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How Nvidia Wants To Bring 3D Glasses Back

notthatwillsmith writes "For the last ten years, we've heard the promise of 3D shutter glasses, which when combined with the proper video card drivers and a good display, can trick your brain into thinking that your 2D monitor is creating 3D images. Unfortunately the glasses never really took off, partly because there were rendering problems with many popular 3D games but mostly because monitors didn't support high enough refresh rates to display games without giving people crushing headaches. Nvidia thinks they've solved both problems--the software works much better, and there are a surprising number of supported 120Hz-capable TVs and monitors that ameliorate the headache factor. Maximum PC has a hands-on with Nvidia's new tech, plus details about Nvidia's planned hardware solution."

2 of 341 comments (clear)

  1. Re:"Mostly" monitors? by TheRaven64 · · Score: 5, Informative

    Have you ever tried it? We had a set in our lab and a nice haptic system. Very few people could use it for more than half an hour without feeling sea sick. The human brain uses about half a dozen queues to determine depth and the glasses only simulated the stereo separation, not (for example) the different focal lengths. This means your brain gets conflicting depth cues and processes the input discrepancies by making you feel sick.

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    I am TheRaven on Soylent News
  2. Re:"Mostly" monitors? by roscivs · · Score: 5, Informative

    This is why you have to learn to see in pseudo-3D. If you start watching 3D when you're young, your mind will become trained to it, and won't try to compensate of the lack of other depth queues.

    Gah, cues goddamnit!!! Not queues. Cues!!! You'd think Slashdot of all places would get that right ...

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    ~ roscivs