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EA Patches Spore, Eases DRM

EA has released the first patch for Spore, the purpose of which is to fix a number of bugs and tweak some gameplay settings to be more entertaining. Some of the visual effects were upgraded as well. They've also officially responded to the complaints about Spore's DRM, stating their intention to increase the number of allowed installations to five and to set up a system to "de-authorize" systems in order to reclaim the installation credit. They plan to allow multiple screen names per account, which was an issue for many families trying to play the game. This comes not long after EA made similar changes to the DRM of upcoming RTS Red Alert 3, and after Spore's DRM protest spread to in-game creature designs. Reader SoopahMan notes that users in EA's Spore tech support forum are reporting a number of new issues caused by the patch.

161 comments

  1. How gracious of them by Verteiron · · Score: 5, Insightful

    I wonder if they actually believe this is going to change how people feel about the DRM, or if they just don't care and are trying to curb the Amazon comments?

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    1. Re:How gracious of them by calmofthestorm · · Score: 5, Insightful

      Easy. You make enough people happy that the protesters can be comfortably ignored. Deactivation isn't enough for me, but it's no longer renting the same way it was. Add in a promise to completely disable all drm if/when they shut down the servers and I think you could get most people onboard.

      Not me, but enough of the mainline gamers for it to matter.

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    2. Re:How gracious of them by hairyfeet · · Score: 5, Insightful

      Well,the limited activation BS equals no sale for me. When I buy something I want to actually BUY,and the limited activations make this an expensive rental. I still have games from the old DOS/Win9X era that I like to break out and play by companies long gone which I couldn't do if they had this crap. Which,of course along with killing the right of first sale is the point. To turn the whole business into an expensive rental so when a company gets bought out the buyer can simply kill the activation servers and get paid all over again for new keys.

      And any promise to get rid of the DRM when they shut down the servers is just a lie. Today most of the companies get bought out,which means their promise is worthless unless it is written in the EULA,which I'm willing to bet it's not. So sorry EA,but this is one customer that won't be buying your product until the limited activations are gone,period. This is a game,NOT iTunes.

      I would STRONGLY suggest everyone spread the word and keep as many folks from buying the game as possible,because in case you haven't heard other games are going to end up with this crap. The next one to have the limited Activation stench is Crysis:Warhead. So please spread the word and keep EA and the other major players from stealing your right of first sale!!! And as always this is one old gamers 02c,YMMV

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    3. Re:How gracious of them by calmofthestorm · · Score: 1

      The only company I could believe shutting down the DRM when they die is Valve's Steam, and I'm still fairly skeptical of that.

      Luckily I'm not a big fan of the crud being churned out by Big Content these days, and quite happy with independent publishers who dare to stray from clickity-click click FPS type games. Though I do enjoy a good run of Halo from time to time:-)

      So yeah, I hoard my old Microprose DOS games, and some really old EA titles for the Commodore 64, and share them with others when I can.

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    4. Re:How gracious of them by SL+Baur · · Score: 1

      Add in a promise to completely disable all drm if/when they shut down the servers and I think you could get most people onboard.

      Maybe, but EA's rep is shot with me. The last two games I've bought with their name on them crash often enough to make them unwinnable and what's the point in playing a game like that? I already have a family subscription to World of Warcraft ...

      EA - you suck! Or you just have no clue how to program a PSP, or maybe both. At least Blizzard doesn't kill me and make me restart every time I reach a new level after doing something hard.

    5. Re:How gracious of them by CSMatt · · Score: 2, Funny

      The next one to have the limited Activation stench is Crysis:Warhead.

      I wouldn't worry, since no one is going to be able to run the game anyway.

    6. Re:How gracious of them by Flentil · · Score: 1

      The patch was released Thursday. It's a 91mb file and takes about 90 minutes to install, three times longer than the full game. Most people think their PC is frozen during the patch because most of that time all you see is a progress bar at 0%. Once installed, it causes all sorts of graphical and sound glitches, including a majority of invisible opponents, and also introduces random crashes into the game. The patch also fails to address one of the biggest crash issues that have many people stuck on their home world, unable to leave orbit without the game crashing. So in other words, the patch was an Epic Fail.

    7. Re:How gracious of them by Drantin · · Score: 2, Interesting

      The only company I could believe shutting down the DRM when they die is Valve's Steam, and I'm still fairly skeptical of that.

      LGP has stated that everyone in the company is authorized to release patches disabling DRM if the company goes under...

      All LGP employees have the authority to produce, on their own, and without the order of the company, such patches, should the company be unable to produce them or to request their production, on the event that LGP ceases trading.

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    8. Re:How gracious of them by calmofthestorm · · Score: 1

      awesome. But given it has linux in the title, I'm not really surprised:-)

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    9. Re:How gracious of them by Anonymous Coward · · Score: 0

      Limited activation is a rip-off.

      [Beware: car analogy]

      It's like saying you can only fill up the gas tank 5 times, then you have to talk to the car manufacturer nicely and they might let you fill up again.

      If they want to sell the damn game as a rental, sell it as a rental!

    10. Re:How gracious of them by hedwards · · Score: 1

      That's not technically true, the DMCA anti-circumvention section includes exemptions for certain things. One of those things is basically if you can demonstrate that the protection is harming you by preventing you from making non-infringing use of the materials within the next couple years.

      But yes, I do agree with the sentiment, I'm not going to be buying until it is free of unreasonable DRM.

    11. Re:How gracious of them by TriggerFin · · Score: 1

      So in other words, the patch was an Epic Fail.

      Game is from EA, not Epic.

      The last EA game I bought was SimGolf. The final patch introduced new bugs. Still waiting for the fix.

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    12. Re:How gracious of them by Lennie · · Score: 1

      Ohh, you want to buy it ?

      I'm sorry, but you completely missed the point of propriatary shrinkwrapped software.

      You don't buy it, you pay for a license to use it.

      And how you are allowed to use it, is specified in the license.

      I wouldn't be suprised if you don't even own the CD or other media the software came on when you paid for it.

      You are at the mercy of the company selling it to you, if you don't like it, don't buy propriatary shrinkwrapped software.

      That's the whole point of Open Source.

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  2. oh boy by ILuvRamen · · Score: 1, Funny

    Some would even say that the game is responsing to outside stimuli and changing for the better in a way that could be called evolving. Or you could just EA pulled their heads out of their asses lol.

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    1. Re:oh boy by MiharuSenaKanaka · · Score: 1

      Or you could just EA pulled their heads out of their asses lol.

      Doubtful; I think they've had their heads super-glued up there for years now...

    2. Re:oh boy by SL+Baur · · Score: 1

      Or you could just EA pulled their heads out of their asses lol.

      Impossible to believe based on what they sell. I used to think the crap Konami sells in the domestic Japanese sports market was the lowest of the low, but thankfully, Tiger Woods 2008 for the PSP has proved me wrong. And how they can find a way for a Sims game to crash, like The Castaways is beyond me.

      Way to go EA! Whatever it is your QA guys are smoking, please send some my way in lieu of a refund. Thanks!

    3. Re:oh boy by Anonymous Coward · · Score: 0

      I doubt EA have their heads in their asses and they know the market very well. I'm pretty sure the increased activation limit and the de-authorize system were planned BEFORE the uproar.

    4. Re:oh boy by Malevolyn · · Score: 1

      Not likely. It doesn't benefit EA's public relations to raise the install limit by a measly two installs. Essentially, those outraged by a three-install limit are going to be outraged even at a million-install limit. Even though that's feasibly improbable, it's still a limit being imposed on something that should be limitless.

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  3. Are they really that naive? by MindlessAutomata · · Score: 4, Insightful

    We're willing to evolve our policy to accommodate our consumers. But we're hoping that everyone understands that DRM policy is essential to the economic structure we use to fund our games and as well as to the rights of people who create them. Without the ability to protect our work from piracy, developers across the entire game industry will eventually stop investing time and money in PC titles.

    Not only does this sound hilarious ("essential to the economic structure...") but not once in the history of software piracy, as far as I know, has DRM -ever- stopped piracy.

    I have to wonder if the CEOs and the decision-makers are out-of-touch and naive. Who do they think is actually going to believe this shit? Do they? Frankly, I don't think any actual malice is going on, just complete stupidity by non-techies easily wowed by the DRM snake oil.

    People like to go "ugh EA is fucking us!" and also complain "But the DRM actually hurts sales!" (probably true) and yet they STILL bang their head against the wall. If DRM worked, then the EA fucking us thing might be true. But given how worthless DRM is and how hackers break it the day it comes out (and often, before, as was partly the case with Spore) I frankly have to wonder if someone is simply just out of touch.

    Actually, I have a better idea. DRM is being used not because it works, but because someone (or some group, the people responsible for fighting piracy or such?) in the corporate structure ants the people up top to think they're doing their (impossible, and they likely know it) job so they don't get sacked. DRM stinks of a product of bureaucracy.

    1. Re:Are they really that naive? by calmofthestorm · · Score: 5, Insightful

      To stop piracy they crack down on BT through various means. The purpose of this DRM is to destroy resale value and make people need expensive reactivations/buy new copies if anything goes wrong/so they can shut down the servers and switch to a new model any time they want.

