EA Patches Spore, Eases DRM
EA has released the first patch for Spore, the purpose of which is to fix a number of bugs and tweak some gameplay settings to be more entertaining. Some of the visual effects were upgraded as well. They've also officially responded to the complaints about Spore's DRM, stating their intention to increase the number of allowed installations to five and to set up a system to "de-authorize" systems in order to reclaim the installation credit. They plan to allow multiple screen names per account, which was an issue for many families trying to play the game. This comes not long after EA made similar changes to the DRM of upcoming RTS Red Alert 3, and after Spore's DRM protest spread to in-game creature designs. Reader SoopahMan notes that users in EA's Spore tech support forum are reporting a number of new issues caused by the patch.
I wonder if they actually believe this is going to change how people feel about the DRM, or if they just don't care and are trying to curb the Amazon comments?
End of lesson. You may press the button.
We're willing to evolve our policy to accommodate our consumers. But we're hoping that everyone understands that DRM policy is essential to the economic structure we use to fund our games and as well as to the rights of people who create them. Without the ability to protect our work from piracy, developers across the entire game industry will eventually stop investing time and money in PC titles.
Not only does this sound hilarious ("essential to the economic structure...") but not once in the history of software piracy, as far as I know, has DRM -ever- stopped piracy.
I have to wonder if the CEOs and the decision-makers are out-of-touch and naive. Who do they think is actually going to believe this shit? Do they? Frankly, I don't think any actual malice is going on, just complete stupidity by non-techies easily wowed by the DRM snake oil.
People like to go "ugh EA is fucking us!" and also complain "But the DRM actually hurts sales!" (probably true) and yet they STILL bang their head against the wall. If DRM worked, then the EA fucking us thing might be true. But given how worthless DRM is and how hackers break it the day it comes out (and often, before, as was partly the case with Spore) I frankly have to wonder if someone is simply just out of touch.
Actually, I have a better idea. DRM is being used not because it works, but because someone (or some group, the people responsible for fighting piracy or such?) in the corporate structure ants the people up top to think they're doing their (impossible, and they likely know it) job so they don't get sacked. DRM stinks of a product of bureaucracy.
They could have acted sooner. alot sooner. now it's too late. they put me off, and I wont be swayed with this pathetic "fix"
"They could not have missed the point further if they had fired in a completely different direction and the point was in another country altogether."
The point is, EA, I WILL NOT be treated like a criminal. 5 activations is more than 3, yes, but it's still less than infinity, the number I should have. The number every other game (BioShock and Mass Effect aside) gives me. And I will not buy a single-player game that you can turn off at any time for any or no reason. Period. So back off the insane DRM or you will never get another penny out of me ever again. And I doubt I'm alone in that sentiment.
and it works great. no issues with drm at all.
Read radical news here
So the DRM is gone
Read the summary again. Or at least the full title.
Hey it WAS "ERASES DRM" but they eased the the "R"!
I read that as "EA Patches Spore, Erases DRM"
"Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
Actually, from the very limited sample I've seen (two people, for two different products, to be exact) they actually do believe that it'll help. That somehow _this_ time, surely people won't find a crack for their hare-brained protection scheme, at least until the first weeks have passed and the sales went past their peak.
Both people I'm talking about were techies. One was a _brilliant_ programmer, in fact.
In both cases it didn't come as a requirement from the publisher. Well, I suppose it probably would have, sooner or later, but it didn't even have to come to that. People a heck of a lot lower down that food chain were already convinced that (A) they need some copy protection or people will steal their preciouss... err... I mean their work, and (B) that this time theirs will work. Even if you point out that every game before had been cracked before it even hit the shelves, they'll retreat into faith that surely people will be too stupid to find that crack.
(Especially us nerds are good at building stupid arguments based on "everyone else is stupid.";)
I guess the moral is: don't underestimate the power of wishful thinking. Faith may not really be able to move mountains, but it sure can make one run head first into a mountain, believing right until the impact that it'll yet move out of the way for him.
