymously.
Fuck you,
Graham