      This is similar to how child porn is used to justify measures that do nothing to prevent the people who make it, but seem to have an awful lot to do with curtailing protest against the gvmt.

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    2. Re:Are they really that naive? by Paradigm_Complex · · Score: 4, Insightful

      Not only does this sound hilarious ("essential to the economic structure...") but not once in the history of software piracy, as far as I know, has DRM -ever- stopped piracy.

      (1) The goal isn't to completely stop all piracy of the product, just curb it. Some people would prefer to just buy the game rather than waiting for a crack or having to hassle with it. While it varries, this is the case sufficiently for companies to consider it worth the downsides. Of course this isn't the case when the DRM more trouble than just waiting a bit more for a clean crack, or if the crack is out before the game actually launches (as happened with Spore).
      (2) BD+ is still pretty locked down.

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    3. Re:Are they really that naive? by Anonymous Coward · · Score: 5, Insightful

      Your first paragraph sure nails this thing. That is precisely what DRM is about. Not pirating software but to make it harder to resell games. Games companies have already mentioned that places like Gamestop that sell used games hurt the developers.

      Sony and Microsoft are combating it in a similar way with the PS3 and XBOX360. They are trying to push for more games being sold through PSN or XBox Live. Your reselling of games at that point is pretty much toast. What they don't seem to realize is that in the long run this hurts them too because by not being able to trade in the online purchased games they users are not able to afford purchasing as many new games.

    4. Re:Are they really that naive? by powerspike · · Score: 0

      absolutey, drm help stop the pirates...
      1) Release extremely buggy game with restrictive drm
      2) Release 2 patches a week for 3 months (normanly the ???? step)
      3) pirates buy game because their sick of not been able to play the game due to waiting 4 days for patches every 3 days.
      4) Profit!

    5. Re:Are they really that naive? by fuzzyfuzzyfungus · · Score: 1

      You know that a suitspeak explaination is going to be condescending and unhelpful when you see the phrase "our consumers".

      FFS, if somebody buys your product, they are a "customer".

    6. Re:Are they really that naive? by the_Bionic_lemming · · Score: 2, Insightful

      Actually DRM is working.

      I don't buy, or download the game.

      So, even tho they are losing a sale, they aren't being hurt by me pirating.

      Now, if I could just put the game on the hard drive of my non internet pc and play, I'd buy the game - but even I know that's just silly talk.

      YAY DRM!

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    7. Re:Are they really that naive? by Anonymous Coward · · Score: 0

      You consume a service. They aren't selling you a product (thus the DRM and attempt to stop resale), but a service (they permit you to play the game as long as they wish to run the registration servers. Could be next week that they shut them down. You read the EULA about that?)

    8. Re:Are they really that naive? by MindlessAutomata · · Score: 1

      I already considered your point and I thought the implications of my post addressed that. When has DRM even -curbed- piracy? Again, Spore's DRM was cracked before the game was even released in America (iirc it was released early in Australia or something for some reason, maybe accident?). The DRM gets cracked pretty much the same day, and the cracked versions are easier to deal with, to boot. So how, exactly, is piracy being curbed in any way, shape, or form? Nobody "waits" on the crack, except usually maybe for updates to a no-cd hack before they install the latest patch.

      You say that it isn't the case when the DRM is more trouble than just waiting for a clean crack, but given that already the cracks pretty much come out the day of release, if not before, and that DRM inherently makes the game more trouble than the piracy itself, I'm not sure that it EVER curbs piracy. Maybe a friend lending his game to someone? But those days when people were so naive are long passed; everyone knows about filesharing today.

    9. Re:Are they really that naive? by MindlessAutomata · · Score: 1

      Actually, I've heard that point before and forgot to consider it. Yeah, the whole "EA is fucking us!" thing might be true then.

      But now I wonder, if DRM hurts sales all-around, then it even prevent the initial sales that may have ended up a reseller like GameSis still stronger, and EA should know this. So maybe my "appeal to the pointy-haired boss" is still stronger--or another version of it that I forgot to mention, "make the shareholders think we're trying to maximize sales," which may be an even better hypothesis.

    10. Re:Are they really that naive? by Shrubbman · · Score: 1

      (2) BD+ is still pretty locked down.

      No, the folks over at Slysoft seem to have broken that too.

    11. Re:Are they really that naive? by Anonymous Coward · · Score: 1, Funny

      you seem to have missed a few steps, let me help...

      -1) game gets pre-cracked and pre-released by pirates days before it goes retail
      0) people download and play game, and see how unfullfilling, widdled down the game really is after all the hype
      1) Release extremely buggy game with restrictive drm
      2) Release 2 patches a week for 3 months
      2.5) ???? (the question marks are actually people scratching there heads in confusion as to wtf you are doing)
      3) people already know the gameplay immensely flawed, and it's going to take more than a few quick patches to fix everything that is lacking and failing in this game.
      4) repeat failures with numerous expansion packs and sequels
      5) still profit because your ea games and have a monopoly on everything that is sim

    12. Re:Are they really that naive? by hairyfeet · · Score: 1

      And it would be a lot more broken if folks actually used it. Not trying to flame,but for 99.999% of the public DVD is just fine. There are millions of players out there,they are dirt cheap,and most of your average users can't really tell the difference between BD and an upscaled DVD anyway.

      And as other posters have pointed out but I think bears repeating so folks don't lose sight of the big picture,this is NOT about piracy. I repeat: This has NOTHING to do with piracy,and they are simply using piracy as an excuse. They are really trying to take away YOUR right to first sale because like greedy little hogs they think making money once per sale isn't enough. They want to get paid OVER and OVER and OVER again for the same game,nothing less.

      That is why I urge everyone to avoid EA games like the clap until they reverse their position on the limited activations COMPLETELY. Otherwise the other big game companies will go "Why should EA get to triple profit and we don't? Lets limit our games too!" and we'll all be boned.

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    13. Re:Are they really that naive? by Aereus · · Score: 3, Insightful

      I wonder what they have to say about the fact that the game was already cracked before the release date, and more than half a million people pirated it in the first week alone? How do they still justify that it prevents piracy?

      In many cases the crack lets you get the game running faster than trying to mess around with driver and firmware upgrades to get the DRM functioning.

    14. Re:Are they really that naive? by MindlessAutomata · · Score: 1

      But again, if DRM results in less sales anyway, why would they be doing this?

      Your explanation is simply adding another layer of complexity. Okay, so DRM doesn't work for and isn't meant to reduce piracy... so, it's to prevent reselling? That still just means people are going to pirate it, especially moreso with the restrictive DRM. It's a possible explanation but not one that really explains why they continue to release DRM that presumably (and I am assuming it for the sake of argument) results in even less sales.

      People often try to find insidious reasons behind actions and often can make a plausible connection between two things, but that is not necessarily what the motivation is or was--it may just be a functional coincidence. Obviously the publisher doesn't like reselling, but DRM would never be the answer to that as it, as we all believe, reduces all sales. Less sales means less reselling.

      And...uh, can you blame them for not wanting reselling? I'm not saying that, if they are locking people out, that that justifies that kind of DRM, merely that you can't blame a company for wanting people to buy a new product instead of reselling. EA is perfectly within its right ethically and legally, to try to move towards a more online approach to offering additional content, etc; this is partly the reason MMOs seem so attractive to companies. The consumer/customer eventually decides if it's a good deal or not. Customers are loudly proclaiming that it's not a good deal with the DRM. This reaction by EA is a good first step; let's show them it's not enough.

      Oh, and I don't like this us vs. them mentality people have towards business. Businesses give us things, but they need us to survive. You can whine all day about game companies wanting to maximize their profits (you try to maximize your benefit too, do you not...?) but the only reason you have a lot of these games is because of the very company or industry you're complaining about.

    15. Re:Are they really that naive? by MindlessAutomata · · Score: 1

      0) people download and play game, and see how unfullfilling, widdled down the game really is after all the hype

      Seriously, Spore is one of the two most over-hyped games of this year. The only other game as over-hyped is Age of Conan (boy did that one fall flat on its face!)

    16. Re:Are they really that naive? by SL+Baur · · Score: 1

      Yeah, the whole "EA is fucking us!" thing might be true then.

      They produce half-assed games that either suck if they don't crash, or suck because they do crash. A couple of their Sims titles on GBA were not too bad though.

      I'm really, really pissed at their stuff on PSP though. Computers and electronics should *never* crash, ever, and games that crash deserve their own ring in hell.

      For EA, fucking customers is a way of life.

    17. Re:Are they really that naive? by penix1 · · Score: 1

      "It's marketing stupid...."

      That is the mantra at every company that sells DRM to these PHBs. "It will protect your valuable precious IP (TM,C,Patent Pending)". Although DRM doesn't prevent piracy, it does keep the honest from reselling the crap on the net. The thing is, pirated copies of games can be removed from sale sites with the added bonus of getting the user banned from said site. So while pirated copies can be had, the resold/rented market dries up. Do you think a place like GameStop is going to put pirated copies on their shelves? Although the GP is bitching about the right of first sale, it really is the rental market that activation DRM is targeted for.

