How EA Built Battlefield Heroes To Be Free
The Development Director for EA's upcoming free-to-play action game, Battlefield Heroes, spoke with Gamasutra at the Austin Game Developers Conference about creating the game under an abnormal business model (abnormal for EA, anyway). He spoke about using the "Scrum" development model, and how the web platform was the most difficult part to create. Gamespy has written some initial impressions, and Joystiq has a basic description of the game.
I don't understand what's unusual about EA releasing too many sequels to an otherwise excellent franchise.
Admittedly, the only Battlefield game I've played much was 1942, but that was one of the best PC games I've ever played. I never bought any of the sequels because BF:Vietnam was released while 1942 still had thousands of active servers at any given time and I could tell they were just going to run it into the ground like all their other franchises. Since Heroes will be free I'll give it a shot, but I bet they'll find a way to make it suck.
Yes in Asia (Korea/China especially) it's very normal and has been going on so it might not sound new as such?
Yet it's still a pretty impressive leap of faith for a major US-based publisher to be doing it.
Just a bit sad in that it tends to lead to horribly imbalanced awkward games as they push the idea harder and harder for more $, and Battlefield was a pretty good series once upon a time.
Would you like to back up that statement with anything because the parent has a point.
This is EA's TF2 killer and it does look like a cheap knock off with the same game play mechanics.