Mythic Launches Warhammer Online
After four days of "head-start" players getting the run of the servers, Warhammer Online launched today to the rest of the public. Mythic took the opportunity to explain why they think World of Warcraft players should give them a chance, highlighting their focus on PvP (or Realm-vs-Realm in this case), and their desire to keep time-intensive activities to a minimum. Creative director Paul Barnett says it's "a bit like Batman." 1.5 million copies of the game have already been sent to retailers, so they're clearly expecting a solid launch. The folks over at Massively have developed an excellent series of guides for players looking to get into the game. They explain and contrast general career choices and look at individual classes as well. They also have a variety of interviews and descriptions of gameplay.
Blizzard had to do it, there were so many unbalanced realms that one faction would have instant queues and the other faction would have 4-5+ hour waits. When I was still playing I would log in as soon as I got home from work, queue up every BG then wait 2-3 hours to get in one.. some evenings I would never get in AV after waiting for 5 hours.
If I hadn't lost my motivation to play games I would probably try it out. I guess sometimes getting older does that to a person..
"Action without philosophy is a lethal weapon; philosophy without action is worthless."
I got in early due to pre-order and I must say that I am enjoying the game thus far. Only up to rank 10 (they say rank instead of level, but whatever) but I have had experience with both the controlled RvR (these you click a button for on the compass and it puts you in a queue for them, the only one I've experienced is very capture and hold, but fun) or the open quest areas which you can roam around in. Detaunt actually serves a purpose in this game when you go against other players, which makes playing a mage class a little easier as I'm no turned into beef jerky the instant a tank rolls up on me.
The other thing I particularly enjoyed were the PQs (Public Quests) that anyone can participate in. You come across these areas and there are objectives (kill 100 things, then smash 15 of these, defend this, etc) and anyone can assist in completing the objectives and the tallied points for them are persistant (save for the timed ones which if not completed autofail then reset the encounter). The loot is done in such a way in that if you took part in some way you are rewarded.
Not saying it's perfect, but so far I am enjoying myself.
"Quote me as saying I was mis-quoted." -Groucho Marx
I have been playing in different phases of beta for a little over a month now. I like warhammer so much I suspended my warcraft subscription. I am really excited about all of the new content in warhammer, and the pvp focus mythic promises is what I was hoping to get out of blizzard for a long time. Should be a healthy thing for the MMO industry to have more than a single AAA mmo title in the marketplace.
I'll have to disagree with the general sentiment that Warhammer won't succeed. I've noticed many, many, many former WoW players in love with this game, including myself and my boyfriend. The RvR is amazing, the classes are well balanced, and there's no cheesy stun-based PvP system. Will it "replace WoW?" God I hope not. WoW has become to AOL of MMORPGs, where any retard can get a 1700 arena score and be shining in purples. It's utterly ridiculous and so far, Warhammer has been the breath of fresh air serious PvP'ers have been waiting for, and it will be a success in its own right. If you're a carebear and you want to raid instead of melt faces, that's fine, but don't come to Warhammer. We don't want you.
Sure baby, I'll give you my phone number...in Hex