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    18. Re:Are they really that naive? by init100 · · Score: 1

      But we're hoping that everyone understands that DRM policy is essential to the economic structure we use to fund our games

      I don't have to understand or accept anything at all. If I'm out to buy a game, I set the criteria for what is worth buying, not you (you = EA, or any other publisher, in this reply). Having no activation scheme is such a criteria, and no complaining that you need it will make me change my mind. If you stick with any activation scheme, my money will remain in my wallet, and you can keep your game to yourself.

      If everybody did this, your so-called "economic structure" would break down completely, despite (or rather because) of you keeping your silly DRM.

    19. Re:Are they really that naive? by MistrBlank · · Score: 1

      Add Nintendo to that list as well. They have virtual console which is pushing download sales hard.

    20. Re:Are they really that naive? by Malevolyn · · Score: 2, Informative

      And it was promptly usurped by the HBC and WadManager (and Wii ports of FCE Ultra, Snes9x, etc). I'm not sure about the 360, but there's a similar case with the PS3 as well. Just because downloads are being pushed doesn't mean they're selling. Obviously they are, but the point is one doesn't necessarily equal the other. Just a thought.

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    21. Re:Are they really that naive? by Malevolyn · · Score: 1

      0) people download and play game, and see how unfullfilling, widdled down the game really is after all the hype

      +

      Seriously, Spore is one of the two most over-hyped games of this year.

      +
      DRM
      =
      Opposite effect.

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    22. Re:Are they really that naive? by arkhan_jg · · Score: 1

      DRM on pc games has very little to do with stopping piracy, they're not THAT stupid. It's easy enough to make casual 'here mate, have a copy of this' rare without the huge level of measures affecting users. If anything, these measure are indeed pushing people to work out how to find torrents and CD cracks.

      No, it's about locking in legitimate customers, and killing the doctrine of first sale. Copyright infringers are not buyers, and likely never would have been. However, someone that buys a USED copy from a gamestore or ebay is a demonstrable purchaser, though possibly one waiting for a reduced price.

      Limited activations with proof of purchase required to get extra activations pretty much kills the second hand market stone dead. And those buyers who would have bought from ebay end up buying it new, or waiting for the discount re-release. Either way, the publisher gets the money, and people end up stuck with shelves-full of old games they're bored with but can't sell.

      Console gamers shouldn't be too smug neither. PC games only had is-this-a-real-disc-DRM for a long time, then moved to the limited total online activations, tied to one account. Wii virtual console? games are tied to one console. XBox360 arcade? Tied to one console and one account.

      Want to bet the next version of the XBox ties individual game discs to a particular live account upon first use? Maybe you get to use it with 3 live accounts, then bing, you need to buy a new disc.

      DRM is working very well indeed. It's just a different purpose than they claim it's for.

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    23. Re:Are they really that naive? by Hes+Nikke · · Score: 1

      the crack that is floating around (arrrr!) will let you run spore on your non-internet pc. bonus irony points if you do it with a retail copy.

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    24. Re:Are they really that naive? by Goaway · · Score: 1

      It was promptly what by the what and the what now?

    25. Re:Are they really that naive? by MindlessAutomata · · Score: 1

      I don't think you understand my argument. Yes, the reselling dries up, but then so do FIRST sales BECAUSE of the DRM.

      My post contains a number of implicit assumptions however that may not be true. But it does call into question whether that is exactly the case...

    26. Re:Are they really that naive? by hairyfeet · · Score: 1

      Which is why they are trying to keep it quiet. How many of your average users,much less the users that "sims" style games like Spore was targeting,would have any idea about the limited activations until AFTER they had already bought it and moved on? I know that I nearly got "spored" and would have bought the thing if I hadn't seen all the negative feedback on Amazon and then checked freshnews.org to see what was up. I'm betting the average user wouldn't find out until a year or so down the road when they tried to take it out and give it another go and got "spored",which of course is what EA was counting on.

      That is why we that actually go to places like freshnews,slashdot,dailyrotation,etc need to let those that don't know through channels like the Amazon feedback. Because if I,a guy who generally tries to keep up with the news,missed it,how many of those that just look at screenshots or see the manufacturer paid for glowing reviews actually know about it before it was too late?

      I quite enjoy breaking out my old games and watching my oldest boy play them while he rags me about the stone age and frags me into next week. If EA has their way when he has kids of his own he won't be able to do the same without whipping out a CC and hoping some company who bought out the company that bought out the original maker has an activation server running somewhere. And that is just wrong. But as always this is my 02c,YMMV

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    27. Re:Are they really that naive? by Ash-Fox · · Score: 1

      but not once in the history of software piracy, as far as I know, has DRM -ever- stopped piracy.

      It has stopped casual copying of the original media. Which, as I recall was a much more epic issue in the past in the software industry.

      --
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    28. Re:Are they really that naive? by amuro98 · · Score: 1

      If there's a game that you want to buy but won't because of DRM, then that is a sale lost.

      If you weren't going to buy the game - DRM or no - then it's not a lost sale.

      Even so, I found EA's response rather insulting. People complain that 3 activations is too few, so EA increases it to 5, and expects everyone to be, what, thankful?

      Hah.

      And then in another month maybe they'll release another patch that'll loosen up the DRM again.

      If they ever do remove the DRM I'll consider buying the game. Of course by then, it'll be $20, and actually patched enough to resemble the game it was supposed to be. After all, who buys v1.0 of a game anymore? Hasn't the past 15 years of buggy PC games taught you anything?

    29. Re:Are they really that naive? by morari · · Score: 1

      I didn't know that there was any hassle involved with cracking games. Generally I just copy an .exe over to replace the original--an .exe that had be crafted by some unknown hacker days or even weeks before the games official release at that!

      I think that EA is just mad because Spore turned out to be really, really lame. It's little more than bits and pieces of several other games cut and pasted together in the most asinine of ways. The Creature Creator itself is fun, but the gameplay is bland at best and thus has no payoff.

      --
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    30. Re:Are they really that naive? by Ash-Fox · · Score: 1

      I wonder what they have to say about the fact that the game was already cracked before the release date, and more than half a million people pirated it in the first week alone? How do they still justify that it prevents piracy?

      Obviously that they need tighter controls and better restrictions.

      --
      Change is certain; progress is not obligatory.
    31. Re:Are they really that naive? by Anonymous Coward · · Score: 0

      To respond to your claim that BD+ isn't broken.. you may want to check out BD+ article on Wikipedia. Looks like SlySoft has broken BD+. Disclaimer: I am a happer SlySoft customer.

    32. Re:Are they really that naive? by Txiasaeia · · Score: 1

      Take a look at the market now. What's going to have more of an effect on a company's bottom line: me buying Spore and passing it out to five friends, or the multitude of torrent sites (i.e. one torrent on mininova reporting just under two hundred thousand completed downloads) that allow anybody to quickly and easily pirate a game? Regardless of whether casual piracy was a major issue in the past, it certainly is much less of a concern than the fact that a game can be ripped, uploaded, and spread across the Internet in a matter of hours.

      Aside: Of course, the entire issue with DRM and Spore is not piracy, but EA attempting to prevent used copies from being sold.

      --
      Condemnant quod non intellegunt.
  4. Too little, Too late. by Anonymous Coward · · Score: 2, Insightful

    They could have acted sooner. alot sooner. now it's too late. they put me off, and I wont be swayed with this pathetic "fix"

  5. To borrow a phrase... by lowlymarine · · Score: 5, Insightful
    From Benjamin "Yahtzee" Croshaw of "Zero Punctuation" fame:

    "They could not have missed the point further if they had fired in a completely different direction and the point was in another country altogether."

    The point is, EA, I WILL NOT be treated like a criminal. 5 activations is more than 3, yes, but it's still less than infinity, the number I should have. The number every other game (BioShock and Mass Effect aside) gives me. And I will not buy a single-player game that you can turn off at any time for any or no reason. Period. So back off the insane DRM or you will never get another penny out of me ever again. And I doubt I'm alone in that sentiment.

    1. Re:To borrow a phrase... by Anonymous Coward · · Score: 0, Insightful

      Dont forget all Steam games. There's a lot. Or are we giving that a double-standard just because "it works?"

    2. Re:To borrow a phrase... by calmofthestorm · · Score: 3, Informative

      They say "let us manage your rights, you can trust us." I say "let me manage my rights, you can trust me."

      The difference is, I've never helped someone pirate a game I bought, and I don't buy games with DRM (aside from dumb shit like cd keys/anything that is replay vulnerable)

      They screw over honest players time and time again.

      Until the free (pirated) version is harder to make work than the expensive broken version, I'm not buying.

      Or rather I'm buying from competitors and skipping Spore because it is, as noted below, a shallow, tedious clickfest.

      I hate half baked games nerfed to appeal to the IQ of 60

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    3. Re:To borrow a phrase... by lowlymarine · · Score: 3, Insightful

      Seeing as all of my Steam games are installed on all of my computers at once all the time, and have been reinstalled countless time without ever jumping through any special hoops to "refund activations," I'd say it's not much of a comparison. And while Steam is pretty restrictive DRM, it comes with upsides - I can install any game I own at any time on any computer without needing the disc. I can even play against other people on my account at LANs. Spore's DRM, however, doesn't offer any upsides. It's all restrictions, and only on the legit users. I'm pretty sure that despite the online activation and phone home nonsense, you even still need the cocking disc in the drive to play!

