Bioshock PS3 Demo Coming October 2nd
Kotaku reports that a demo for the much-awaited PS3 port of Bioshock will be available on October 2nd. 2K Games launched a new interactive website to promote the game, which comes out on October 21st in the US. GiantBomb took a brief look at the PS3 version, saying, "... quality seems perfectly intact. The PS3 seems to be perfectly capable of rendering Rapture just as it appeared in 2007. The main changes you'll see with this version include things like Survivor mode, which is a new, harder difficulty setting. ... the game also has all of the downloadable updates that rolled out to 360 owners." 1Up notes that the full version will require a 5GB install, and they made a comparison video.
True, but that's also due to the fact that it uses a completely different control system and lower hardware performance (Since it's basically an overclocked last-gen system).
Many games are being written for the Wii only specifically because of the wiimote. The hardware performance is lower than the 360/PS3 in all areas, thus requiring PS3/360 games to be completely rewritten for that console, making it just as easy to write a new game specifically for the Wii as it is having to redo the entire engine, graphics, models, controls etc... of a game written for the more powerful systems, only to wind up with a crippled version of the game with motion sensor controls tacked on. While it doesn't make it impossible to have a great port of a game designed for the larger systems, you will still see many games released for PS3, 360 & PC (even though people have said PCs are dying as a gaming system every console launch since the original NES came out) that won't be making an appearance on the Wii for that very reason, so it may have many exclusives but it will also be exclusively excluded from some next gen game releases.
I think the other guy was right. I think it was blockiness from over processed video. I wasn't really thinking about the low quality of web video. I was thinking that the consoles might be treating an SD-DVR or SD Capture Card the way a computer would, which is to drop the resolution and make the game look like crap. Might be both though.
If it was a windows game, you'd just capture in fraps. Off a console something like gefen's hd-pvr would work, it costs a grand or so, but you can save video to a flash card then edit it on a pc. Capturing straight to the pc would be cheaper; those cards are around $300, not sure about linux support tho'...'
If you can get the video to a linux box I'd try cinelerra. I've barely played with it but it looks like it can do it all. I've used virtuadubmod for years but I think that's windows only and
Of course the main problem is paying for the bandwidth, which is the real reason the video is crappy. Still, I've seen plenty of videos of computer games that when resampled to 1/4 resolution look very nice playing in a window. Also, there's nothing keeping them (once the HD capture is made) from showing an unresized 640x360 portion of the screen in the video for detail comparisons.
"The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"