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Mythic Launches Warhammer Online

After four days of "head-start" players getting the run of the servers, Warhammer Online launched today to the rest of the public. Mythic took the opportunity to explain why they think World of Warcraft players should give them a chance, highlighting their focus on PvP (or Realm-vs-Realm in this case), and their desire to keep time-intensive activities to a minimum. Creative director Paul Barnett says it's "a bit like Batman." 1.5 million copies of the game have already been sent to retailers, so they're clearly expecting a solid launch. The folks over at Massively have developed an excellent series of guides for players looking to get into the game. They explain and contrast general career choices and look at individual classes as well. They also have a variety of interviews and descriptions of gameplay.

8 of 317 comments (clear)

  1. Sorry but.... by TheNecromancer · · Score: 4, Insightful

    I may not be your "typical" MMORPG gamer, but I actually "like" PvE-style play. I find it tedious and frustrating to play in a PvP realm, where every snot-nosed 12 year old is hiding behind a tree, waiting to gank my level 2 warrior.

    Therefore, no need to move off of WoW for WHOnline. There's enough for me there today.

    --
    Attention all planets of the Solar Federation! We have assumed control! - Neil Peart
  2. Re:PvP/RvR by megamerican · · Score: 4, Insightful

    My least-favorite part of WoW. I guess I won't be spending my money on Warhammer.

    Is that because the PvP aspect in WoW isn't fun or just because you prefer the PvE aspect of MMO's?

    I never enjoyed WoW's PvP once they implemented the BG system. Tarren Mill v. Southshore fights were quite fun for awhile.

    The only time I had much fun PvPing in the Burning Crusade was following around a well geared friend as a healer.

    Don't assume that because PVP is bad in one game that it will be in another.

    --
    If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
  3. chriskovo by chriskovo · · Score: 5, Insightful

    Seems like you guys are bitching about the game and not even looking at it really. PVP is a hell of alot better in this game and the classes are well intergrated and balance each other on each side. The PVE side also has very intersting quests and story lines. Also the tome of Knowledge is awesome. You can just be exploring around and you just get a blurb added to it about the skeleton you just found or the creature you just killed. It gives you xp, titles that can be displayed and even some cool items to use. Check out the game before you just shrug your shoulders and roll your eyes. The game is not WOW.

  4. Re:While it looks good and all.... by Drakin020 · · Score: 4, Insightful

    See that's the thing, I hate instanced PVP. I don't want to "Hop into a queue"

    I want real territory control and player owned areas.

    --
    The greatest revenge in life is massive success.
  5. More PVP? by Rorgg · · Score: 4, Insightful

    Good, I won't have to bother. It's not WoW's PVP, I've seen it in a dozen games, each of which has claimed to "do it right." Despite what some people say, not "everyone really, really likes PVP down underneath it all, you know... if it's done RIGHT."

  6. Re:Awesome game by LordLucless · · Score: 4, Insightful

    WoW has become to AOL of MMORPGs, where any retard can get a 1700 arena score and be shining in purples.

    Yeah. Heaven forbid that just *anyone* could get the most out of the game they pay to play. That should be saved for the elite, and everyone else should just be grateful little peons.

    --
    Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
  7. Challenge != Punishment by Chris+Burke · · Score: 4, Insightful

    I'm sorry but games need to be more challenging. I'm tired of MMO's where you have no penalty of death. It's like....Run around get killed, come back to life and do it all over again.

    Hey, I'm all for having more challenge in games. A lot of games, and WoW stands out here, are quite easy in the main (WoW has a few moments, but generally the "challenge" comes from party members who are "challenged").

    But I'm bloody sick and tired of people who say "I want more challenge... there should be a penalty for death!" Because you know what? Being penalized for death isn't challenge, it's punishment. MMOs are already "punishing" enough as timesinks, they do not need additional punishment for what is supposed to be FUN!

    And the punishment doesn't make the game harder, it just makes people who don't succeed the first time (regardless of how easy or hard the game is) realize how retarded taking punishment from a game is and quit. I guess maybe that's the point, drive away the noobs, but it's nothing to do with whether the game is actually hard or not. You could have an extremely hard game with no penalty for death, and hey, it'd be hard! Using punishment as a substitute for challenge just means you can't figure out a real way to make the game hard without also making it cheap.

    And cheapness is the biggest reason I'm against punishment in games, because most of them are cheap. UO had a huge penalty for death -- you lost all the gear on you. And if you were a mage/archer and that's the skill that got nerfed into oblivion that patch while the other got buffed to ridiculous levels, then you'd get whacked in two seconds. Or you would get lagged entering a dungeon so you're frozen in place while the gankers on the inside stabbed you to death and took your stuff. How is that "challenge"? Diablo II had a big penalty for death in Nightmare and Hell, in the form of perhaps hours worth of experience lost if you died. It also had retardedly imbalanced mini-bosses who could kill you in one shot before you realized they were there. How is having to spend those extra hours regaining your gear or regaining the exp "challenging", as opposed to "annoying and cheap"?

    I don't get what the big deal of "Run around get killed, come back to life and do it all over again" is. If you make the game actually challenging instead of cheaply punishing, and it takes someone 147 deaths before they figure out what they were doing wrong and beat the encounter, why is the extra 10 hours it took them not punishment enough?

    --

    The enemies of Democracy are
  8. Re:Awesome game by moderatorrater · · Score: 5, Insightful

    Heaven forbid that just *anyone* could get the most out of the game they pay to play

    That's just the point, isn't it? Competitive gameplay usually means that someone wins and they get rewarded for it. In WoW, anyone can "win" regardless of how good they are, which can make the game less appealing for competitive people. How appealing would football or basketball be to play or to watch if, at the end, everyone was declared a winner and they hugged it out?

    I'm not saying one or the other is better, just that some people will prefer a game that's more accessible to everyone and some people will prefer a more competitive atmosphere.