    4. Re:To borrow a phrase... by wirelessbuzzers · · Score: 2, Insightful

      I bought Spore. The DRM is irritating. But you don't need the cocking disc in the drive to play.

      --
      I hereby place the above post in the public domain.
    5. Re:To borrow a phrase... by Anonymous Coward · · Score: 1, Informative

      Assuming you have access to a fast, cheap (ideally unmetered) internet connection, Steam is actually pretty good. It strikes a decent balance between the restrictions and benefits, particularly on Valve's games. While it's more restrictive than no DRM, or the kind of copy protection measures in use several years ago, it's a good deal less restrictive than most modern DRM measures.

      With Steam, I can install as many copies I want, on as many machines I want. I need an internet connection to activate the game, but not after that. I can only use the account on one computer if I'm in online mode, which is fair enough. In offline mode, I can run as many copies as I want, and even play multiplayer between them. This is all stuff that I've been able to do for years with other games, and I expect to be able to do now. I also gain access to my games from any location, I don't need CD keys, I don't need to lug CDs around with me, and I can simply buy a game online and download it immediately.

      In effect, the copy protection is completely transparent. I can use the game I bought almost as freely as I could use a game with no copy protection. Not quite, but almost.

      Competing DRM schemes do not offer any of this, and they get in my way.

      The main restriction with Steam is that it's not possible to re-sell the games. While I understand why they do this, I don't agree with it at all. This restriction is shared with all other current DRM measures.

    6. Re:To borrow a phrase... by Fizzl · · Score: 1

      I'm usually against all activations and restrictions, but I actually love steam.
      I have bought games, played them, stopped playing them, lost the packaging, reinstalled machine and eventually repurchased the game.
      With steam, I don't even have to thik where my installation media is when I total my hard disk.

    7. Re:To borrow a phrase... by MindlessAutomata · · Score: 1

      And before someone says that "but what if Steam goes down?", Valve has claimed that in the event that they close up shop they will release a patch activating the games without needing to be online.

      Frankly, I think Steam is the case where they do things right, because it provides both a service with the DRM--the service to download and play your games on any computer, tied to an account.

    8. Re:To borrow a phrase... by Anonymous Coward · · Score: 0

      I hate half baked games nerfed to appeal to the IQ of 60

      You misspelled 'fun games'. Call me shallow, stupid, or any other derogatory term your elitist ass can come up with, but the I'm still having more fun than you. Don't get technical on me, we're talking ceteris paribus here.

    9. Re:To borrow a phrase... by karmatic · · Score: 1

      but it's still less than infinity, the number I should have. The number every other game (BioShock and Mass Effect aside) gives me.

      That's not entirely accurate...

    10. Re:To borrow a phrase... by malkavian · · Score: 5, Insightful

      I'm on death row. The death is irritating, but at least they're not using the electric chair.

      Somewhere along the line, you've missed the point; This DRM cripples your rights to resell a game (if it stinks, you can sell it on and recoup some of your losses, if it's not one you want to hold on to and play again and again, you can resell it). It cripples your ability to do anything with it that you'd normally expect to do with something you buy (you can lend a book to your mate; CD in the drive protection allows you to do this with a game, DRM doesn't).
      There is a whole historic section of law that guarantees the purchasor's rights to do what they want with items they have bought. Software companies, and DRM in particular have been trying VERY hard these last few years to work their way around the law, so that technically, you do still have the right to sell on the game (you can put the install DVD on Ebay or whatever), but it will be useless to the person who purchases it, making your legal rights useless.
      In other words, yes, these companies are effectively stealing from you (yes, exactly what they're saying pirates do to them).
      They are deliberately killing the resale market, ensuring you have no ability to recoup any of the money you spent on the item (or donating it to charity in the way of charity bookshops etc.), in any way the law says you should be able to do with such an item (as it was fair to be able to do such a thing).
      Yes, I know the first sale doctrine is confused because the software companies say that software is 'licensed'. The day they turn round and say that they'll replace all media once it's broken, and allow perpetual updates, and not tie it to any particular machine, and vastly reduce the cost, then I may think twice (actually, I use Steam, as it lets me do most of that).
      As it stands, the companies are way too greedy and grasping, feeling quite at home screwing over their customers in the attempt to create larger sales. The sooner this ends, and a 'fair' market resumes (in the same way it happened with books and such) the better.

    11. Re:To borrow a phrase... by Anonymous Coward · · Score: 0

      i would'nt buy a movie i could only watch 5 times !

    12. Re:To borrow a phrase... by Inominate · · Score: 1

      Steam is pretty great. Like you said, the only problem is the inability to resell games. The copy protection is hidden, the company behind it has a decent history that means one can reasonably expect steam stuff to be made free when they fold. Most importantly, they make is almost as easy to buy a game as it is to pirate the game. That last point is the most important one. A lot of people are willing to buy games, most of those same people are willing to pirate them. In general piracy is FAR less complicated, more reliable, and flat out easier. Steam makes it simple, and makes sure you have the game, whether or not you have the original media. Steam combines most of the advantages of piracy, with many of the advantages of buying the game. The only way to improve it is meta-server based multiplayer.

    13. Re:To borrow a phrase... by sqlrob · · Score: 1

      Personally, I *DON'T* give Steam a pass, not at all. That was the final straw that knocked me out of PC gaming for good.

    14. Re:To borrow a phrase... by Anonymous Coward · · Score: 0

      > Valve has claimed that in the event that they close up shop they will release a patch activating the games without needing to be online.

      Because that is so often said I will have to put my opinion at least once:
      Unless they have such patches already ready and tested and stored with some escrow company such a claim is worthless.
      If they go bankrupt (and don't tell me they won't, with the recent events you should know that you can't know that) nobody is going to publish any patch.

    15. Re:To borrow a phrase... by Fallen+Kell · · Score: 1

      Yes, I know the first sale doctrine is confused because the software companies say that software is 'licensed'. The day they turn round and say that they'll replace all media once it's broken, and allow perpetual updates, and not tie it to any particular machine, and vastly reduce the cost, then I may think twice (actually, I use Steam, as it lets me do most of that).

      But that is just it as well. There are several MAJOR court cases in the USA that have upheld the rights of owners of these "licenses" to sell them.

      Autodesk v Vernor

      Another case in California state court ruled that you have the right to resell bundled software that was contained on a PC.

      Yet another case has said that you can resell music CD's, even ones that are "not for resale" insider promo CD's.

      As much as companies like EA want to make first sale go away, it has been upheld each and every time it has been tested. And as much as EA wants to make this a non-transferable license, law has said it is transferable. Other major cases have come from bankruptcy. Where it has been upheld that software "licenses" are property that has value and can be sold as assets to recoup costs to stakeholders. MS, Adobe, and Autodesk have been involved in those cases as well, and have all been overruled in their asserting that first sale doctrine does not apply to their software.

      --
      We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
    16. Re:To borrow a phrase... by Anonymous Coward · · Score: 0

      I bought Spore. The DRM is irritating. But you don't need the cocking disc in the drive to play.

      I've never really understood the fundamental basis for this objection. It's inconvenient, it drains power on laptops, sure, but to me, those are annoyances and not fundamental flaws.

      Maybe it's just me, but I can keep a brightly-colored box containing a CD (or even a bunch of 5.25" floppy disks, as my library of Sir-Tech, Infocom, and Microprose originals prove) around and readable for a hell of a lot longer than most games companies can can stay in business. PROTIP: Don't use CDs or floppies as drink coasters, and they won't scratch or melt.

      To me, it's the phone-home-activation scheme that's fundamentally flawed. When Microsoft stops activating XP licenses, Steam gets acquired by somebody evil, or EA just feels like ending Spore, renters of those kinds of software will be well and truly boned without warez.

    17. Re:To borrow a phrase... by wirelessbuzzers · · Score: 1

      I've never really understood the fundamental basis for this objection. It's inconvenient, it drains power on laptops, sure, but to me, those are annoyances and not fundamental flaws.

      It's a minor annoyance for desktops. A minor one, but one that I shouldn't have to deal with. A constant reminder of DRM.

      But it's more annoying for laptops. When I'm traveling, I don't want to take a cake box of CDs with me, but I often do want to play video games on the plane. What's more, my current laptop (a Thinkpad) doesn't even have a CD drive, so I'd have to bring a big honking external drive, and even that wouldn't work on a plane, because I'd need to power it.

      --
      I hereby place the above post in the public domain.
    18. Re:To borrow a phrase... by wirelessbuzzers · · Score: 1

      Somewhere along the line, you've missed the point...

      You missed the point. The entire point of my post was to correct the parent's false statement: that you need the disc in the drive to play. You don't. I still don't condone their use of DRM. In fact, their DRM prevents the game from working properly, so I'm returning it to the store.

      --
      I hereby place the above post in the public domain.
    19. Re:To borrow a phrase... by Ash-Fox · · Score: 1

      I can only use the account on one computer if I'm in online mode

      Only for the friends network. Everything else works online. I've ran Team Fortress 2 on one computer while running Half Life 2: Death match on another (For a short time, I was helping admin a hl2dm server).