I guess it's just a subset of a more general observation I've made some time ago: the easiest way to get someone to do stupid stuff, to get even an otherwise intelligent and logical person to warp their logic into wishful thinking, is greed. You can see it in this, pyramid scams, advance-fee (a.k.a., Nigerian 419) scams, stock tip spam, both recent bubbles, or the occasional idiot gambling himself into debt. At some point the temptation is so big that the brain kinda shuts down. Well, ok, maybe not "shuts down", but goes into a failure mode where all logic is warped and it starts using fallacies and lies on itself. The carrot on a stick of "man, if I were that lucky..." is perverted into "yes, I _know_ I am that lucky, and here's the string of fallacies and bullshit that 'proves' it."
Especially when one has already invested a lot of personal money, and stands to lose them if things don't go as planned -- be it having already paid the first advance fee in a 419 scam, having already bought the started kit in a pyramid scheme, or merely having taken a loan to start that small games studio -- it's a depressing thought that you could lose it all for nothing. At some point you start lying to your own damned self just to allay your fears. Yes, you know you'll be that lucky, this time the hare-brained scheme will work, even if the universe has to bend its rules for you. Or even if half the world has to be hit by an access of stupidity and forget how to google for a crack. You know it'll happen for you.
Of course, that's just armchair-shrink conjecture, but it's the best I've come up with, to explain the real observation that otherwise intelligent and logical people can become utterly stupid and illogical about such a topic. They can do advanced maths just for fun, they can calculate advanced probabilities and exponents in their head, but they seem to genuinely believe that they can join a pyramid scam in some point where they still win big and everyone else loses. Something doesn't add up.
A polar bear is a cartesian bear after a coordinate transform.
I'm honestly not entirely sure what I've been let down by. Perhaps it's something to do with the DRM or maybe it's just a random bug in the game. Whatever it is, I haven't been able to actually play the game for over a week now. I've Google searched the problem endlessly, but haven't been able to come up with a solution and I've even resulted to dealing with EA support (albeit comically*) to try and figure out what's wrong.
I purchased the game the day it came out, installed it without a hitch and had a generally okay time playing the game. It wasn't everything I had dreamed it would be, but I found it fairly entertaining in its own right. For whatever reason, on the third day the game stopped working. I hadn't updated my system, changed any settings, or done anything that should suddenly stop the game from working; but for whatever reason, it just stopped working.
I've pretty much stopped caring and even if I were to get it working again I'm not entirely sure how much more I would play the game after having to deal with as much crap as I have. I looked over the patch notes and it seems as though there might be a potential fix, but of course I'm running the Mac version of the game so who knows when they'll actually patch that. After dealing with EA, it hasn't even been the DRM that's turned me off so much as the customer support in general. I've finally become a casualty to this monster that people have been decrying for so long. I guess I'll take my number and join the group.
* In case you were wonder I've been undergoing support through EA's online support system. This entails me submitting my problem and them getting back to me sometime within the next three days with generally unhelpful advice. The last piece of advice I got was from a guy (every time someone has got back to me, it's been a different person) who instructed me to follow steps which started with "Go to Start -> Run ..." despite the fact that I'm on a mac. I got a pretty good laugh out of it, but at this point I really have to question how much EA has their shit together. From my end the answer seems to be, "Not very."
What ever happened to The First Sale Doctrine? You have a right to resell that game when you've finished playing it.
They're just trying to kill the second hand market.
How we know is more important than what we know.
That gives me infinite installations!
For god's sake! I could see a limit to the number of installs in a certain time making some sort of sense, but they've still removed any resale value.
A lot of people have come up with this theory. It certainly fits the facts, but is the second hand market really that big a problem?
Unfortunately I was looking forward to trying this game, especially since it was available for OS X, and of course the interesting hype and all. And while I don't think they are going to notice that I don't purchase it, the limit on installations just seems beyond silly. I will accept some DRM if it makes them feel better but doesn't limit me beyond keeping a CD in the drive or perhaps a serial number around. But just as other people here have said, I can't tell you how many times I've installed Starcraft or Warcraft or Quake.. You get the point. Unfortunately, working in the computer consulting industry, I have very much seen this type of attitude from managers/owners/PHBs where they are really too far removed to know how bad it is or they get sucked in by some 3rd party explaining how great (in this case) DRM will be for sales and helping combat piracy.
I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
...no one has said it outright: DRM (and plain old copy protection if you care for the distinciton) only punishes those who care to buy the software. While this might not have been the intent this is the reality of the matter.
Stardock saw it, why can't EA (et al.)?
