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id Software On Rage, Storytelling In Games

Tom Willits of id Software took some time recently to speak about storytelling as it relates to id's previous games, and how it will be a part of their upcoming shooter, Rage. He also dispelled rumors that Rage would suffer content cuts due to Xbox hardware limitations. Unfortunately, he called into question whether mods will be a possibility for the game, saying that the issue is still under consideration.

3 of 97 comments (clear)

  1. Re:FPS Storytelling? by lgw · · Score: 4, Insightful

    If you have to read text in a game to find the storyline, the game is doing it wrong. You should participate actively in creating the storyline, not read about it! Or is someone confusing storyline with backstory?

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    Socialism: a lie told by totalitarians and believed by fools.
  2. Re:FPS Storytelling? by lgw · · Score: 4, Insightful

    Sadly, the interesting story in Bioshock was almost all backstory. Even the Clever Twist midgame was all done in backstory. While playing I kept thinking "why is the game set after all the interesting stuff is done happening?" Good storytelling would have been playing through the fall of the civilization, and influencing how or whther it fell apart, not coming along *after* all the action and learning about it through sound clips.

    Bioshosk stands about because it had any storytelling *at all*, not because it was good at it.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  3. Re:Are There Still "id Fanboys"? by delysid-x · · Score: 5, Insightful

    Just like how Apple is a relic from the 80's.