      --
      Change is certain; progress is not obligatory.
    20. Re:To borrow a phrase... by CodeBuster · · Score: 1

      The entire notion of "managing the rights of another", with the exception of minors being rightfully managed by their parents until they reach the age of majority, is simply a euphemism for tyranny. DRM manages rights in the same way that prison manages freedom and all civilized societies consider imprisonment prior to conviction of wrongdoing, which DRM does by assuming by default that all customers are criminals, as morally repugnant and wrong.

  6. Still a shallow, tedious clickfest by Anonymous Coward · · Score: 0, Insightful

    So the DRM is gone, hooray, the nerds can rejoice and celebrate!

    Now if only they could patch in some decent gameplay. It seems like Maxis spent 4 years making some spiffy editors, but only 4 months on the actual gameplay.

    1. Re:Still a shallow, tedious clickfest by Tubal-Cain · · Score: 1

      So the DRM is gone

      Read the summary again. Or at least the full title.

    2. Re:Still a shallow, tedious clickfest by Anonymous Coward · · Score: 2, Funny

      So the DRM is gone

      Read the summary again. Or at least the full title.

      Hey it WAS "ERASES DRM" but they eased the the "R"!

  7. I fixed it a week ago already by unity100 · · Score: 4, Interesting

    and it works great. no issues with drm at all.

    1. Re:I fixed it a week ago already by Anonymous Coward · · Score: 0

      and it works great. no issues with drm at all.

      I installed it straight. And it works great. No issues with DRM at all.

      Seriously. You might not like the DRM, but unless you went looking for it (or hit the 5-activation limit, or had ISO loaders or whatever, or were that minority where SecuROM genuinely fucks you up), it would probably be invisible. They do a damn good job hiding it.

    2. Re:I fixed it a week ago already by JohnFluxx · · Score: 1

      Which is kinda the point. It's fine until it goes wrong.

    3. Re:I fixed it a week ago already by elrous0 · · Score: 1

      Try it a few years from now when EA's servers aren't working anymore.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  8. Who chose this title? by pembo13 · · Score: 4, Insightful

    I read that as "EA Patches Spore, Erases DRM"

    --
    "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    1. Re:Who chose this title? by 4D6963 · · Score: 1

      Actually it's only now I read your comment that I realised I misread the title.

      --
      You just got troll'd!
    2. Re:Who chose this title? by Anonymous Coward · · Score: 0

      whole reason I clicked the link, I was hoping that EA would get the point and remove the DRM from warhead, which is the main reason I'm holding off on purchasing warhead.

  9. No Mac Patch... by Jack+Conrad · · Score: 1

    Sadly, the patch is PC only... I had such high hopes with the retail release being a Mac/PC simultaneous release.

    --
    [insert witty comment here]
    1. Re:No Mac Patch... by Lord+Kano · · Score: 1

      I suppose that both of you will need to dual boot.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    2. Re:No Mac Patch... by Ash-Fox · · Score: 1

      Sadly, the patch is PC only... I had such high hopes with the retail release being a Mac/PC simultaneous release.

      Don't worry, "Leopard is the world's most advanced operating system. So advanced, it even lets you run Windows if there's a PC application you need to use"

      I don't see what you're complaining about when Apple makes such an awesome operating system!

      --
      Change is certain; progress is not obligatory.
  10. Nah, they actually believe it by Moraelin · · Score: 2, Interesting

    I have to wonder if the CEOs and the decision-makers are out-of-touch and naive. Who do they think is actually going to believe this shit? Do they?

    Actually, from the very limited sample I've seen (two people, for two different products, to be exact) they actually do believe that it'll help. That somehow _this_ time, surely people won't find a crack for their hare-brained protection scheme, at least until the first weeks have passed and the sales went past their peak.

    Frankly, I don't think any actual malice is going on, just complete stupidity by non-techies easily wowed by the DRM snake oil.

    Both people I'm talking about were techies. One was a _brilliant_ programmer, in fact.

    Actually, I have a better idea. DRM is being used not because it works, but because someone (or some group, the people responsible for fighting piracy or such?) in the corporate structure ants the people up top to think they're doing their (impossible, and they likely know it) job so they don't get sacked. DRM stinks of a product of bureaucracy.

    In both cases it didn't come as a requirement from the publisher. Well, I suppose it probably would have, sooner or later, but it didn't even have to come to that. People a heck of a lot lower down that food chain were already convinced that (A) they need some copy protection or people will steal their preciouss... err... I mean their work, and (B) that this time theirs will work. Even if you point out that every game before had been cracked before it even hit the shelves, they'll retreat into faith that surely people will be too stupid to find that crack.

    (Especially us nerds are good at building stupid arguments based on "everyone else is stupid.";)

    I guess the moral is: don't underestimate the power of wishful thinking. Faith may not really be able to move mountains, but it sure can make one run head first into a mountain, believing right until the impact that it'll yet move out of the way for him.

    I guess it's just a subset of a more general observation I've made some time ago: the easiest way to get someone to do stupid stuff, to get even an otherwise intelligent and logical person to warp their logic into wishful thinking, is greed. You can see it in this, pyramid scams, advance-fee (a.k.a., Nigerian 419) scams, stock tip spam, both recent bubbles, or the occasional idiot gambling himself into debt. At some point the temptation is so big that the brain kinda shuts down. Well, ok, maybe not "shuts down", but goes into a failure mode where all logic is warped and it starts using fallacies and lies on itself. The carrot on a stick of "man, if I were that lucky..." is perverted into "yes, I _know_ I am that lucky, and here's the string of fallacies and bullshit that 'proves' it."

    Especially when one has already invested a lot of personal money, and stands to lose them if things don't go as planned -- be it having already paid the first advance fee in a 419 scam, having already bought the started kit in a pyramid scheme, or merely having taken a loan to start that small games studio -- it's a depressing thought that you could lose it all for nothing. At some point you start lying to your own damned self just to allay your fears. Yes, you know you'll be that lucky, this time the hare-brained scheme will work, even if the universe has to bend its rules for you. Or even if half the world has to be hit by an access of stupidity and forget how to google for a crack. You know it'll happen for you.

    Of course, that's just armchair-shrink conjecture, but it's the best I've come up with, to explain the real observation that otherwise intelligent and logical people can become utterly stupid and illogical about such a topic. They can do advanced maths just for fun, they can calculate advanced probabilities and exponents in their head, but they seem to genuinely believe that they can join a pyramid scam in some point where they still win big and everyone else loses. Something doesn't add up.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  11. Meh by alvinrod · · Score: 5, Interesting

    I'm honestly not entirely sure what I've been let down by. Perhaps it's something to do with the DRM or maybe it's just a random bug in the game. Whatever it is, I haven't been able to actually play the game for over a week now. I've Google searched the problem endlessly, but haven't been able to come up with a solution and I've even resulted to dealing with EA support (albeit comically*) to try and figure out what's wrong.

    I purchased the game the day it came out, installed it without a hitch and had a generally okay time playing the game. It wasn't everything I had dreamed it would be, but I found it fairly entertaining in its own right. For whatever reason, on the third day the game stopped working. I hadn't updated my system, changed any settings, or done anything that should suddenly stop the game from working; but for whatever reason, it just stopped working.

    I've pretty much stopped caring and even if I were to get it working again I'm not entirely sure how much more I would play the game after having to deal with as much crap as I have. I looked over the patch notes and it seems as though there might be a potential fix, but of course I'm running the Mac version of the game so who knows when they'll actually patch that. After dealing with EA, it hasn't even been the DRM that's turned me off so much as the customer support in general. I've finally become a casualty to this monster that people have been decrying for so long. I guess I'll take my number and join the group.

    * In case you were wonder I've been undergoing support through EA's online support system. This entails me submitting my problem and them getting back to me sometime within the next three days with generally unhelpful advice. The last piece of advice I got was from a guy (every time someone has got back to me, it's been a different person) who instructed me to follow steps which started with "Go to Start -> Run ..." despite the fact that I'm on a mac. I got a pretty good laugh out of it, but at this point I really have to question how much EA has their shit together. From my end the answer seems to be, "Not very."

    1. Re:Meh by Ruud+Althuizen · · Score: 2, Interesting

      I looked over the patch notes and it seems as though there might be a potential fix, but of course I'm running the Mac version of the game so who knows when they'll actually patch that.

      It just uses a Windows binary within a 'compatibility layer' from Transgaming (known for Cedega). So you don't have to wait for a Mac-specific patch.

      --
      **TODO** Steal someone elses sig.
    2. Re:Meh by jonwil · · Score: 1

      The windows patch may not necessarily work on the mac if the mac version of Spore is like the mac version of C&C3 and contains programmable pixel and vertex shaders that are customized for the mac version.

  12. Installation limits by pianosaurus · · Score: 1

    According to several blogs out there, the actual installation limit has been five a long time now. At least one guy called support to get more installations after three installs, and was told the limit was five and that he had two left (and that they would update their site to reflect that). I'm not going to dig out links, 'cause I'm lazy.

    1. Re:Installation limits by QuantumG · · Score: 4, Insightful

      What ever happened to The First Sale Doctrine? You have a right to resell that game when you've finished playing it.

      They're just trying to kill the second hand market.

      --
      How we know is more important than what we know.
    2. Re:Installation limits by 91degrees · · Score: 2, Insightful

      A lot of people have come up with this theory. It certainly fits the facts, but is the second hand market really that big a problem?

