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Mythic Launches Warhammer Online

After four days of "head-start" players getting the run of the servers, Warhammer Online launched today to the rest of the public. Mythic took the opportunity to explain why they think World of Warcraft players should give them a chance, highlighting their focus on PvP (or Realm-vs-Realm in this case), and their desire to keep time-intensive activities to a minimum. Creative director Paul Barnett says it's "a bit like Batman." 1.5 million copies of the game have already been sent to retailers, so they're clearly expecting a solid launch. The folks over at Massively have developed an excellent series of guides for players looking to get into the game. They explain and contrast general career choices and look at individual classes as well. They also have a variety of interviews and descriptions of gameplay.

5 of 317 comments (clear)

  1. Re:PvP/RvR by Ogive17 · · Score: 3, Interesting

    Blizzard had to do it, there were so many unbalanced realms that one faction would have instant queues and the other faction would have 4-5+ hour waits. When I was still playing I would log in as soon as I got home from work, queue up every BG then wait 2-3 hours to get in one.. some evenings I would never get in AV after waiting for 5 hours.

    If I hadn't lost my motivation to play games I would probably try it out. I guess sometimes getting older does that to a person..

    --
    "Action without philosophy is a lethal weapon; philosophy without action is worthless."
  2. Playing Since Tuesday by AioKits · · Score: 4, Interesting

    I got in early due to pre-order and I must say that I am enjoying the game thus far. Only up to rank 10 (they say rank instead of level, but whatever) but I have had experience with both the controlled RvR (these you click a button for on the compass and it puts you in a queue for them, the only one I've experienced is very capture and hold, but fun) or the open quest areas which you can roam around in. Detaunt actually serves a purpose in this game when you go against other players, which makes playing a mage class a little easier as I'm no turned into beef jerky the instant a tank rolls up on me.

    The other thing I particularly enjoyed were the PQs (Public Quests) that anyone can participate in. You come across these areas and there are objectives (kill 100 things, then smash 15 of these, defend this, etc) and anyone can assist in completing the objectives and the tallied points for them are persistant (save for the timed ones which if not completed autofail then reset the encounter). The loot is done in such a way in that if you took part in some way you are rewarded.

    Not saying it's perfect, but so far I am enjoying myself.

    --
    "Quote me as saying I was mis-quoted." -Groucho Marx
    1. Re:Playing Since Tuesday by agrounds · · Score: 4, Interesting

      I played WoW from initial release until a month ago. The game has fundamentally changed, and not for the better. PVP servers were great back in the day, and there were some really fun evenings spent raiding Orgrimmar and just open warfare in Southshore or Stranglethorn. Then came the instanced PVP and the constant losses on the side of the Alliance. Sure we had instant queues, but we lost pretty much every single match. To be fun, it has to have some semblance of balance. Blizzard failed on this front in every possible way. Arenas included.

      The PVE aspect was an endless treadmill of gear rewards that, while imbalanced and a bit of a pain pre-TBC (but still mostly fun), went completely out of control at level 70 when the lucky few people started sporting Sunwell and Hyjal/BT gear. Those of us who didn't raid every night were quickly left in the dust and watching our res timers while trying to farm the 2890478213784290478829 primals needed for that next (less-impressive) tailored item.

      Realistically though, it was the decline in the player-base age/maturity that led myself and many of my former guild-mates to throw in the towel finally. Simply, the game became vastly overpopulated with young kids and the world chat channels became their sandbox of inappropriate chat. Once again, Blizzard did nothing to stop the blatant racism, sexism, and rampant spamming.

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      I've been playing Open Beta and Headstart in Warhammer a good bit. It's been a blast. I love my Chosen for both PVE and PVP, and the Disciple of Khain I made just for PVP is a fun break from the normal healer role. Seriously.. a dual-sword-wielding healer that smacks the piss out of people just to heal better. If only Warcraft had made priests this awesome.

      Warhammer has, so far, been vastly preferable in terms of player age and conversation. It has a similar feel to WoW when it first came out. People just help you out just for the sake of doing it. Public Quests are fantastic and I love that you just walk up and participate without having to "LFG!". Even if you don't get loot from it, if you stick around and do it again (3 minutes to reset!) you get a roll bonus that stacks each time you play, so just by hanging around you are guaranteed to get something from the chest plus your rep bonus loot from the village.

      PVP is fairly straightforward and fun. None of the scenarios are terribly difficult and the balance of winning/losing seems to sway back and forth just like it should. I absolutely love that you gain XP while PVPing, as well as cash and loot drops. This has got to be the most awesome thing ever. I've seen some nice drops during my PVP matches.

      Warhammer has done PVP right, and I hope the 'end-game' PVE turns out just as good.

  3. Re:Lots o Fun by Detaer · · Score: 3, Interesting

    I have been playing in different phases of beta for a little over a month now. I like warhammer so much I suspended my warcraft subscription. I am really excited about all of the new content in warhammer, and the pvp focus mythic promises is what I was hoping to get out of blizzard for a long time. Should be a healthy thing for the MMO industry to have more than a single AAA mmo title in the marketplace.

  4. Awesome game by Token_Internet_Girl · · Score: 3, Interesting

    I'll have to disagree with the general sentiment that Warhammer won't succeed. I've noticed many, many, many former WoW players in love with this game, including myself and my boyfriend. The RvR is amazing, the classes are well balanced, and there's no cheesy stun-based PvP system. Will it "replace WoW?" God I hope not. WoW has become to AOL of MMORPGs, where any retard can get a 1700 arena score and be shining in purples. It's utterly ridiculous and so far, Warhammer has been the breath of fresh air serious PvP'ers have been waiting for, and it will be a success in its own right. If you're a carebear and you want to raid instead of melt faces, that's fine, but don't come to Warhammer. We don't want you.

    --
    Sure baby, I'll give you my phone number...in Hex