"You are publicly admitting to larceny and I hope you're nailed to the wall for it."
Copyright infringement, at best. I am getting tired of having to point this out to those who ether refuse to acknowledge the difference, or are simply too brainwashed to tell.
Great Intellect...
I can't believe the gall of EA to speak about the PC game industry like this. Here is the largest third-party game publisher in the world (unless Ubi Soft has them now), holding exclusivity contracts with multiple major sports franchises so their yearly Madden installments have no competition - who routinely releases malfunctioning games to the end consumer - who has been called out for overworking and underpaying its employees - who would rather charge you a buck to unlock a cheat code, or put ads in your game, than respect you as a customer - and this guy has the nerve to speak about what is good for the industry?
No, EA. Not buying it. Not buying your game, not buying your bullshit. Cry me a fuckin' river about software piracy -- no way I'm feeling sorry for you being hoisted by your own SecuROM petard.
Didn't realise just how much profit they made on second hand games (never having sold one and if I did I'd use eBay).
Still, there's supply and demand here. Presumably you have no stats as to how many times games are resold on average.
Honestly, I don't fault Gamespot for doing this. Games are expensive, and they're serving an apparent market niche here. I think people are insane for paying so much and selling for so little but they have the choice.
The developers themselves tend not to receive royalties anyway (the studio does but it tends not to trickle down to the actual coders, artists and designers), so I'm not really too fussed.
There's one flaw with your argument.
They don't sell used PC games, only used console games.
Oh did my rental expire? My dad bought the games decades ago and gave them to me. Or was the right of first sale retroactively abolished too.
93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
C3PO: Surrender is a perfectly acceptable alternative in extreme circumstances! The Empire may be gracious enough to...
(Han nods at Leia who promptly turns him off)
Gotta get me one of these!
Spore has two problems. First of all it has rather annoying DRM that probably actually has negative effects on about 1% of its players. But more importantly it's just not that great of a game. It's style of play and features will probably appeal strongly to about 10% of players.
So the game is not going to do anywhere near as well as they hoped. But the gameplay problems are probably at *least* 10x more the cause of this than the DRM issues.
But who are the developers going to blame? Which do you think is more likely:
A) Developers admit "The game wasn't that good really. Next time we'll try harder. Sorry about the $50M we spent over four years."
B) Developers blame DRM protests saying "This game is a failure only because of the DRM related issues. We are saddened by the fact that so many people were pushed into bootlegging the game which prevented its being a commercial success."
Anyone else think "B" is slightly more likely?
The net result is that everyone blames the DRM stuff so that they don't have to take any personal blame for the failure. And so the anti-DRM crowd gain a huge win that will dramatically reduce DRM use in the future, even though DRM probably had little to do with the relative success of the game.
G.
P.S. After wandering through a computer store and seeing hundreds of copies of the game in both regular and collector's edition versions this weekend, I have a new tag-line for it:
Spore: It's what's in stock.
More importantly, calling things which aren't stealing stealing is slowly but surely making the concept meaningless, or at least not carrying the negative overtones it once did. That can and probably will have nasty consequences, when someone does the obvious conclusion that since downloading abandonware is OK, so is looting a store, since they are both stealing.
It's a bit like how the word "sex offender" is losing its meaning due to being used in every conceivable and inconceivable context: guy who pees in the bushes, guy who walks in the street naked, guy who rapes little girls... These are all "sex offenders" if caught, so the last nasty critter gets to hide behind the first two harmless ones. Not to mention the guy who was proven innocent in a court of law but is still kept in the registry...
Forget magic. Any technology distinguishable from divine power is insufficiently advanced.
Over on the official Spore forums all threads about SecureROM, DRM, or questions about these threads are now being instantly LOCKED by EA/Maxis moderators. Also, this was edited into one of the threads by a moderator:
http://forum.spore.com/jforum/posts/list/3869.page
quote:
SecuROM as been discussed and discussed so much and it causes arguments in threads. If you want to talk about DRM SecuROM then please use another fansite forum. If there is any change you will be able to read it on the official Spore site.
Please do not continue to post theses thread or you account may be at risk of banning which in some cases would mean you would need to buy a new copy to play Spore. /quote:
So it would appear EA/Maxis's OFFICIAL stance is that if you question them, they will lock your account and force you to purchase another copy.