    3. Re:Installation limits by Anonymous Coward · · Score: 0

      What ever happened to The First Sale Doctrine? You have a right to resell that game when you've finished playing it.

      They're just trying to kill the second hand market.

      How in any way does this prevent you from selling the game after you finished playing? Sure, it can't be used by your buyer. But your "right to resell" is still intact.

    4. Re:Installation limits by Dunbal · · Score: 1

      If you're a believer in free-market economics, markets are NEVER a problem. The problem is people who think there's a problem with markets.

      --
      Seven puppies were harmed during the making of this post.
    5. Re:Installation limits by mbourgon · · Score: 1

      Gamespot makes far more money off second-hand games than by actually selling new games. Go in sometime - they _really_ want you to buy the game used (for about $10 less than retail), and then sell it back to them afterwards for $10 or so. So for a $60 game, they're making $40 each time it's sold. Which is highway robbery, but still a choice you can make. I understand that EA/Take2/etc want to get their proper due with each copy. But it's mine - I bought it, I can do with it what I want. Is it okay to hate both groups, EA for being EA and Gamestop for being greedy bastards who don't give a rat's ass about games, they just want the money that someone _useful_ (like, say, the developers) should get instead?

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    6. Re:Installation limits by 91degrees · · Score: 2, Interesting

      Didn't realise just how much profit they made on second hand games (never having sold one and if I did I'd use eBay).

      Still, there's supply and demand here. Presumably you have no stats as to how many times games are resold on average.

      Honestly, I don't fault Gamespot for doing this. Games are expensive, and they're serving an apparent market niche here. I think people are insane for paying so much and selling for so little but they have the choice.

      The developers themselves tend not to receive royalties anyway (the studio does but it tends not to trickle down to the actual coders, artists and designers), so I'm not really too fussed.

    7. Re:Installation limits by sqlrob · · Score: 2, Informative

      There's one flaw with your argument.

      They don't sell used PC games, only used console games.

    8. Re:Installation limits by CSMatt · · Score: 1

      EA isn't going to sell games forever. Eventually they stop publishing because it ceases to be profitable.

      Go into a store and see if you can find a copy of SimCity 2000. Now look on eBay. As long as product activation continues to be a trend, you will not see today's games on resale markets 10 years from now, no matter how good they are. The only sellers will be those that try to scam the buyer into buying a game they cannot use.

    9. Re:Installation limits by Anonymous Coward · · Score: 0

      I have to post AC here. I'm a pro game developer, and I wanted to respond and say that while I don't support EA's approach to DRM, the second hand market is a huge problem for the game industry. Most devs I talk to are way more concerned about used sales than they are about piracy.

      It's not a moral argument about whether stores have the "right" to sell used games, or people have the right to buy them. But there's a practical argument. All (traditional) game companies need to sell games to make money, so they can pay their employees and make more games. We don't get any $ from used sales, so every time a person who would have bought a new copy saves $5 and buys a used copy, we lose some money.

      If there was some kind of regulation whereby a reasonable % of used games sales made it back to the developers, that would fix the problem. Maybe there's other solutions possible as well.

      Something needs to happen here, as used sales are slowly bleeding developers dry If retailers get too greedy, they'll shoot themselves in the foot (digital distribution will cut them out). But for now they are hurting us with used sales.

    10. Re:Installation limits by Anonymous Coward · · Score: 0

      How in any way does this prevent you from selling the game after you finished playing? Sure, it can't be used by your buyer. But your "right to resell" is still intact.

      It appears that you're trying to make a point up there, somewhere.

      Rest assured: You're not.

      (Your statement is factually correct, but meaningless, since it misses the point. I don't know whether you wrote it that way on purpose, or if you actually don't get it.)

    11. Re:Installation limits by Anonymous Coward · · Score: 0

      But for now they are hurting us with used sales.

      That's your problem. Fucking over your customer isn't the way to solve it.

      You do understand that, don't you? Then again, maybe you don't...

      I have a legal right to re-sell a working product that I've bought. Your messing around with that right is against the spirit of the law. As long as you continue doing so, you may kindly go and fuck yourself. I am not a thief. I am not pirating your product. I have zero sympathy for scumbag corporate practice.

    12. Re:Installation limits by Ash-Fox · · Score: 1

      It's not a moral argument about whether stores have the "right" to sell used games, or people have the right to buy them. But there's a practical argument. All (traditional) game companies need to sell games to make money, so they can pay their employees and make more games. We don't get any $ from used sales, so every time a person who would have bought a new copy saves $5 and buys a used copy, we lose some money.

      There's another practical argument that many game stores apparently can't stay in business if it were not for the money they make of used sales.

      But for now they are hurting us with used sales.

      To stay in business.

      --
      Change is certain; progress is not obligatory.
    13. Re:Installation limits by QuantumG · · Score: 1

      If it wasn't for the second hand market, far less people could afford to own a car.

      --
      How we know is more important than what we know.
    14. Re:Installation limits by Ornedan · · Score: 1

      If you're a believer in free markets, you have no problem with any market you're dominating.

      Frankly, you free-market ideologists are even more naive about greed than communists. At least the latter only ignore it, while you build your system on the assumption that people will be motivated by greed and then declare all to be well before fully considering the implications of that.

    15. Re:Installation limits by mmalove · · Score: 1

      Don't most MMOs already do this?

      The product comes with an account, which is essentially what you are paying for. The company at best refuses to recognize, at worst actively prohibits the sales of accounts. How do you resell the game?

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    16. Re:Installation limits by QuantumG · · Score: 1

      WoW doesn't care how you got the client software, so long as you're the only one using that serial number. In fact, WoW gives every user who bought the game 3 "invite a friend" serial numbers and invites them to lend their disks to said friend. That's already "most MMOs" by sheer numbers, but if you want a survey of the other MMOs, most of them provide free downloads of the client.

      --
      How we know is more important than what we know.
  13. Re:frost piss by Anonymous Coward · · Score: 0

    and your mom!

  14. People are complaining but by pizzach · · Score: 1

    I seriously don't think the DRM has hurt Spore's sales. There are too many people out there who are in the "I have to have this game" mindset. The proof of this is all of the bittorrent people who don't have the self control to hold off on buying the game even if the DRM bugs them.

    The time when DRM will truely negatively start effecting sales is when the game loses it's hype. I think the negative press right now is actually the kind that will make the hype last longer. You know, the harder something is to get, the more people want it?

    Just my thoughts. Don't know how off or on I am.

    --
    Once you start despising the jerks, you become one.
    1. Re:People are complaining but by Venerable+Vegetable · · Score: 1

      It probably didn't hurt because they don't care about insignificant little me, but their sales went down by at least one copy. I was going to buy Spore, but now I am not. It's as simple as it gets.

  15. Nope. Still going to pirate it by 91degrees · · Score: 2, Insightful

    That gives me infinite installations!

    For god's sake! I could see a limit to the number of installs in a certain time making some sort of sense, but they've still removed any resale value.

  16. Oooooh, 5! by Anonymous Coward · · Score: 0

    Big flipping deal. And if I go over five? Or 100? Or I decide I've had enough of it and want to sell the game? I know what type of "patch" I'll be looking for if I ever decide to buy the game.

  17. Unfortunate by Thyamine · · Score: 2, Interesting

    Unfortunately I was looking forward to trying this game, especially since it was available for OS X, and of course the interesting hype and all. And while I don't think they are going to notice that I don't purchase it, the limit on installations just seems beyond silly. I will accept some DRM if it makes them feel better but doesn't limit me beyond keeping a CD in the drive or perhaps a serial number around. But just as other people here have said, I can't tell you how many times I've installed Starcraft or Warcraft or Quake.. You get the point. Unfortunately, working in the computer consulting industry, I have very much seen this type of attitude from managers/owners/PHBs where they are really too far removed to know how bad it is or they get sucked in by some 3rd party explaining how great (in this case) DRM will be for sales and helping combat piracy.

    --
    I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
  18. Re:How gracious of you by Anonymous Coward · · Score: 0

    Those 1990 and 1980s games from EA are just as copyrighted now as they were then. You are publicly admitting to larceny and I hope you're nailed to the wall for it. Right to the fucking wall.

    Yes. They are copyrighted. So he can't claim that they were created by him or share them online freely. That's it.

    If he bougth the actual games and the discs at the time, with none of this current "You buy just a license" stuff, his friends can borrow them from him and in many countries, arguably make copies of them.

    In Finland, I would only be allowed to make copies for personal use and it is arguable if I can keep playing from a copy or not after borrowing the game to a friend. Technically I could, but I wouldn't want to test this in court lightmindedly.

    So, just shut up.

  19. Though this has already been hinted at... by Etrai · · Score: 3, Insightful

    ...no one has said it outright: DRM (and plain old copy protection if you care for the distinciton) only punishes those who care to buy the software. While this might not have been the intent this is the reality of the matter.
    Stardock saw it, why can't EA (et al.)?

    1. Re:Though this has already been hinted at... by Ash-Fox · · Score: 1

      ...no one has said it outright: DRM (and plain old copy protection if you care for the distinciton) only punishes those who care to buy the software. While this might not have been the intent this is the reality of the matter.

      It also stops casual copying of the game from it's original disc.

      --
      Change is certain; progress is not obligatory.
    2. Re:Though this has already been hinted at... by Shirakawasuna · · Score: 1

      That it hurts only those who buy the software is implicit in the arguments that this DRM is only for killing the resale market (gotta procure an actual copy to sell it!). It is most definitely the intent in EA's case, although tunnel vision concerning 'protecting' one's IP seems likely in many other cases, in my opinion. My two cents: I will not buy this game until SecuROM is removed. This likely means I'll never buy this game, but from the reviews I've read I won't be missing much and Spore was way overhyped. Here's something I haven't been able to solidly figure out: Will Wright sounded like he was going for his dream project with complete freedom this time (at the beginning), but in his latest statements he says he wanted to make more money but make a dumbed-down game. Is Wright simply wishy-washy? Was he beaten down by EA? Or something else?

  20. Re:How gracious of you by bky1701 · · Score: 4, Informative

    "You are publicly admitting to larceny and I hope you're nailed to the wall for it."

    Copyright infringement, at best. I am getting tired of having to point this out to those who ether refuse to acknowledge the difference, or are simply too brainwashed to tell.

  21. Overwhelming Gall by Anonymous Coward · · Score: 4, Insightful
    From Frank Gibeau's open letter:

    ... we're hoping that everyone understands that DRM policy is essential to the economic structure we use to fund our games and as well as to the rights of people who create them. Without the ability to protect our work from piracy, developers across the entire game industry will eventually stop investing time and money in PC titles.

    I can't believe the gall of EA to speak about the PC game industry like this. Here is the largest third-party game publisher in the world (unless Ubi Soft has them now), holding exclusivity contracts with multiple major sports franchises so their yearly Madden installments have no competition - who routinely releases malfunctioning games to the end consumer - who has been called out for overworking and underpaying its employees - who would rather charge you a buck to unlock a cheat code, or put ads in your game, than respect you as a customer - and this guy has the nerve to speak about what is good for the industry?

    No, EA. Not buying it. Not buying your game, not buying your bullshit. Cry me a fuckin' river about software piracy -- no way I'm feeling sorry for you being hoisted by your own SecuROM petard.

  22. Re:How gracious of you by Anonymous Coward · · Score: 0

    You are right, particularly since the law consider copyright infringement a much bigger offense than theft.

  23. Re:How gracious of you by Stoutlimb · · Score: 1

    Not if he lends out the original disks long after he's uninstalled the games on his system. Then it's fair use, which for old games is likely the case. I've borrowed lots of old games in their original packaging after the first person to use them has long tired of them and deleted them to save space. That's usually the default way of things among gamer friends.

  24. Still puts a damper on second hand sales by Xian97 · · Score: 1

    Even when they release the promised deactivation tool, how would you know the seller followed the proper procedures to deactivate it if you were to buy it used?

  25. Re:Nope. Still going to pirate it by Ash-Fox · · Score: 1, Insightful

    Nope. Still going to pirate it

    What gives you the right to pirate this game?

    You don't own any legitimate copy, you're not a customer, you have no right to play a game just because you want to play it.

    --
    Change is certain; progress is not obligatory.
  26. Re:Nope. Still going to pirate it by 91degrees · · Score: 1

    What gives you the right to pirate this game?

    Who cares? I have the ability to pirate it, so I will. I'm not willing to pay for it unless I can be sure I can still play it in 5 years time.

  27. Re:Nope. Still going to pirate it by Ash-Fox · · Score: 1

    I'm not willing to pay for it unless I can be sure I can still play it in 5 years time.

    It is obviously ensured that you can with the cracks floating around. However, I don't believe you didn't realize this.

    --
    Change is certain; progress is not obligatory.
  28. Basic psychology by Bragador · · Score: 1

    I studied psychology (yeah, go figure) and one thing I liked to learn was how to control people.

    One thing you can do is ask or impose something completely insane and then settle for something less. Everyone will be happy.

    On the other hand, this "something else" would have been rejected without a second thought if it had been proposed first.

    So, this patch will most likely make people accept the DRM more easily.

    http://en.wikipedia.org/wiki/Door-in-the-face_technique

  29. DRM by Drakin020 · · Score: 1

    It's not the Secure Rom or anything like that which bothers me...

    It's the limited installations. I cannot think of how many times I've installed an OLD game like C&C Gold or Red Alert. Would the authentication servers still be online over 10 years later? That's why I hate limited installs.

    Make it unlimited or I'll continue to pirate.

    --
    The greatest revenge in life is massive success.
    1. Re:DRM by Anonymous Coward · · Score: 0

      I agree with this. Since last patch I had some game problems, slowdowns in certain stages, longer load times for models. Obviously it would be better for me to unpatch. But that's not possible. And I will not reinstall, since that might use up my limited installs. So I sent them a nice support ticket with all the relevant information. My money is on them telling me to reinstall. Which would be hilariously unhelpful :(

    2. Re:DRM by FuturePastNow · · Score: 1

      That's it exactly. I still play SimCity 2000, Warcraft II, Master of Orion, and several other old games. I wouldn't be able to play them now if they had limited installs.

      Hell, my (still hypothetical) children are going to be playing those games, too, because I'll be able to install them 10+ years from now. Anyone playing Spore in ten years will be playing a pirated copy.

      --
      Give a man fire, and you warm him for the night. Set a man on fire, and you warm him for the rest of his life.
    3. Re:DRM by jaredcat · · Score: 1

      and all 3 of those gaming companies are still in business... assuming EA is still around in 10 years (i'll bet they are), whats the problem?

      anyway in the press release, EA said that if they ever plan to shutdown the server, they will push out a final patch first that removes the need for validation.

    4. Re:DRM by ShadowsHawk · · Score: 1

      Game developer and publishers go out of business every year. Why should we trust that they will remain in business and honor their promise for a final patch? No thanks, I don't need that kind of abuse.

  30. Re:How gracious of you by hairyfeet · · Score: 1

    Not to mention there is a thriving used games market(which EA hates and is determined to kill) on sites like eBay and Amazon and since the games are cheap if they turn out not to be my cup of tea I simply give them away. I have gotten great buys on bundles of classic games,many still in the original sleeves(Blood,Deus Ex,etc) and enjoy sniffing out that funky FPS that I have never heard of or tried.

    If EA has their way the ONLY people able to sell PC games will be EA and the other big companies,since our right of first sale will be gone. This is nothing but using tech for an end run around the law,nothing less. PLEASE do not buy EA games until they stop trying to take our rights away! And as always this is the 02c of an old gamer who doesn't want us to get screwed,YMMV

    --
    ACs don't waste your time replying, your posts are never seen by me.
  31. Re:How gracious of you by calmofthestorm · · Score: 3, Insightful

    Oh did my rental expire? My dad bought the games decades ago and gave them to me. Or was the right of first sale retroactively abolished too.

    --
    93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
  32. Obligatory Star Wars quote: by Lank · · Score: 2, Funny

    C3PO: Surrender is a perfectly acceptable alternative in extreme circumstances! The Empire may be gracious enough to...

    (Han nods at Leia who promptly turns him off)

    --
    Gotta get me one of these!
    1. Re:Obligatory Star Wars quote: by Froboz23 · · Score: 2, Funny

      "The more you tighten your grip, EA, the more customers will slip through your fingers."

      --
      Take off every Sig. For great justice.
  33. Could be salvageable by AlpineR · · Score: 1

    Having done some game development myself, I appreciate how much of the balance and flow of a game isn't apparent until very late in development. In fact, you don't really know how the game will play until it's in the hands of hundreds of players. That's far too late to make fundamental changes to the design. But if there really is a good game underneath the tedious parts, then a bit more polish can make it shine.

    Remember that even a great classic like Starcraft wasn't great in version 1.0. It took a dozen patches and an expansion to produce the gem we play today.

  34. Re:Nope. Still going to pirate it by 91degrees · · Score: 1

    You're right.

    Maybe I just want to punish EA.

  35. Fortunately for anti-DRM, it's not a great game. by Gavin+Scott · · Score: 2, Insightful

    Spore has two problems. First of all it has rather annoying DRM that probably actually has negative effects on about 1% of its players. But more importantly it's just not that great of a game. It's style of play and features will probably appeal strongly to about 10% of players.

    So the game is not going to do anywhere near as well as they hoped. But the gameplay problems are probably at *least* 10x more the cause of this than the DRM issues.

    But who are the developers going to blame? Which do you think is more likely:

    A) Developers admit "The game wasn't that good really. Next time we'll try harder. Sorry about the $50M we spent over four years."

    B) Developers blame DRM protests saying "This game is a failure only because of the DRM related issues. We are saddened by the fact that so many people were pushed into bootlegging the game which prevented its being a commercial success."

    Anyone else think "B" is slightly more likely?

    The net result is that everyone blames the DRM stuff so that they don't have to take any personal blame for the failure. And so the anti-DRM crowd gain a huge win that will dramatically reduce DRM use in the future, even though DRM probably had little to do with the relative success of the game.

    G.

    P.S. After wandering through a computer store and seeing hundreds of copies of the game in both regular and collector's edition versions this weekend, I have a new tag-line for it:

    Spore: It's what's in stock.

  36. Neat but no sale by Spazmania · · Score: 1

    Spore looked kinda neat. As a -casual- gamer, I mostly replay games I already own like Civ and the Ultimas. Some I've played for years on a progression of a dozen computers. I usually buy one or two new games each year and Spore looked like a fresh, innovative addition to my collection.

    Then I heard about the DRM. No sale! I may eventually pirate it once its good and cracked, but I'm not in the habit of paying for the privilege of being hassled.

    --
    Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
  37. Re:Nope. Still going to pirate it by Ash-Fox · · Score: 1

    Maybe I just want to punish EA.

    You could also do that by simply not getting the game at all and posting such as a review on a site like amazon.com - that you won't buy the game for that reason.

    Your current actions however, can just be seen to reinforce EA's policy on continuing to use DRM. It isn't punishing EA, as you're also bringing the perception that their game is so great, you have to get it anyway.

    --
    Change is certain; progress is not obligatory.
  38. Re:How gracious of you by ultranova · · Score: 3, Insightful

    Copyright infringement, at best. I am getting tired of having to point this out to those who ether refuse to acknowledge the difference, or are simply too brainwashed to tell.

    More importantly, calling things which aren't stealing stealing is slowly but surely making the concept meaningless, or at least not carrying the negative overtones it once did. That can and probably will have nasty consequences, when someone does the obvious conclusion that since downloading abandonware is OK, so is looting a store, since they are both stealing.

    It's a bit like how the word "sex offender" is losing its meaning due to being used in every conceivable and inconceivable context: guy who pees in the bushes, guy who walks in the street naked, guy who rapes little girls... These are all "sex offenders" if caught, so the last nasty critter gets to hide behind the first two harmless ones. Not to mention the guy who was proven innocent in a court of law but is still kept in the registry...

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  39. Re:Nope. Still going to pirate it by 91degrees · · Score: 1

    You could also do that by simply not getting the game at all and posting such as a review on a site like amazon.com - that you won't buy the game for that reason.

    Then I don't get the game. I'm trying to punish EA. Not me.

    Your current actions however, can just be seen to reinforce EA's policy on continuing to use DRM.

    Why? It clearly doesn't work otherwise my actions would be impossible.

    It isn't punishing EA, as you're also bringing the perception that their game is so great, you have to get it anyway.

    They see it as a lost sale. They don't see someone not buying it as a lost sale.

  40. Re:Nope. Still going to pirate it by Ash-Fox · · Score: 1

    Then I don't get the game. I'm trying to punish EA. Not me.

    Again, your actions aren't considering punishing.

    Why? It clearly doesn't work otherwise my actions would be impossible.

    It prevents casual copy of the original game media, and obviously you just reinforce the idea that people will. You're going to end up pushing these companies to do more invasive DRM schemes or even change how they do games all together, such as, using the World of Warcraft model to DRM.

    They see it as a lost sale. They don't see someone not buying it as a lost sale.

    That's just what they argue legally in court.

    --
    Change is certain; progress is not obligatory.
  41. Windows activations? by tepples · · Score: 1

    5 activations is more than 3, yes, but it's still less than infinity, the number I should have. The number every other game (BioShock and Mass Effect aside) gives me.

    How many activations do the games included with Windows XP or Windows Vista give you?

  42. you miss the point by unity100 · · Score: 1

    i 'fixed' it. even if ea goes bankrupt, its not a problem for me anymore.

    1. Re:you miss the point by elrous0 · · Score: 1

      The sad thing is you probably had to break the law to fix it. Just another example of the travesty that is the DMCA.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  43. WTF? by Wooky_linuxer · · Score: 1

    You crazy? Car manufacturers don't get a pie of used car sales. Movie studios don't get a % of used DVD sales. The same for every fucking thing out there, CDs, houses, hardware, you name it. Where the heck you got the idea games should be any different? Besides, people has been selling and buying used games since, like, forever. It don't think it stopped EA from becoming the mammoth it is today or the games industry from having higher sales than the music one. Even if it did hurt considerably your sales - then you should seek another business model or adjust yours. Effectively forbidding resales isn't moral, and I surely hope, even legal.

    --
    Where is that guy who'd die defending what I had to say when I need him?
  44. EA/Maxis threatening to ban Spore accounts by Anonymous Coward · · Score: 3, Interesting

    Over on the official Spore forums all threads about SecureROM, DRM, or questions about these threads are now being instantly LOCKED by EA/Maxis moderators. Also, this was edited into one of the threads by a moderator:

    http://forum.spore.com/jforum/posts/list/3869.page

    quote:
    SecuROM as been discussed and discussed so much and it causes arguments in threads. If you want to talk about DRM SecuROM then please use another fansite forum. If there is any change you will be able to read it on the official Spore site.

    Please do not continue to post theses thread or you account may be at risk of banning which in some cases would mean you would need to buy a new copy to play Spore. /quote:

    So it would appear EA/Maxis's OFFICIAL stance is that if you question them, they will lock your account and force you to purchase another copy.

  45. Re:How gracious of you by Anonymous Coward · · Score: 0

    "At best" was a reference to his argument, not your status. Sorry for the confusion.

  46. Re:How gracious of you by bky1701 · · Score: 1

    Exactly. Calling copyright infringement "theft" is identical to calling theft "copyright infringement". It is an insult to anyone who has had to deal with theft.

  47. reloaded ftw by netflix · · Score: 1

    Do I still need to install a rootkit to play? no thx.

  48. Swallow the OTHER pill by arth1 · · Score: 1

    We don't get any $ from used sales, so every time a person who would have bought a new copy saves $5 and buys a used copy, we lose some money.

    Not getting is not the same as losing, no matter what the RIAA/MPAA/BSA tries to tell you. You can only lose something if you had it first.

    In any event, those who buy second-hand games are generally those without a lot of money, who have to buy second hand to be able to afford them. If you don't have $50, you won't buy a $50 game. But if you're a young gamer with $20, you may very well go to Gamestop for a used game. Older not-so-wealthy people are, perhaps, more likely to go to Circuit City for a bargain bin game, because for them, it may not be so imperative to have the latest like "all your friends" do. But kids try to get as much out of their meagre allowance as possible, and buying used is important to them.

    Which brings me to a related subject -- since the average new game buyer is between late 20s and mid 40s, why do the game producers develop and market most games toward teens? Don't they realise that most of these kids don't have a lot of money, and a good portion of them will buy it used or pirate it? Where are the games directed at 40 year olds -- a much stronger buying group than teens? For every Civilization, there seems to be several dozen C&C: Generals. And even games that per se would have appealed to older people are ruined for this audience by adding rap music and unlocking.

    To sum it up: Make something that people will want to buy, and many of them will buy it. But no more than what they have the money for. And target the group that pirates the least and can afford the games, and you will get less problems with piracy.

  49. Re:Nope. Still going to pirate it by 91degrees · · Score: 1

    It prevents casual copy of the original game media, and obviously you just reinforce the idea that people will. You're going to end up pushing these companies to do more invasive DRM schemes or even change how they do games all together, such as, using the World of Warcraft model to DRM.

    What's the WoW model to DRM?

    We've demonstrated that we dislike invasive DRM, and that DRM increases piracy. If they keep pushing they'll eventually run out of customers, and more civilised companies will pick up the slack. They can do it that way if they like.

    That's just what they argue legally in court.

    If they didn't think piracy cost them sales, they would just ignore it. Perhaps they think that me not buying it costs them as much. Either way, one way I get to play the game, the other way I don't. I'll go for the way that benefits me.

  50. Re:Nope. Still going to pirate it by Ash-Fox · · Score: 1

    What's the WoW model to DRM?

    Making the game only playable by interacting with their servers in a online mode, where some of the content is only available through their servers. By holding some of the logic (for example 'quests'). Additionally forcing a online component into the mix where the user has to authenticate with a valid key or such - no way around it.

    We've demonstrated that we dislike invasive DRM, and that DRM increases piracy.

    Before copy protection became standard in software, software piracy was so rampant that many companies just closed up shop.

    If they keep pushing they'll eventually run out of customers, and more civilised companies will pick up the slack.

    I don't think that will ever happen to companies like EA. EA generally hold all the cards, they maybe forced to pursue different revenue making games, such as the one mentioned above. Since these larger companies are also the driving force of the market, many (but not all) companies would follow in their foot steps.

    If they didn't think piracy cost them sales, they would just ignore it.

    Before any kind of copy protection, average joe user could do casual copying. This stops that casual copying.

    Either way, one way I get to play the game, the other way I don't. I'll go for the way that benefits me.

    Is it any good? I haven't heard anything great about it yet.

    --
    Change is certain; progress is not obligatory.
  51. Re:Fortunately for anti-DRM, it's not a great game by Lordnerdzrool · · Score: 1

    I strongly disagree with the idea that Spore is bad game as far as gameplay goes. It wasn't what we were expecting from Wright as it is much more goal oriented than SimCity or The Sims, but the game is overall quite good. There are a few negative reports but the game overall got 8-9 from major game reviewers. The reviews on Amazon aren't a good sample of reviews.

    And even if the gameplay was poor, the idea that it was a waste of $50M is still just wrong. EA Games is likely to recycle the game's code and use it for several applications in the future, R&D already done. Even if Spore isn't what we hoped it would be, the work on the engine is likely to make EA Games millions anyhow.